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Fedora Man

Newbie
Jun 19, 2017
42
63
133
All of that it's fine. I'm mostly trying to get an idea of the size of the problem. How many employees total you have and how many call in sick the same day? And are they really sick? (Some will call sick in when they are not). Did they all get sick the same day, or do they start on different days? Are they getting healthier?
Six employees total; one bartender, one janitor, one cook, two singers, one waitress. They all call in sick on exactly the same day. A couple will start working again after a few days, one by one, but then they will all call out at once again, simultaneously. If you look at the image I attached in one of my earlier posts, on the "everyone is sick at once" days, I get a wall of notifications, with multiple notifications per employee. This doesn't happen after the "everyone sick" day, I just get single notifications per employee, until the next "everyone is sick" day.
 

icesavage

Member
Apr 29, 2022
117
171
142
Actually, figured out the problem here - if you use cheat set_image with any other pack than scw, it will cause an error. But if you use image from scw pack it will adjust the character stats automatically. Hope it helps someone
What error are you getting, because I change images all the time, and test my image packs too and I dont get any errors.

Please elaborate.
 

Awman69420

Newbie
Sep 14, 2017
30
241
107
What error are you getting, because I change images all the time, and test my image packs too and I dont get any errors.

Please elaborate.
"image X not valid for Name
Image set key X not valid for Name"

Figured it out when trying to change the image for sister, here's what happened:
1. Tried cheat set_image on the sister with my custom images, always got this error.
2. Tried one of the scw ones, worked immediately with automatically adjusted attributes.
3. Copied my image pack to scw, changed the image names to scw, worked as well with no error or issue
*the pack I used was active and working as intended. Characters with images from it appeared in-game in the same save


Like in the image below, but here I, as an example, specifically chose female image for a dude, so the nature of error here is obvious. But the error is the same
1752259599366.png
 

Dr. Lin

Newbie
Jan 2, 2023
59
51
85
Hello again guys, been a while, noticed that the game has a new version so i got motivated to retake the img pack to start a new game.
Finished two new girls, both asians, cuz someone asked long ago in the threads for more asians and blacks (sadly no blacks yet, have to find a good model yet).
As usual the link will be up for a week, and if there are any errors please tell me so i can fix it.
tot1:

 

icesavage

Member
Apr 29, 2022
117
171
142
"image X not valid for Name
Image set key X not valid for Name"

Figured it out when trying to change the image for sister, here's what happened:
1. Tried cheat set_image on the sister with my custom images, always got this error.
2. Tried one of the scw ones, worked immediately with automatically adjusted attributes.
3. Copied my image pack to scw, changed the image names to scw, worked as well with no error or issue
*the pack I used was active and working as intended. Characters with images from it appeared in-game in the same save


Like in the image below, but here I, as an example, specifically chose female image for a dude, so the nature of error here is obvious. But the error is the same
View attachment 5033732
So first off scw images dont go to 20000, but i think you knew that. All dudes are start at 10000.

Next in order to change any character image, character age and ethnic "reqphys" values MUST align with the new image. Find your sisters image code. Lets say it is scw00008. Go into the character folder look in scw1 and check that reqphys value is the 3 characters after the 5 digit id number.

scw-00008-f1w-tfssl-llm-x-head

SCW0008 is f1w. Female, first age group, and white.

The replacement image also MUST be f1w. If it isn't then you get a "not valid". (You will also get a not valid if the image is already in use).

If you want to savegame hack to force a change, You can. Both Age and Ethnicity can be changed without any consequences. (though I disable racism via Taboo option, dont know if a race change will effect the game if you allow racism)

To change a character, in the save game, just go to the [person] entry with the character id. The first number after their name is their Age (there is a second value of Age further in the character stats right before the m_attr, and f_attr, change that too, i think it is important for fertility calc) Changing Race is the 3 Values right from the lastname (or nickname) of the character. Right next to their sex. Just change it to the race you want. Make sure to capitalize the word.

Person|42|Sydney|Kemp||29|Female|White| .... many stats on same line.... hair_col^50.000;hair_len^62.500;age^29.000;weight^107.247;ethnic^20.000;m_attr^100.000;f_attr^100.000;


Age Ranges have changed from 1.11, they used to overlap. now the boundries are hard.
F1- 18-23
F2- 24-29
F3-30-39
F4-(I dont actually know)
F5-(I rarely change these)

Also realize that images get set when the character first shows up, if they have a birthday and then move up an age range, then you cant change the image to the old range, even though the current image uses that old age range. SCW checks current age. (i believe, could be wrong, that maybe what the second
 

Frankston

Member
Feb 4, 2020
135
74
193
View attachment 5031181
I noticed a weird issue with my revenue being negative. I'm early game, and I've seen it happen twice. First time was when I spent $500 to sponsor the next SMD meeting, and that made my revenue for the day essentially the drinks revenue minus $500. Second time was purchasing a gym license for $800, and made my revenue for the day drop to -$735.

Should those be factored into the Revenue calculation? For one thing, Revenue should almost never be negative because it doesn't include expenses at all. Expenses matter for income/profit/loss/cashflow, but not Revenue.

Playing V2

ETA: I haven't noticed actual business expenses like purchasing alcohol affect the Revenue numbers. I've only noticed it with payments that are not business related. And... I'm currently sitting at -56% revenue share because of this.
And I just checked the charts, and I'm not seeing Revenue ever go negative there. So that likely is getting the correct numbers.
It'll also happen when you buy the luxury clothes from downtown.
 

TotalFluke

Active Member
Game Developer
Aug 24, 2021
509
1,227
219
It seems the opening console key is not configurable, for me it is only works with english key loadout and the default (') key.
(I tried every possible solution with editing the different config files, so maybe it is somewhere else hardcoded too?)
Make sure you change it via the in-game options. Updating it in the file directly is going to be overwritten by whatever the in-game options say. This is true of any option that you can change via the in-game options menu.

Thank you for your replies.
For 1# , I understand the performance issue - which indirectly cause adding a feature to show mini icons of where the character are. I would just like to suggest if you can consider this in the future to add the feature to make an exception for a small number of tagged characters (say 10) and show them in the world map/club map. Just a thought :) but feel free to ignore it.

For 4#, thanks for the info, I didn't know that we can be friends with the mobster. I beat him up and I don't seem to be able to make friends with him anymore. Is this option lost (asking mob to disappear people) if the mob boss is already around -20 opinion? Just wanted to know if I have to start a new game to get this. Also, I assume to be friends, you have to pay protection fees and give in to their demands?
For the mafia guy you have to beat him a few times until he gives up and offers a real partnership in which he actually provides some services. So you may have to beat him a few times to get him to that point. (How long it takes depends on his personality but eventually it should trigger)

One feature to suggest - is it possible to sort the rooms? They are scattered and making navigation to different rooms slower.

View attachment 5029568
Honestly the amount of work involved in doing this is too much for the little benefit. I would suggest based on your layout that you prioritize building your entrance way earlier than you did. That's the biggest revenue generator and once you build that you can become profitable right away. Building a 2nd bar can wait a lot longer than that and that's why a lot of your rooms are in weird locations.

Okay it's probably the not sleeping then, it's weird because that never seemed to matter in the old version, maybe i changed something in that 1 and don't remember what -_-. anyhoo guess i'll have to try sleeping more in the game.
Yes, it's a new mechanic on 2.0.

Nah, I keep running into the civil servant at the cafe and gym during working hours - unless you can be too sick to work but not to work out. It's also an issue with the gym trainer (no, not just on Tuesdays) but is only a problem if you need to buy membership.



Maybe for certain values of 'keep up' but I'm regularly responding to around 250 points of outstanding maintenance with over 200 points of morning maintenance work only to see it immediately go up to 180+ again even though the club is closed. I think I'm sometimes accumulating more than 400 points of maintenance in a day when my only customer facilities are the bar and a restroom with no upgrades, though I haven't kept a close enough eye on outstanding maintenance to be certain of that number. You can have about 90 outstanding maintenance without seeing the 'Do Maintenance' button.

Mostly it's the way it increases when there's no-one in the club that's incongruous and a pain if you're trying to keep early expenses down by restricting opening hours (or if you can't get the requisite laws passed).



I have two girlfriends at 100/100, one of whom 'loves' both revealing clothes and public nudity, and I'm yet to see the option.

And hey, I'm constantly getting people I've just met walking over to initiate sex.

And I've been trying to draw your attention to it for a while. TBH I think the whole dick pick mechanic needs nerfing. I know it only works half a dozen or so times, but while it does it makes several talk options seem underpowered and redundant. Also seems odd that if you send someone a nude selfie they don't notice your penis size but if they spot it on a social media post they do.
So I completely forgot that I'm now allowing non-club employees to take days off. My bad. I will need to think about this. I don't want to create multiple characters for those jobs early on cause more will be added randomly as time goes by. But I see how annoying it is if they are not there when you need them.

For the maintenance... how far along are you? I assumed you were in the first 6 months of the game for some reason. If you are past that, then yes, you are not supposed to be able to keep up. In a club with just the first 7 rooms (4 default ones + kitchen, dressing and seating), the maintenance added in one period while the club is closed is around 22. So I'm not seeing the problem.

The amount of maintenance generated by each room is given in the room_types.txt file, in the util line. So this:
util electric 1 5 2
means that this room generates 1 units of maintenance in each time period + 5 units while the club is open + 2 units for each employee working there (while it's open). That number is multiplied by 1.25 * (1+upgrades) to get the actual maintenance effect. So if a room has been upgraded once, the value is multiplied by 2.5.


View attachment 5031181
I noticed a weird issue with my revenue being negative. I'm early game, and I've seen it happen twice. First time was when I spent $500 to sponsor the next SMD meeting, and that made my revenue for the day essentially the drinks revenue minus $500. Second time was purchasing a gym license for $800, and made my revenue for the day drop to -$735.

Should those be factored into the Revenue calculation? For one thing, Revenue should almost never be negative because it doesn't include expenses at all. Expenses matter for income/profit/loss/cashflow, but not Revenue.

Playing V2

ETA: I haven't noticed actual business expenses like purchasing alcohol affect the Revenue numbers. I've only noticed it with payments that are not business related. And... I'm currently sitting at -56% revenue share because of this.
And I just checked the charts, and I'm not seeing Revenue ever go negative there. So that likely is getting the correct numbers.
Your personal finances are part of the club finances. Separating them would add too much complexity. I know that's not realistic, but I'm not trying to build a realistic economic model. The actual issue is that some expenses show up as negative revenue. Again this was mostly to simplify the model. That I may fix at some point. It will still be part of the club, but would show up as an expense not a negative revenue. Inventory costs show up as expenses so those don't affect revenues.

Bug: when you're moving into a hotel during the date - other NPCs could still remain in the same location. Easiest way to achieve is to have multiple dates in a chain and always picking hotel option (unsure if NPC-NPC sex events are ever using the hotel).
Yeah. That can happen if you have 2 dates in the same period. In general those characters should be returned to their home/work after but it's not always happening. Hasn't been a high priority to fix yet.

Actually, figured out the problem here - if you use cheat set_image with any other pack than scw, it will cause an error. But if you use image from scw pack it will adjust the character stats automatically. Hope it helps someone
It's probably because those images are then mislabeled. There's nothing specific in the code to handle the SCW images differently than the community ones.


Six employees total; one bartender, one janitor, one cook, two singers, one waitress. They all call in sick on exactly the same day. A couple will start working again after a few days, one by one, but then they will all call out at once again, simultaneously. If you look at the image I attached in one of my earlier posts, on the "everyone is sick at once" days, I get a wall of notifications, with multiple notifications per employee. This doesn't happen after the "everyone sick" day, I just get single notifications per employee, until the next "everyone is sick" day.
Ok, do this... on the console type

attr_val health
attr_val illness
attr_val injuries

and let me know the average values (the last row). The health one should be around 50, the others very low, around 1 or 2. If not something is very wrong.
 

Awman69420

Newbie
Sep 14, 2017
30
241
107
So first off scw images dont go to 20000, but i think you knew that. All dudes are start at 10000.

Next in order to change any character image, character age and ethnic "reqphys" values MUST align with the new image. Find your sisters image code. Lets say it is scw00008. Go into the character folder look in scw1 and check that reqphys value is the 3 characters after the 5 digit id number.

scw-00008-f1w-tfssl-llm-x-head

SCW0008 is f1w. Female, first age group, and white.

The replacement image also MUST be f1w. If it isn't then you get a "not valid". (You will also get a not valid if the image is already in use).

If you want to savegame hack to force a change, You can. Both Age and Ethnicity can be changed without any consequences. (though I disable racism via Taboo option, dont know if a race change will effect the game if you allow racism)

To change a character, in the save game, just go to the [person] entry with the character id. The first number after their name is their Age (there is a second value of Age further in the character stats right before the m_attr, and f_attr, change that too, i think it is important for fertility calc) Changing Race is the 3 Values right from the lastname (or nickname) of the character. Right next to their sex. Just change it to the race you want. Make sure to capitalize the word.

Person|42|Sydney|Kemp||29|Female|White| .... many stats on same line.... hair_col^50.000;hair_len^62.500;age^29.000;weight^107.247;ethnic^20.000;m_attr^100.000;f_attr^100.000;


Age Ranges have changed from 1.11, they used to overlap. now the boundries are hard.
F1- 18-23
F2- 24-29
F3-30-39
F4-(I dont actually know)
F5-(I rarely change these)

Also realize that images get set when the character first shows up, if they have a birthday and then move up an age range, then you cant change the image to the old range, even though the current image uses that old age range. SCW checks current age. (i believe, could be wrong, that maybe what the second
Yeah, scw20000 is the one I copied over from my pack to test it out. I just realized that the image I wanted was in fact in use, another char with that image got generated in the same file. Completely went over my head. Still, thanks for this awesome clarification
 
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harveymak76

Newbie
Dec 12, 2021
17
18
126
So first off scw images dont go to 20000, but i think you knew that. All dudes are start at 10000.

Next in order to change any character image, character age and ethnic "reqphys" values MUST align with the new image. Find your sisters image code. Lets say it is scw00008. Go into the character folder look in scw1 and check that reqphys value is the 3 characters after the 5 digit id number.

scw-00008-f1w-tfssl-llm-x-head

SCW0008 is f1w. Female, first age group, and white.

The replacement image also MUST be f1w. If it isn't then you get a "not valid". (You will also get a not valid if the image is already in use).

If you want to savegame hack to force a change, You can. Both Age and Ethnicity can be changed without any consequences. (though I disable racism via Taboo option, dont know if a race change will effect the game if you allow racism)

To change a character, in the save game, just go to the [person] entry with the character id. The first number after their name is their Age (there is a second value of Age further in the character stats right before the m_attr, and f_attr, change that too, i think it is important for fertility calc) Changing Race is the 3 Values right from the lastname (or nickname) of the character. Right next to their sex. Just change it to the race you want. Make sure to capitalize the word.

Person|42|Sydney|Kemp||29|Female|White| .... many stats on same line.... hair_col^50.000;hair_len^62.500;age^29.000;weight^107.247;ethnic^20.000;m_attr^100.000;f_attr^100.000;


Age Ranges have changed from 1.11, they used to overlap. now the boundries are hard.
F1- 18-23
F2- 24-29
F3-30-39
F4-(I dont actually know)
F5-(I rarely change these)

Also realize that images get set when the character first shows up, if they have a birthday and then move up an age range, then you cant change the image to the old range, even though the current image uses that old age range. SCW checks current age. (i believe, could be wrong, that maybe what the second
May I ask, how do you check which image filename a person Id is using? List p <name> doesn't show it . I can see the ID
 

harveymak76

Newbie
Dec 12, 2021
17
18
126
May I ask, how do you check which image filename a person Id is using? List p <name> doesn't show it . I can see the ID
So first off scw images dont go to 20000, but i think you knew that. All dudes are start at 10000.

Next in order to change any character image, character age and ethnic "reqphys" values MUST align with the new image. Find your sisters image code. Lets say it is scw00008. Go into the character folder look in scw1 and check that reqphys value is the 3 characters after the 5 digit id number.

scw-00008-f1w-tfssl-llm-x-head

SCW0008 is f1w. Female, first age group, and white.

The replacement image also MUST be f1w. If it isn't then you get a "not valid". (You will also get a not valid if the image is already in use).

If you want to savegame hack to force a change, You can. Both Age and Ethnicity can be changed without any consequences. (though I disable racism via Taboo option, dont know if a race change will effect the game if you allow racism)

To change a character, in the save game, just go to the [person] entry with the character id. The first number after their name is their Age (there is a second value of Age further in the character stats right before the m_attr, and f_attr, change that too, i think it is important for fertility calc) Changing Race is the 3 Values right from the lastname (or nickname) of the character. Right next to their sex. Just change it to the race you want. Make sure to capitalize the word.

Person|42|Sydney|Kemp||29|Female|White| .... many stats on same line.... hair_col^50.000;hair_len^62.500;age^29.000;weight^107.247;ethnic^20.000;m_attr^100.000;f_attr^100.000;


Age Ranges have changed from 1.11, they used to overlap. now the boundries are hard.
F1- 18-23
F2- 24-29
F3-30-39
F4-(I dont actually know)
F5-(I rarely change these)

Also realize that images get set when the character first shows up, if they have a birthday and then move up an age range, then you cant change the image to the old range, even though the current image uses that old age range. SCW checks current age. (i believe, could be wrong, that maybe what the second
I tried changing the image directly in the savegame file - from old to young. Seems to work:
- changed 2 age values, and change the filename directly by overwriting the old file name value.
1752279503820.png
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
509
151
166
Speaking of the tutorial, I notice that it doesn't give you the chance to click on things it tells you to click on anymore; was that changed recently?
 

icesavage

Member
Apr 29, 2022
117
171
142
I tried changing the image directly in the savegame file - from old to young. Seems to work:
- changed 2 age values, and change the filename directly by overwriting the old file name value.
View attachment 5034639
You can change the image file name directly in the save file, but if you use the 'cheat set_image' command, the game does change some cosmetic values that are associated with the character, such as height, bust/butt/penis size, and i think it will change the hair color, eye color values as well. Do these values effect much, I doubt it, I just like it for completeness purposes that the character model and the physical stats line up.


The command also checks if the image file is already in use. Which may be a good thing or a bad thing, depending on your point of view.
 
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kandel

Newbie
May 25, 2017
16
0
106
Your personal finances are part of the club finances. Separating them would add too much complexity. I know that's not realistic, but I'm not trying to build a realistic economic model. The actual issue is that some expenses show up as negative revenue. Again this was mostly to simplify the model. That I may fix at some point. It will still be part of the club, but would show up as an expense not a negative revenue. Inventory costs show up as expenses so those don't affect revenues.
Yeah I figured it might be some type of simplification, and probably won't be easy to untangle.

As a personal workaround I'm just editing those line items out of the transaction log, which seems to remove it from those calculations. It became an even bigger issue for me a little bit later when I purchased the drugs for $12k and absolutely wrecked my company's finances even though I had more than enough money to do it.
 

svilen78

Newbie
Feb 14, 2022
17
4
127
Hi, is there a way to fix the "?" avatar and white pic of some characters in the game? They are using the default chars pics.
 
Jan 7, 2018
219
119
183
You know the most annoying part of the game? It's when you complete a room, post the corresponding job, and nobody shows up.

In one of my saves, I waited one month after the kitchen was completed and found 0 potential employees. Meanwhile, the diner had to change cooks 4 times because my rival clubs simply hired them as soon as they were created. To add insult to injury, the original cook, who happened to be my gf, was earning 32 $ per hour at the diner and accepted a huge wage cut to work for a rival club.

Out of curiosity I restarted the game from just before the kitchen was completed and a bunch of new NPCs were spawned, but most of them were too young to be employed as cooks…

Restarted a third time, and I had 5 requests in 2 days, which is even worse because you don't know what to do: should I hire the first? The last? Should I save-scum and see who's the best?

In my current save, the same thing is happening with the janitor: no new NPC in three weeks, not even one suggestion from my daughter.

There must be a better way to handle this. I was thinking, maybe a monthly recruitement day where you get to meet at least one unemployed NPC, at least one employed NPC who want to change jobs and at least one "generic job" NPC (aka the ones currently suggested by the sister/daughter). The interviews are performed on the same day and cover only the first part (attributes, abilities, opinions). If you really need to hire someone new, you can ask him/her to come back the next day for the second part (skills, wage). If you don't, they'll be filed under "potential employees" and you can call them in two, three, six months to see if they're still available.

That would be less frustrating, more realistic and more rewarding.
 
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