A procedurally generated slave trading game that always holds my attention for hours at a time - meaning, unfortunately, that whenever a new update comes out, I've played all of it the day of, and waiting for more once again...
The training mechanics are great, the battles are interesting, if somewhat repetitive, and the sex mechanics are incredible in that it allows you to pick each and every action without it becoming slow and tedious.
The dialogue is serviceable, and the procedurally generated quests weren't bad, though it felt like they were just about to start getting repetitive when the current build (v0.3.1) ended. Also, the Servant's Guild quests seemed impossible for the most part, requiring facilities you don't have built or slaves you have to train pretty damn quickly, from the very start. This may be intentional, I'm not sure.
A newcomer will likely be overwhelmed with the mechanics of the game. I had already played the first game so I was fine for the most part, though I haven't been able to find a way to improve a character's stats other than picking new Classes. There's technically a short tutorial when you start a new game, but by no means is it enough. I honestly have no idea how one would go about writing a tutorial (or even a fan guide) for this game, but I hope someone manages to do so. Other than that, the time mechanic is kind of wonky - I don't think the term "turn" had to be thrown in there at all, I think just the number slider and a "Pass Time" button underneath would work perfectly fine. Also, some attacks say they hit the whole "line" and some the whole "column", but actually, both of those kinds hit a whole column - I haven't seen any that hit a whole row. Lastly, the art is just not good. The procedurally generated characters don't have any and you can set your own images for them, so I hope Maverik either makes it so you can do that for every single entity in the game, or just hires a better artist.
Despite all these shortcomings, I do think this game could become one of the best porn games out there by v1.0, or hell, even in just a couple releases. The brilliant way Maverik has coded the dialogue for the procedurally generated characters makes each of them unique, and though the mechanics are a bit hard to grasp at first, once you get into it, you can't stop playing. When I think of what this game will be like when the art and missions are improved, and with the dialogue system expanded on a bit, I just can't wait for the next update.