Game version: 0.10.3b
I played all the way up to the end of Act 3, which is the end of the main story at this stage of development I believe.
The main difference in this game compared to the prequel Strive game is that this game leans way more in enterprise management and combat.
Main differences from the prequel:
Travel: In the prior game, most encounters occurred as you are travelling from place to place. There are no travel encounters in this game. Instead, all encounters now happen in dungeons, so this game is more like a dungeon crawler.
Slave acquisition: Since travel encounters are removed, you acquire slaves through the slave market, dungeons, or story events.
Item collection: You now assign your slaves to various parts of the world or your mansion to collect raw materials.
Crafting: Compared to the previous game where gear is mostly brought from vendors or looted in battles, you now assign your slaves to craft the gear for you using the raw materials collected from your other slaves.
Slave training/growth: Obedience has been replaced by loyalty. You can increase loyalty by training the slave. Higher loyalty unlocks more slave options and increases the productivity of your slave. A new slave factor system that shows how strong your slave is, and can be upgraded by sacrificing other slaves.
Class system: Slaves can now exchange their EXP points to get classes, which will give a stat boost and skills to the slave. There are classes specialized for combat, magic, social, crafting, and sex.
I’m pretty sure that there are other differences, but these are the main ones I encountered when I was playing the game.
Improvements from the sequel:
I feel like the non-porn content of this game is pretty fleshed out. It just needs to be balanced and polished better. However, the erotic content of this game is lacking, especially if you compare it to prequel. Hopefully, more erotic content will be added in the future during development.
I played all the way up to the end of Act 3, which is the end of the main story at this stage of development I believe.
The main difference in this game compared to the prequel Strive game is that this game leans way more in enterprise management and combat.
Main differences from the prequel:
Travel: In the prior game, most encounters occurred as you are travelling from place to place. There are no travel encounters in this game. Instead, all encounters now happen in dungeons, so this game is more like a dungeon crawler.
Slave acquisition: Since travel encounters are removed, you acquire slaves through the slave market, dungeons, or story events.
Item collection: You now assign your slaves to various parts of the world or your mansion to collect raw materials.
Crafting: Compared to the previous game where gear is mostly brought from vendors or looted in battles, you now assign your slaves to craft the gear for you using the raw materials collected from your other slaves.
Slave training/growth: Obedience has been replaced by loyalty. You can increase loyalty by training the slave. Higher loyalty unlocks more slave options and increases the productivity of your slave. A new slave factor system that shows how strong your slave is, and can be upgraded by sacrificing other slaves.
Class system: Slaves can now exchange their EXP points to get classes, which will give a stat boost and skills to the slave. There are classes specialized for combat, magic, social, crafting, and sex.
I’m pretty sure that there are other differences, but these are the main ones I encountered when I was playing the game.
Improvements from the sequel:
- The class system allows more options for slave specialization and experimentation
- The combat system is more fleshed out.
- The story is better as characters you recruit during the story play a role in the main story.
- The character sub quests are better and more meaningful.
- Less slave customization options: There is no laboratory that allows for body modifications like the last game.
- It is harder to manage traits: The only way to get rid of negative traits is through a random dungeon event and offering the right item. In the prior game, you can get rid of negative traits by brewing potions or through the lab.
- Slave Training: Slaves take too long to train and is pretty tedious due to time gates and weekly caps for no reason.
- Erotic flavor text: It is lacking compared to the prior game, which is important considering this a text-based porn game. Needs more erotic descriptions and writing.
- Slave interactions: You can only interact with story characters and there are barely any interactions with non-story slaves.
- Too vanilla: You can’t really be evil or an abusive overlord. You can’t treat your slaves as livestock or sex slaves like the prior game. Slaves act the same whether you have sex with them with or without their consent.
- The UI can be improved. Understanding and knowing how to navigate the UI is like half the challenge of this game.
- Combat gets repetitive after the early game.
- Bring back body modification options from the previous game. The slave customization in this game is currently lacking.
- Reduce the time it takes to train slaves by decreasing the cooldown and removing weekly caps. Or give players the option to speed it by acquiring specific classes or mansion upgrades.
- Give players a reliable way to get rid of negative traits. Trying to create the perfect slave is one the reasons some people play this game.
- Allow players to abuse slaves or corrupt them with magic or pleasure. Sometimes people just like to roleplay as the bad guy.
- More erotic content: I felt like I was playing a management and dungeon crawling sim with just a side of porn than an actual porn game. Where are the brothels? Where is the sex industry? There are some erotic writing gems in this game but it is few and far in between.
I feel like the non-porn content of this game is pretty fleshed out. It just needs to be balanced and polished better. However, the erotic content of this game is lacking, especially if you compare it to prequel. Hopefully, more erotic content will be added in the future during development.