Others - Strive: Conquest [v0.8.5b] [Maverik]

  1. 3.00 star(s)

    Granberia

    I really wished to enjoy this game more than I have been and have popped in once every year or so to see the progress. However, my opinion of it could be best described as ambivalent at the absolute best. The management aspects are fine. It's certainly not challenging me or activating my neurons, but it is entertaining to an extent that I find acceptable for an unfinished game, current development time aside. Similarly, the combat is serviceable, albeit slow and repetitive.
    The grand issue with the game is that it's barely erotic. It describes coitus with all the prose and imagery of a high school textbook. Furthermore, there is little reactivity to, well, anything. Play a female character? Well, you turn into a man during scenes with unique characters. Are you a dainty fairy with a virgin pussy getting railed by a massive-cocked centaur or vice versa? It makes little effective difference. Hell, it's not really even referenced. Are you or your slaves being used as sextoys daily down at the local brothel? Are you beating your slaves six ways to sunday? Does your slave have massive tits and ass? Have you trained your sex slave to the point were they meekly accept literally anything? None of that means anything from an erotic standpoint unless you can get your rocks off to values being incremented.
    I mean, sure, there are regular scenes, but that is absolutely not why I would be playing a game such as this. The game needs writing. It desperately needs an immense amount of it. Down a cocktail of iron, viagra, cialis, maca, horny goatweed, yojimbo, L-arginine, or whatever else people use for boner fuel. I don't know. Do whatever you need to do get some creative juices flowing and write mountains of smut for a wide variety of situations. As it stands currently, I would need to edge for a week to even have a chance at nutting to Strive: Conquest.
  2. 1.00 star(s)

    scrooloose123

    What a terrible step back from the previous game. Even though at a first glance it seems to boast more options and a better management experience, it is in fact stillborn.

    There is no soul in this game. The travelling system of the previous installment was half the charm of the game, and it has been violently ripped out in favor of a soulless dungeon crawl with an undefined number of stages, and meat walls of battles that force a certain playstyle (evasion builds) if you want to start as a fighter character. Sure you have more choices later, but by that time, tedium kicks in.

    As for the management of slaves what in the ever abusive dark gods is consent? Loyalty? We are playing at best a Stockholm syndrome inducing rapist-slavemaster, what made the dev team think that this direction was a good idea? I read previously that random enslavements were not possible but at least that is not the case with me, I could find randos to enslave. Its just that the old system with the map, the ropes, etc. was far more engrossing than what ever this is..

    So disappointed because as Director Krennic said : "we were on the verge of greatness, we were this close" with the previous one, and now.. the future is bleak..
  3. 2.00 star(s)

    Funny Asian Pirate

    If you, like me, found some guilty pleasure in the kinky escapades of "Strive for Power," brace yourself for the sequel, "Strive for Conquest." Remember the first game's UI that felt like deciphering ancient hieroglyphs? Well, the sequel decided to one-up its predecessor by introducing a UI that requires a PhD in Hieroglyphics to navigate.

    Let's talk RPG combat. In "Strive for Power," it was as barebones as a skeleton in a biology class. In "Strive for Conquest," they've decided to keep it that way. The non-unique/non-story-related sexy times are less yawn-inducing this time, but good luck finding them in the labyrinthine menus. It's like trying to find a needle in a haystack if it was also made of needles.
    The developers must have thought "bigger is better" and cranked everything up to 11. The result? A game that's as convoluted as a politician's explanation of tax laws. For those of us who enjoyed the simple, kinky fun of the original, "Strive for Conquest" feels like being handed the controls to a spaceship when all we wanted was a bicycle.

    And let's talk about the tutorial. It's like having someone explain quantum physics when you only asked how to change a lightbulb. The game has transformed from a cheeky adult adventure into a management sim that requires more serious commitment than most of my relationships.
    What did I want? More spicy scenes, memorable characters, a more crucial role for the sidekick (sister or childhood friend), improved combat, and shinier graphics. What did I get? A game that feels like trying to assemble IKEA furniture without the instructions.

    In conclusion, "Strive for Conquest" is like ordering a pizza and receiving a gourmet salad. It's not what you wanted; it's more complex than you expected, and you're just left longing for the simplicity and guilty pleasure of the original cheesy delight.
  4. 4.00 star(s)

    teletube

    A worthy successor to the O.G. masterpiece among 'adult games'.

    Game is similar to its predecessor 'Strive for Power'.
    Has a larger variety of different mechanics, yet at this point in time some of them feel unbalance and/or unnescessary, probably, cause they are not yet fully implemented as intended in a meaningful way.

    Gameplay is interesting.
    Combat is simple, yet engaging.
    Art is beautiful.
    Characters are memorable.
    Allows customization.
    Experience is rewarding.
    Game has a wide variety of things to do.
    Currently it is unfinished, so is yet to live up to its full potential and its predecessor's success.
    Even so, it is quite an interesting game to play even now, although you have to be ready for it to leave you wanting more.

    A worthy successor, but obviously unfinished yet - 8/10.
    (Game is in v0.7.0a during this review)
  5. 2.00 star(s)

    LittleSisterLover

    This review is on version 0.7.0a.

    For every step forward Strive: Conquest makes, it takes six or seven back.

    I was a fan of Strive for Power, and liked it quite a bit more than I like this game. Its only real issue was that it had a very small amount of content, so if they had just kept updating that game with more unique characters and stories I actually would have been way happier.

    But instead we have Strive: Conquest, a game in development for several years at this point and...not all that much to show for it, to be honest.

    I first played the game roughly 2 years ago, I believe, and it was fine. There was more tedium to the game, more management than the first one, but it was alright. The UI needed some work, a lot of stuff was half-implemented and would break your game, but I figured I'd be pretty happy with it once that particular issue was solved.

    However, I never went back to it, because I just didn't want to replay up to the point where the game broke.

    So it sat on the back-burner for a couple years. Until now. And damn, I'm gonna have to put it back.

    My understanding is that in the past two years the majority of development time and patches to the game have been repeated reworks to the game's systems, to the extent that it would regularly break saves and require people to throw it out and restart. That happens in game development, sometimes you just can't bring things over. But reworking the same stuff repeatedly for years? Come on.

    And it shows in the gameplay. Tooltips contain innaccurate information of a previous iteration and were never updated, systems clash with each other, numbers are all over the place with no explanation as to what they mean...

    And there isn't even too much more content than there was when I played it previously, but dear God there are a lot of bugs.

    I'll put it succinctly: "Strive: Conquest" was a better game two years ago.

    Now it just doesn't seem to know what it wants to be.

    "Slaves" refuse to do even the simplest tasks unless you butter them up and ask them super nicely, having a dedicated system to unlock their ability to do basic tasks like...put on gloves. No that was not a joke at all you actually cannot put gloves on a "slave" unless you unlock it by being very nice to them and saying nice things.

    Want to have sex with your "slave"? I hope you're ready to first say nice things to them to increase their "loyalty" points, then spend those to unlock their ability to go on dates, then go on a date with and sweet talk them in an attempt to get their "consent" high enough to sleep with them. That was a joke by the way, you still can't have sex with them, because they don't have their "Sex:Basics" unlocked, so you're going to need to get more "loyalty" points for that. Also you can only have sex once a week until you increase your "sex" stat by doing all this repeatedly to actually have sex...erectile dysfunction is a bitch, ain't it?

    I generally try to avoid speaking impolitely when reviewing a game, but on this occasion I believe it needs to be said bluntly and thus I will do so: Loyalty in its current function and the associated training system is straight fucking trash and the game would be better off if it burned on the cutting room floor.

    If your slaves have a high "obedience", they should do what they're told, because that is quite literally what "obedience" means. "Loyalty" as a stat should come from providing slaves with decent lives and should slow obedience drain. "Fear" should be a stat identical in this function and work off intimidating your slaves. You can be both feared and loved.

    In terms of "training" them to perform specific functions, the class system is more than enough as classes give bonuses to related jobs.

    The last major thing I want to mention is the absolute disregard for player customization. Now, you can set your race, your gender, all that fun jazz, but when it comes to CGs? White human male. That's it. Your skin color is green? Sorry you have a tan dick. Female? Sorry you're a male for this scene (in this regard, even the pronouns suddenly switch from female to male, which is especially jarring - though this does appear to be a bug). I am really left wondering, why even give the option for players to select races and gender when you aren't going to respect it? Of course, it doesn't end up being that big of a deal because there just aren't many CGs in the game (which may be another big negative for those who dislike a focus on text), but it really makes a statement about the quality of the game if it can't be bothered to maintain player choices. There are a couple easy fixes for this of course, either coloring the penis properly and making it appear as a strap-on for females, or just not show player gentials and focus on the character in the CG, but the game doesn't even do that. It really is insulting.

    When asked about properly addressing player gender on the game's official Discord in March of 2023, the developer's response was "not likely to happen any time soon as it would double the amount of art and writing", which is, of course, not how that works. It would be a minimal increase to writing, given that most of the game's writing is not accompanied by any CG (realistically the writing increase can be measured in mere minutes). The art piece is a fair argument, but also incorrect, as it would often be a small portion of of the CG, not a complete redraw, and let's face it: If you're going to give the options, do it right.

    Funny thing is, if you manage to work past all that - and it is a slog - the content with the unique characters and storylines is rather enjoyable (though several character's questlines are very poorly designed), which is the only reason this is getting two stars rather than one.

    Still, as it stands now, in "Strive: Conquest", the one getting Conquered is you.
  6. 2.00 star(s)

    anon6076

    It is designed grindy, cheats just allow us to ignore game-y parts. But what is left after? A picture and A6 of text per one of dozen scenes? Click "penetrate vagina" to see "you push benis in CharNames vagina"? It was in development for 4 years on top of already existing game, and all I see in changelog:

    Revamped combat menu and skill assignment
    Fixed
    Rebalanced
    Revamped
    Nerfed
    Rebalanced
    Damage type changed
  7. 4.00 star(s)

    PDP19

    So I finished strive for power and now here's the (unfinished) sequel hanging over me, Ive some free time, so what the hell. Let's see if the sequel holds up to its predecessor's candle.

    Pros

    - Story and world building is basically the strongest plus from strive 1, and strive 2 is no slouch. The world building bit is fairly poor this time round, but the story feels about twice as long, with more NPCs and engagements.
    - Recruitable NPCs color this game better than any other H game, even those dedicated RPG ones. There's so many of them you can legit just dump all your other slaves and have a party composed of only these guys
    - Characters are fairly fleshed out. Yes, many of them are basically horny as fuck (apparently asking to fuck is a legitimate reward for saving your life in this world) but nowhere near the dumb levels of other H games. There's some consequence for being an arsehole in this game.

    I came out of the game caring about the characters. How many H games could manage anything close?
    - Strive 2 improves and expands on the economy from strive 1. This time round, the management aspect of the game can't simply be a set n' forget. You need to optimize to get the most out of your slaves...I mean unpaid equal workers.
    - I find myself somehow dumping 10+ hours into this game. Testament that even in this present state the game is not merely playable, but engaging as well.

    Cons

    - Strive 2 feels more like an expansion, rather than an full fledge sequel. Because much of what existed in Strive 1 (interface etc.) hasn't really changed much. Hell, even the soundtrack is still the same as Strive 1.
    - This game needs better tutorials. I played strive 1 and the game still looks like doing calculus to me. You dont need a wiki (not that any good ones exist right now) but fuck me its like hands on learing how to drive a fork-lift day 1.
    - If you played strive 1 and thought the H game aspects are piss-poor, strive 2 hands you their beer and somehow manages to do even worse. Basically the H gameplay is like its predecessor, 99% text and 1% screens.

    Except the game bizarrely requires you to now upgrade your slaves to do more than just vanilla intercourse. Why? Like I need their consent to fuck them in the arse sideways.
    - The game removes the pseudo-pokemon aspect of enslavement. Yes, this is merely a gameplay-related change, but I enjoyed tying up randoms and enslaving them, it fits the first game's world-building. Now, you just get them, no breaking required. Given how immersive, and daring, the first game was in this aspect, its bizarre that they decide to remove this in strive 2.
    - The world building really suffers here to be honest. Strive 1 featured an actual map, and getting to the other side of the world had consequences as well as different races and enemies to recruit. And you actually have to travel in a fairly realistic way. Strive 2 is just a functional push of a button, with no map. Cant help but feel this as a downgrade, both in terms of gameplay and immersiveness.
    - Artwork is below average. I dont want to shit on this part too much, because the game is still great despite it. But Christ the artwork looks more like a year 1 college student's assignment. Strive 1 isn't exactly Van Gogh, but it might as well be compared to Strive 2.


    Conclusion

    So, should you play this? Yes, because its a nice time sink with lots of juice. This is a proper game, with H game elements, and its still competently written enough to have a niche in the H game world. Just dont expect to cum too much off it.

    Cant help but feel if the artwork was done better, and the H had more scenes that actually mirror the text, it would at least be an attempt to outdo its predecessor. As it stands, if you like strive 1 and want some more, here's more porridge to your bowl. But the second bowl feels watered down.

    I recommend supporting the devs, the game has enough content to deserve it. But do so with a nice suggestion for Maverick to just improve on the artwork and H aspect.
  8. 3.00 star(s)

    Wayfarer Kane

    This game is for people that really dig reading wikis and guides and spending a lot of time optimizing. I found it unintuitive in the extreme; without consulting outside references I couldn’t get anything going at all. If you are looking for a fiddly game with lots of tricks and knobs you may dig it, but if you want something a little more relaxed you probably won’t like this.
  9. 5.00 star(s)

    sgtsagara

    First game was fantastic and customisable and the second one is well and truly on it's way to be better in all aspects. The recent changes have changed the metagame quite a bit which is quite a welcome change.
  10. 4.00 star(s)

    KhaiFirst

    review Strive Conquest 0.6.8.c

    Read other review talk about previous game or this is a remake or second.. i don't know, not play it before this game.. so download game 6pm 21 March now is 2pm 22 march... just stop at Forest Beast mission... yes game got me HOOK like that hot beautiful slim blond with pretty face.. give u one nite you never forget!! if you like management... resouce gathering... female and male slave gathering... weapon item smith creating... oh and Quest so YES this is your GAME

    Why not 5 star..?
    well when game is done i give that 5... i feel game can become cow milking processing factory.. haha :KEK: but still drop 1 or 5$ so dev can buy milk... good for the bone.
  11. 5.00 star(s)

    markusks

    It took a while but the game is now starting to or even surpass its predecessor strive for power, many of the mechanics are still changing but its getting more and more polished and i can play this game just as much as i would the original, although i will say in terms of slave management and slave transforming its still lacking(like changing their age or their proportions) but its on its way.
  12. 4.00 star(s)

    rCunnilingus

    I like the game! The UI is pretty nice, the gameplay is okayish, and the sex is exciting enough. Sadly, as far as a sequel goes, it's a bit worse than the original in my opinion. I'd definitely recommend playing it!
  13. 1.00 star(s)

    WatchWaitWhisper

    Reviewing 0.6.6.
    It feels harsh, giving this game one star. If I was to take it as its own entity, it'd probably get two, but as a sequel, I found this a true disappointment. Mechanically most of all, there is more micromanagement, in every way, less interesting stuff you can do, less engaging lewd scenes and mechanics, less of almost everything. Combat, low level combat most of all, is most decreased from its predecessor, dragging on far too long, and with far too little reward for doing so.
  14. 4.00 star(s)

    Cloud73

    [Review of v0.6.6 on 12/2/2022]

    Godamnit, it's another one.

    I see you.

    I've played Fort of Chains before. I know what you're about, Strive: Conquest. I know exactly what will happen if I play you.

    I'll start to micromanage teams of increasingly larger numbers of sex slaves for hours and hours at a time, forgetting to do basic things like shower or eat, while my sanity and dick waver between mildly engaged and completely absent.

    When I finally DO remember that I started the game up to wank -- 5 hours later -- I'll hop into a highly modular sex system and imagine that the writing is more in-depth than the single-sentence descriptions actually provided, so that I can get my libido out of the way and hop back into feeding the hamster that runs my brain the little spikes of serotonin from sending sex slave minions to complete largely arbitrary, simple tasks.

    Eventually, when I wake up from my stupor, a dehydrated husk bereft of love and purpose, I'll think to myself, "Well, at least I don't play World of Warcraft."

    You're a good game, Strive: Conquest, but FUCK YOU.
  15. 4.00 star(s)

    trlegacy

    Strive 2 is a good management game with some problems. It is a little confusing at first, but once you get the hang of it, it can be satisfying to grow in power and make money. Managing your people is easier, and the focus on a smaller cast of useable slaves means that there is less time micromanaging - yet there still is quite a bit.

    I think some of the new systems were put in place to make the progression of slaves a little less jank than the first game (such as the way slaves are trained and the relationships with the guilds are cultivated). Now, loyalty is a resource that can be spent to get them to do more things. This seems like an improvement, but there are still a couple of old systems that were removed in the pursuit of simplicity.

    For example, the prison has been removed from the game. This is kind of odd, since it was such a big part of the first game. Capturing bandits and turning them into a specific build to satisfy the slave market was a fun challenge. Slave requests in Strive 2 are much easier to fulfill, and sometimes I can literally just buy the slave they are looking for from the market down the street.

    Combat was fun in the early game, where every new ability is critical, but a few of the later abilities seem a little busted. I also miss when the random bandits you fought were all characters with stats you could recruit.

    Overall, it is a good management game that still needs some polish. If it re-added a few of the missing features from the first game, I think it'd be great.

    The Good
    • Slick UI
    • The Story is interesting
    • Servant Management is fun and more streamlined
    • Combat is fun in the early game
    • The debt quest is a good way to teach the player to get gud
    • Image packs really help you care about your slaves. You need to play with one.

    The Meh
    • No prison system means that it is harder to recruit in dungeons. You rely more heavily on buying slaves and improving your relationships with the guilds for better slaves.
    • Despite there being dozens of races and a traits, a lot of the slaves feel the same. You can specialize and make them good in different things, but outside of a mild difference in loyalty gain between positive and negative discipline actions, the slaves all react to punishment in the same way.
    • Combat becomes a bit of a slog in the latter game.
    • Getting rid of the debt is satisfying, but I wish there was another biweekly goal to complete afterwards.
    • Once you max out your slave there isn't much else to do with. Maybe if there was some kind of rare currency or quest progression that you could gain by turning in your perfect slaves, there'd be a reason to cycle through a get more.

    The Bad
    • The sexy part of this adult game is essentially nil. You do a lot of fucking, but its just the same text over and over again. I wish there was some way to spice it up, like adding sexy requests or making it like a turn-based combat or something.
  16. 5.00 star(s)

    riker6

    Great management game that is slowly but steadily deepening with development. Lots of support for image packs which really enhances things. A few built-in images, but most of the erotic content is text based unless you lean into the image packs for flavor.
  17. 2.00 star(s)

    nononomaybe

    Review For v0.6~
    TLDR: Worth playing if you're into management and turn based combat. If you want something fappable look elsewhere.

    A whole lot of time and energy has been put into the areas of this game that are tedious and not sexy. There is a good main plot with a handful of colorful characters to enslave and fuck, but you have to slog through a river of grind to reach the occasional island of porn.

    - For sex, Text is a great accompaniment to some sort of erotic visual/audio. For example, Masters of Ranaa & No Haven have a sexy image alongside text explanation. Current Strive sex system of watching text scroll by while clicking through an interface is only slightly more arousing than paying taxes.
    - Sex text seems to indicate every character always enjoys every sex act that is permitted. Even if a character "Dislikes" X position, if you convince them to do it they seem to enjoy it just fine.
    - The Capturing/Training/Selling slaves aspect of the game is heavily diminished from Strive 1. Slave capture is infrequent, building up slave skills is very slow, and by the time you've trained a slave to be obedient you'll make far more money putting them to work than selling them. I guess the MC is the only character in this world with any money to buy well trained slaves?
    - Combat is a tediously slow auto-whack-fest until characters get the "Destroy Everything" spells late game. Feels like the combat system sucked a huge amount of dev time to create something that is a click slog with zero erotic merit and weak in-game payout. Suggestion: Take out all healing except over-time regeneration. Restructure fight sequences and rewards to make combat Infrequent, Dangerous, and Rewarding.
    - Slave obedience mechanics seem weighted towards being surprisingly gentle with slaves. Apparently people in this world have such incredibly shitty lives that they'll happily accept being enslaved and forced to farm wheat if they get the occasional praise, verbal reprimand, and sex with another slave. Some individual differences in slave obedience mechanics would make this aspect of the game a lot more interesting. Fine to have some pushover slaves who just obey, but some slaves should be defiant and require fear or punishment to overcome resistance to being enslaved.
  18. 1.00 star(s)

    mrttao

    v0.6.5b

    This game is a major downgrade to an already bad game. The previous game was bad and so they decided to try and make it even worse.

    Well... almost. The GUI is slicker now, so there is at least that. Yay I guess.
    And also stat points are less stupid now.

    Previously you had "food". Now you have "meat, grains, fish, vegetables" as well as various cooked combinations thereof.
    Every person MUST have 1 loved and 1 hated food group. So you gotta make sure to feed them the correct food or face penalties.

    Previously you had "resources" which were used to build upgrades. Now you have crude wood/ironwood/magic wood/stone/iron/etc etc etc
    You generally need to mine everything yourself because you needs tons of it and buying it is too expensive and also too limited in quantity. You even have to micromanage using work clothing and tools such as "pickaxe".

    Previously your upgrades were building useful rooms for your mansion. Such as getting a laboratory to make potions in.
    Now you need to assign slaves or self to slowly build an upgrade using obscene amounts of resources to get things like "+2 max number of wood harvesters in your lands". (you can instead walk to neighboring areas to harvest there)

    Also you start out with only a cap of "1 fishing harvester" and THAT IS IT. nothing else. so first you need to go harvest wood and stone in nearby villages to build wood and stone harvesting operations at home.

    Most slaves are still faceless NPCs that there is absolutely no reason to bother with. Even worse, most slaves with a name and a face are locked behind finishing the entire main story. (3 exceptions. and you better have a walkthrough to get 2 of the 3)
    Previous game let you fuck 3 times a day. This game lets you do it 1 to 4 times a week depending on your social stats.

    Fucking itself is unchanged from first game.
    Still a clickfest where you need to hammer the "missionary" button 20 times in a row to get generic "you thrusted in her pussy and she liked it" lines with each individual click (unless one of you is cumming).
    There is a "repeat infinitely" button but it is both very slow and explicitly says it will gives you a 50% penalty compared to manually clicking. Which is a huge fuck you from the dev to anyone who doesn't want to get carpal tunnel from this POS.

    They added a "dating" mechanic which is just as bland as fucking was. And again limited to 1 to 4 times per week depending on stats.
    at least it can lead to additional sex event without spending one of your precious weekly sex slots. and is a source of both loyalty XP and class XP. (the latter is a bit baffling.)

    There is now "loyalty" XP. Slaves gain "loyalty" passively, or when you fuck/praise/beat them. this is spent to unlock various "perks" which are actually just normal functionality. Want to ask them on dates? need grind up and then spend loyalty on it. Want to take them on combat? want them to wear sexy outfit? want them to wear work clothes? each one is a seperate perk.
    vaginal, anal, oral, are each a different sex perk. and there are about a dozen other sex unlock perks.

    Slaves now escape after a couple of days due to rapid obedience decrease unless you constantly praise or beat them (which you can do 2 and 1 times respectively and is on weeklong cooldowns)... at least until you spend loyalty on a chain of perks that basically mean "no more obedience loss". well, sorta. on some slaves there is still 1% loss per time slot (so 4% a day) and you need either an accessory or a "pet" class to mitigate it all the way down to 0.

    Time passes way slower too for extra grind. now a "turn" is 1/4th of a day. so there are 4 turns per day.

    combat is:
    +prettier
    +rebalanced so magic is no longer crap
    -too many skills
    -way too slow. much more HP and much less damage means it takes forever.
    -cooldowns and limited casts per combat to make it even more of a chore

    The ability to talk to your slaves was removed. The rare NPC with a face will initiate a conversation if they have something to say.
  19. 5.00 star(s)

    TNU

    1) Interface is difficult. but after few hours you can understand it.
    2) Combat... Very grindy. With not very high reward. A lot of classes, a lot of enemies but its boring and only plus in felling yourself powerful. After some time when you annihilate enemy party with one spell... Exciting at first but then even more boring.
    3)Slaves... Biggest blow i took in this game. You can't just capture slave on roads, mountains, caves with rope like in first game noooo... You must either go to dungeon kill dozens bandits in it and in the end... Just maybe you will get completely random bandit with random stats (wtf! Why i can't capture bandits on the way to the boss?!) or buy it on the market. But first you must wait for good one. With good stats and race which you prefer. Plus its sometimes plainly expensive. (*Sigh* Again why i can't just order slave with needed stats and race?)

    5 stars more like prepayment. Maybe it's stupid but i still believe in this game. I still remember first game. I really enjoyed playing at it. I believe dev will make a good game. For now really positive points for game is:
    1) Game more beautiful (or flashy if you played first part you will understand)
    2) Story is good. But to reach it you must defeat greatest and most terrible monster ever possible... GRIND.

    Well, good luck to dev and everyone who readed this.
  20. 4.00 star(s)

    Mannamanna

    I'm only giving three stars because there are some things that are really triggering me.

    The Management is fine. I like all the options and things you can do to rise the efficiency.
    What annoys me is the search which employee is holsing which tool. Would like an option to group them and name the group for example "hunters" or "farmers" or whatever.

    Another thing is the RNG at the beginning. Some quest are easy or moderate doable but some...like clear that dungeon when you have shit equip and only 2 slaves or get slaves with like 35 sex trait...it's stupid.

    Another thing are some jobs. The "prostitution" for example is totally useless. You gain nothing from it except some peanuts. You make more gold with any other job and sell whatever you get + you lvl up the traits.
    (Update as of Ver.0.63
    With the new Update you can push your prostitution efficiency and with that you can make some bucks. In my opintion a good change. (from three to four stars))

    I hope there will be added some more things from the first game. Like the Laboratory or some way to remove some traits. You get somethimes funky combos like "+15% attack" and "+ 10 def" AND "Can't learn any combat skills".
    (Update as of Ver.0.63
    Haven't seen this combo so far. I'm hoping that this is a thing of the past.)

    Some minor tweaks I would also like to see, if you move some people to a dungeon and then they come back, that they go back to theior old job and only rest when the job is not availaible.

    Please keep up the good work and I'm looking forward to new updates for the game.