Brontanius

Member
Sep 27, 2017
246
220
Possible mistake with a sidequest/mechanic:

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Also I got questions!
Trapper description says 50% chance to capture escaping person, does that use rope out of your inventory or is free rope?
How do you increase characters stats? Like if it says charm 37/75?
Honestly not sure on trapper as i dont bother with it. One of the less useful specs imo as ropes are dirt cheap anyway. I'd assume its a free rope though as it says 50% chance to automatically capture escaping person. Imo, ranger is much better for drop rate, you can just get a full team of maxed rangers with enchanted equips and enchanted warhammers and you are guaranteed to stop enemies from escaping.

As for character stats you now need to teach them during non sexual interactions or send em to the library. They will gain learner points with this and then you click the tab learner points in the same menu as job/room change. You can see that learner points are used to get skills and also used to upgrade courage/confidence/wit/charm. Would suggest to upgrade wit to max first or upgrade library to max as they both influence the amount of learner points a character gets.
 

Brontanius

Member
Sep 27, 2017
246
220
This is an odd question to anyone who can answer it, if i buy a slave from the guild, how long do i have to wait till i can sell it back with upgrade points? Spend a couple hundred days passing and it still says its been too early for resale..
 

redle

Active Member
Apr 12, 2017
566
928
Thanks @Brontanius . I figured it would be library, but progress was not noticable at all, guess cause it starter library.
Even with a maxed out library I find that learning points are woefully under-earned. It is somewhat okay to eventually add on a skill, but takes forever to gain much for stats boosts. The thing that gives the most learning points is during the PC interaction. On the first tab (the one with chat, hold hands, hug, etc) there is also a button that says "teach." This button gives the character in question learning points.

On a side note, some of the jobs/activities do lower various skill values. The game is very bad about giving feedback as to what is going on, so just be aware of the possibility in case you are trying to max out a specific slave and seem to be getting no where.

is there something wrong with the loading of portrait? When i reload the game, the main character portrait is missing.
This started happening to me as well. I ended up just going online and finding a random pic to use as my player profile. Once I set my profile to that then there were no more problems.

This is an odd question to anyone who can answer it, if i buy a slave from the guild, how long do i have to wait till i can sell it back with upgrade points? Spend a couple hundred days passing and it still says its been too early for resale..
I do not believe you can EVER sell them back and earn points. I'll admit that I have not looked into the code on this point to verify, but that would be my expectation.

Once someone pointed out to me that it is possible to turn not yet assigned attribute points into house upgrade points, I earn upgrade points way faster/easier than I could ever need. It is an annoyance that after traveling through the landscape I must return home, check every slave captured, move them out of my jail (attribute points can not be converted while a slave is in jail), click the learning points button, and then click for each attribute point to steal, before then traveling back out to the slave market and selling those slaves. Even captured level 1 and 2 slaves have an unused attribute frequently enough that it is worth picking them up. Higher level slaves often have multiple unused attribute points. If you do this it won't really matter whether or not you earn upgrades from resales.

From what I understand, mansion upgrade points are gained from main quests and selling captured slaves after they been trained.
How do you make captured slaves not angry at you and sellable? Just keep in jail?
As @sp1ker alluded, a good jailer makes a big difference. The game just has a job of jailer but gives no feedback or information what the job does or why to bother with it. Internally the game uses the "extra" character stats of the jailer to effect all of the jailed. Off-hand I don't recall the specifics, but it is something like:
higher charm gives increased chance of boosting loyalty per day
higher wit gives increased chance of decreasing the anger level by one each day
higher confidence gives increased chance of improving obedience

(I may have mixed up how the stats are paired off, but that is the gist of what the jailer is actually doing and only those right-side stats have any effect on how useful a jailer is)
 

Lareboi

New Member
Jan 23, 2019
2
0
I captured a fairy and spent quite a few days on her, longer than any other slaves, yet her obedience and loyalty was never rising, so I checked with the supporter cheat window and when I try to max her obedience (which is light green and at 70) and loyalty (which is orange and at 35) it stays at the same value. Is it just impossible for some slaves to ever give in or is it a bugged character?
 

anubis1970

Engaged Member
Mar 1, 2018
2,058
2,243
I captured a fairy and spent quite a few days on her, longer than any other slaves, yet her obedience and loyalty was never rising, so I checked with the supporter cheat window and when I try to max her obedience (which is light green and at 70) and loyalty (which is orange and at 35) it stays at the same value. Is it just impossible for some slaves to ever give in or is it a bugged character?
Does the fairy in question have the Uncivilized trait? If it does you need to remove that trait before you can improve her Obedience and Loyalty any higher.
 

SebasL

Member
Jul 21, 2017
147
225
what is the use of portraits and bodies? the game is better with them? and which is better?
 

W65

Active Member
May 31, 2018
779
842
what is the use of portraits and bodies? the game is better with them? and which is better?
They're pretty much just a way to give individual slaves more uniqueness. They're literally just a combination of head pictures and a body pictures that you can assign to slaves either randomly or as you choose. If you had a slave you particularly liked, you might give them a portrait and body that you liked. The system is pretty basic--it's not like they're going to show up in sex scenes with a new body or anything, it's just a slightly fancier avatar for them.

I oughta say that the packs are optional downloads and totally unofficial, so you're going to have all different kinds of images of varying levels of quality. It's sort of the nature of the beast with these slave trainer-type games.
 
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scrumbles

Engaged Member
Jan 12, 2019
2,241
2,282
This is an odd question to anyone who can answer it, if i buy a slave from the guild, how long do i have to wait till i can sell it back with upgrade points? Spend a couple hundred days passing and it still says its been too early for resale..
It is never going to happen. Use that slave for a custom request: it gives you upgrade points too (they depend on the difficulty level of the quest though, not on the slave's rank, unless the code has changed).
 

Remzis

Member
Feb 3, 2019
135
197
Do racial traits stack with specializations?

Like would Beastkin Tanuki (store assignments more effective) stack with Merchant?
 

redle

Active Member
Apr 12, 2017
566
928
Do racial traits stack with specializations?

Like would Beastkin Tanuki (store assignments more effective) stack with Merchant?
Yes, most of the time they stack (although the code is not always consistent, so there may well be exceptions). For the case of Tanuki and Merchant they do stack.
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So one can get up to 3 stacked boosts when selling supplies through the daily job: Tanuki, Pretty Voice, and Merchant. (well, actually 6 stacks... as charm, wit, and either starting grade or current grade, not sure which off-hand, all alter the gold earned from the job)

Even if you have everything at absolute maximum and all the bonuses, 126g per day is still the absolute maximum you can earn (with the loss of 21 supplies that you will need to replace through the job of another worker or purchasing to maintain the income). So it still is not a very viable job. But certainly better with the boosts than without.
 

Aidevilehelli

Member
Nov 1, 2017
168
34
Not sure why it isn't in the OP, but probably the most common question here.
1) For answers to most questions, all the mods, and all the portrait packs, check out the main website/forum at Itch.io -
2) copied from a post there:
  • "Where i need to place them?" - "C:\Users\userName\AppData\Roaming\Strive" or %appdata%\Strive - press win+r keys and paste it or just type in address bar. There's a "portraits" and "bodies" folder in that "Strive" folder.
  • Alternatively, within the game you can click on Portraits or "Full Body Image", then click the right side button that says "Open System Folder" - it will open the actual folder that you can then drag the portraits and body images into
Is there a limit to number of portrait or bodies? Which package would be recommended?
 

redle

Active Member
Apr 12, 2017
566
928
Thanks @redle for a thorough reply.

Would you happen to know what are the best race+trait+specialization+job combos?
For the most part the game is heavily, heavily skewed towards the sex related occupations. There is only one specialization, geisha, that benefits sex jobs. So that's the way to go. (Well, there is Nympho also, but 2 of the 3 boosts have nothing to do with jobs, and the third only affects the fucktoy job. Personally I tend to play with positive reputations with the various towns, so that is not a useful job to boost). The races with sex job bonuses are Fox, Nereid, and Bunny (although bunny's bonus of half-stress tends to be a short-lived bonus, it does not take long for people to seem to become accustomed to sex related jobs and dissipate stress fast enough without this bonus). There is no real time aspect to the game though (doesn't matter if it is story mode or sandbox). Either your income and food are growing or shrinking. So long as your net income is positive, how much income one earns simply changes how many times one needs to click the end-day button to gain "X" pieces of gold.

In short, yeah, a Beautiful Fox Geisha with a Pretty Voice working as an Escort is likely to be as good as one can get.

The only real exception I've found where a non-sex job can earn a decent wage is the mage academy. This requires a rather high magic score though. My favorite character in the game is a nicely upgraded Drow. They have the highest max magic (up to 6) and add to that the "responsive" trait (+2 to magic), and if it is your starting servant you can even give them another +2 to magic as their starting "Strength" and raising the base magic up to a massive 10. Not only does this Drow earn a really good income from the job (she pulls in more than 200g per day for me), but they are also amazing at fighting. Magic of 10 (before even potential mods or gear bonuses) is insane in combat. Acid Spit is, by far, the best attack that exists in the game. It is the only spell or special attack that uses zero energy (game skills at one point did not drain energy and the game was better for it, but at some point in the versioning process this changed). Other attacks one needs to conserve so as not to exhaust your team before you get back home, or to save energy in case one runs into a stronger foe later. So long as one keeps a decent size mana pool, acid spit can be thrown every fight without feeling the need to hold back (and with 10 magic is a 1-hit kill to most things in the game). So this character easily becomes the best job earner and the most powerful fighter.

The maid specialization can be worth while, as it can keep your mansion clean without wasting a person in the task or spending the gold to have outside cleaners do it. Basically it is a 1-time fee to have an always clean mansion. Other than that I only really make use of fighting/adventuring related specializations. Actually, I did make my own specialization for my Drow. I call it the "Jeweler." (Tried to keep it inline with most other specializations, so like those it is not very much of a boost. Basically it just means a few more items I find are magical)
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In truth though the specialization I find to be rather pointless. First, characters beg for it far too often as a level-up requirement, even though they meet basically none of the requirements to actual specialize, and the only way to improve enough to qualify is to level-up. So basically it is a self-blocking circle (it just means one needs to save scum a lot in the early stages of the game, which is terrible game design, or later one can unlock and brew oblivion potions to somewhat duplicate save-scumming "legally," but this isn't even slightly available in early stages of story mode). The only specialization that most people qualify for is Maid. While 1 Maid can be useful, more than that is pointless (unless/until one's mansion becomes really populous then maybe one needs a 2nd). By the time someone qualifies for a specialization, they really don't need it anymore and it does not provide much of a boost.

What you should go for depends somewhat on whether this game feels more like a fighting/adventuring/collecting game to you, or whether it is more of a buy/sell/train/manage game.
 
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redle

Active Member
Apr 12, 2017
566
928
Is there a limit to number of portrait or bodies? Which package would be recommended?
No, there is no limit. Although image file size and count can cause the game to bog down when trying to select images if volume gets large.
 

Remzis

Member
Feb 3, 2019
135
197
Currently I am in a very cozy spot. I maxed my agility to 8, which allows me to pick and choose fights. Plus, I almost never get hit, feels a bit broken.
 

redle

Active Member
Apr 12, 2017
566
928
Currently I am in a very cozy spot. I maxed my agility to 8, which allows me to pick and choose fights. Plus, I almost never get hit, feels a bit broken.
Yes, it is not the most balanced of fighting games. In the beginning it is nearly impossible to win any fight. You just die and game over unless you get really lucky. After a few level-ups you can win easily enough, but take enough damage that you must return to base and end the day very quickly (going nowhere). After a few more level-ups you can eventually start to travel a bit and do quite a few fights. At this point it becomes much more about your energy running out than anything else to end your daily fighting (although there will be a few location with hard to win fights that might cause a game over). Then, with a decent team build, you hit the point where you walk wherever you want. It isn't really a strategy game. I play it more as a, try to find rare and beautiful slaves and items game.

Actually, the way the game is setup, it would be better if the player weren't a character at all. For all practicality he does not exist from the perspective of jobs and household. Yes, he sets rules and has his daily interactions, but he can't actually earn gold or food. Then, on the fighting front, he MUST be present. Which means all fights are skewed to him. You want to start training a new level 1 fighter? Well out he goes with your lvl 18 mage who 1-hits everyone. The level 1 guy tags along and levels up while not really participating. Fine and dandy, but it might be nice to say, here's a squad of noobs, let's send them out together to kill field mice. Once they level up a bit we can merge them in with the regular troop rotations.

Makes more sense if I'm supposedly managing this huge estate that I can't go out wandering the trails every day myself, let alone put myself at risk of dying. Should choose a squad of 4 to leave the mansion and start them on a journey. They travel and fight until they run low on energy, then they "camp for the night" where they are. The next day they continue their journey. This goes on until they return home through teleporting or turn around and work their way back home. Multiple squads can be out in the field at the same time. No game overs this way either (which serve no purpose in the current game, they are just a frustration). If a squad dies off maybe they magically return to sickbay for 3 days like is a current option, or maybe the perma-die. No matter what the main PC carries on.

And yeah, if you start out with the Hunter boost on your main character you can fight or walk away at your option on pretty much everything from day 1. Other than very early where fighting can mean almost certain death, skipping fights doesn't really gain anything. About the only time I actually skip fights is like... oh 12 wolves... they can't even give me gear or slaves, the xp is meaningless, and against that many the fight will drag on too long.
 

Aidevilehelli

Member
Nov 1, 2017
168
34
does anyone know the restriction for teens girls? I can't even have sex with them nor can i get their obedience to 80. Also, using the maturing portion to get them to adult only cap obedience at 74. Maid clothes and other stuff doesn't seems to boost obedience.
 

anubis1970

Engaged Member
Mar 1, 2018
2,058
2,243
does anyone know the restriction for teens girls? I can't even have sex with them nor can i get their obedience to 80. Also, using the maturing portion to get them to adult only cap obedience at 74. Maid clothes and other stuff doesn't seems to boost obedience.
Have you checked the girls traits? There are a few that reduce the max obedience level. I don't think age has any effect on the max obedience because I've had child, teen, and adult slaves all at 100 obedience and loyalty.
 
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