The premise is fetish-filled enough and the character design is good. This game has decent potential if it does get finished. It's reminiscent of Incestral Awakening and in a good way. There's not too much content at this point but that's where we enter the faults and potential pitfalls this game will have.
To start, the game is open exploration and so as such, you do a lot of pointless clicking around a single house to try to find events that aren't repeats. The design idea behind this is only really fulfilled if you have enough content where there is the potential to find events at unsuspected moments. This could be where the development of this game leads but in my experience these games tend to not approach the open exploration with this in mind. On the wholly negative end you end up with a lot of tedium as you cycle from fade-out to fade-in between rooms and find a character standing around saying the same shit they did 3 in-game days ago. Hopefully this design decision is more fully embraced and the dev has plans on filling in the nooks and crannies of the open exploration. If not, the content that is provided will be a slog to get through as you keep slapping 'Skip Day' over and over.
Fortunately, for now, the game has no inventory system or items to collect. That is another design decision a lot of devs in this area make and it's usually over-developed and under-utilized. An inventory system typically goes hand-in-hand with open exploration and so it's a surprise (but a welcome one) to not see it (yet).
One of the positives I like this early in development is how the characters interact. They act mostly like a family would and each character has a distinct personality (for the most part) that flavors the interchange between characters. In the most recent update (0.0.6a), the youngest sister pranks the family by having them watch an awful movie and the reactions/call-out was a moment where these aspects really shined.
Onto the art. As previously stated, the character design is good. They look cute but also sexy. While it is still early, some of the CG scenes do not look up to par. I hope the dev can find some artists that can put some extra shine to the CG going forward. Personally, I hate when devs re-do old scenes as if it's a content update. The CG in the minigames is good, for the most part. Where this is lacking is in the peeking scenes. The characters can look remarkably different from the designs seen throughout the rest of the game. Not to mention the peeking scenes don't capture much in the way of sexual-arousal as much as the writing in those scenes conveys. Composition and consistency with the character design would go a long way to improving this aspect of the game.
The last bit is the minigames. I'm not a huge fan of minigames as they tend to not be very fun and take a huge amount of development time that could be spent on literally anything else. So far the minigames aren't awful but if they are a roadblock to progression without changing up much (either in mechanics or rewards for completing) then they're going to be another tedious time-waste to get to the scenes you might want to see. I can definitely see a potential for improvement in this area though. Take for example the younger brother yoga minigame. On harder difficulties, after your relationship has progressed with them, the yoga could be nude, incorporating sex toys, or the other characters. If it is only that you get a linear scaling of relationship points to difficulty level, then they'll just suck.
If I came off as harsh in this, I don't intend to be. This game has a lot of potential and I'm unsure of the devs experience. But from some of my reading on here they may be pretty green at Unity and game dev. And while I'm not a subscriber, I do hope the dev reads these and comes away with something worthy of consideration. I truly hope this game is completed and the dev wins big.
To start, the game is open exploration and so as such, you do a lot of pointless clicking around a single house to try to find events that aren't repeats. The design idea behind this is only really fulfilled if you have enough content where there is the potential to find events at unsuspected moments. This could be where the development of this game leads but in my experience these games tend to not approach the open exploration with this in mind. On the wholly negative end you end up with a lot of tedium as you cycle from fade-out to fade-in between rooms and find a character standing around saying the same shit they did 3 in-game days ago. Hopefully this design decision is more fully embraced and the dev has plans on filling in the nooks and crannies of the open exploration. If not, the content that is provided will be a slog to get through as you keep slapping 'Skip Day' over and over.
Fortunately, for now, the game has no inventory system or items to collect. That is another design decision a lot of devs in this area make and it's usually over-developed and under-utilized. An inventory system typically goes hand-in-hand with open exploration and so it's a surprise (but a welcome one) to not see it (yet).
One of the positives I like this early in development is how the characters interact. They act mostly like a family would and each character has a distinct personality (for the most part) that flavors the interchange between characters. In the most recent update (0.0.6a), the youngest sister pranks the family by having them watch an awful movie and the reactions/call-out was a moment where these aspects really shined.
Onto the art. As previously stated, the character design is good. They look cute but also sexy. While it is still early, some of the CG scenes do not look up to par. I hope the dev can find some artists that can put some extra shine to the CG going forward. Personally, I hate when devs re-do old scenes as if it's a content update. The CG in the minigames is good, for the most part. Where this is lacking is in the peeking scenes. The characters can look remarkably different from the designs seen throughout the rest of the game. Not to mention the peeking scenes don't capture much in the way of sexual-arousal as much as the writing in those scenes conveys. Composition and consistency with the character design would go a long way to improving this aspect of the game.
The last bit is the minigames. I'm not a huge fan of minigames as they tend to not be very fun and take a huge amount of development time that could be spent on literally anything else. So far the minigames aren't awful but if they are a roadblock to progression without changing up much (either in mechanics or rewards for completing) then they're going to be another tedious time-waste to get to the scenes you might want to see. I can definitely see a potential for improvement in this area though. Take for example the younger brother yoga minigame. On harder difficulties, after your relationship has progressed with them, the yoga could be nude, incorporating sex toys, or the other characters. If it is only that you get a linear scaling of relationship points to difficulty level, then they'll just suck.
If I came off as harsh in this, I don't intend to be. This game has a lot of potential and I'm unsure of the devs experience. But from some of my reading on here they may be pretty green at Unity and game dev. And while I'm not a subscriber, I do hope the dev reads these and comes away with something worthy of consideration. I truly hope this game is completed and the dev wins big.