Low amount of content compared to the enormous download size. Only the first act is playable and the content that is present seems somewhat unpolished.
Space battles involve fighting wave after wave against enemies with a pitiful peashooter and special attacks that recharge too slowly. Player has a large hitbox which makes dodging bullets annoying, especially since most enemy attack patterns are effectively area denial because you can not pass between them. Common enemies have tiny hitboxes and seem to follow the player's movements so usual shoot 'em up tactics like strafe aiming works poorly. Bigger enemies are incredibly bullet spongy and take a long time to destroy without special attacks, even though they are easy to hit. The ship upgrades are boring percentage upgrades. There is no way to swap out the primary weapon and there are only two options for secondary (which must be pre-picked without knowledge of what kind of enemies you will face), with third one forced in certain missions only. Despite this, the space battles are not difficult, only annoying. Perhaps the devs should have assigned the space battle portion of the game to someone who actually plays and enjoys twin stick shooters and knows what makes them click.
Tactic game seems overall a bit more thought out than the shooter part of the game, but there are major problems with that mode as well. Biggest problem is that enemies will spawn in waves, randomly dropping anywhere in the map. This makes any kind of tactical unit placement pointless, the only point is to plan your movement and attacks so that you can take out maximum number of enemies before they can execute their turns. There seems to be some kind of system where different units or attacks are more effective against certain enemies, but there's no clear way of knowing what does what. Low amount of units in the game limit the gameplay options.
The story advances with prerendered cutscenes and fully voiced dialog and there is fairly large amount of both. It's actually quite jarring because often the game will advance from dialog sequence to cutscene to shooter game one after other without any chance to go to menu in between.
The sex scenes are not prerendered, but instead done with realtime graphics. But the level of interactivity is minimal and you can't even change the camera angle, so they might just as well have been prerendered. They contain no gameplay whatsoever and take no advantage of being done with in-game graphics.
Overall the game is grossly unfinished and unpolished. The dev team's ambitions can be seen, but at the current state the game is at risk of becoming just another porn game where shitty gameplay serves as a bad segway from a sex scene to next. All things considered, it's hardly even worth downloading at the current state, unless you're really interested in tracking the progress. But there's a glimmer of hope that some day when the full game is released, it will actually be decent.
Space battles involve fighting wave after wave against enemies with a pitiful peashooter and special attacks that recharge too slowly. Player has a large hitbox which makes dodging bullets annoying, especially since most enemy attack patterns are effectively area denial because you can not pass between them. Common enemies have tiny hitboxes and seem to follow the player's movements so usual shoot 'em up tactics like strafe aiming works poorly. Bigger enemies are incredibly bullet spongy and take a long time to destroy without special attacks, even though they are easy to hit. The ship upgrades are boring percentage upgrades. There is no way to swap out the primary weapon and there are only two options for secondary (which must be pre-picked without knowledge of what kind of enemies you will face), with third one forced in certain missions only. Despite this, the space battles are not difficult, only annoying. Perhaps the devs should have assigned the space battle portion of the game to someone who actually plays and enjoys twin stick shooters and knows what makes them click.
Tactic game seems overall a bit more thought out than the shooter part of the game, but there are major problems with that mode as well. Biggest problem is that enemies will spawn in waves, randomly dropping anywhere in the map. This makes any kind of tactical unit placement pointless, the only point is to plan your movement and attacks so that you can take out maximum number of enemies before they can execute their turns. There seems to be some kind of system where different units or attacks are more effective against certain enemies, but there's no clear way of knowing what does what. Low amount of units in the game limit the gameplay options.
The story advances with prerendered cutscenes and fully voiced dialog and there is fairly large amount of both. It's actually quite jarring because often the game will advance from dialog sequence to cutscene to shooter game one after other without any chance to go to menu in between.
The sex scenes are not prerendered, but instead done with realtime graphics. But the level of interactivity is minimal and you can't even change the camera angle, so they might just as well have been prerendered. They contain no gameplay whatsoever and take no advantage of being done with in-game graphics.
Overall the game is grossly unfinished and unpolished. The dev team's ambitions can be seen, but at the current state the game is at risk of becoming just another porn game where shitty gameplay serves as a bad segway from a sex scene to next. All things considered, it's hardly even worth downloading at the current state, unless you're really interested in tracking the progress. But there's a glimmer of hope that some day when the full game is released, it will actually be decent.