> > > sex scenes are (too much) disconnected from the gameplay < < <
I would rate this game/scene viewer a 3,5/5 so I'm beeing generous here, but I believe once the final game is ready it will be worth 4/5.
The animations look amazing, I like the characters, I love the idea to create mantics, etc., there's a LOT to love! But oooh a small detail... the sex scenes are disconnected from the actual gameplay... <whuuut say again?!>... Yes, the scenes have almost nothing to do with the gameplay. The first scene I unlocked was a mantic I didn't met yet having sex with a waifu :/
There's a point system which lets you unlock scenes of the waifu's you have on board your ship. The problem is that these scenes have nothing to do with the gameplay, breaking the immersion. This is just so dissapointing. If they would have made the scenes connected it would have a 5/5 from me easily. Also if you lose in combat... nothing. Like... couldn't they make the waifu gets taken by the enemy ('taken' in multiple definitions of the word) with some storyline immersion around it? Give the player some incentive not to lose, of which there is nothing now. Off course this would also require a more non-lineair storyline increasing production costs with animations only beeing triggered in certain situations, etc. But nope, thats too much asked for this supposed to be €40 game at release.
Again the animations look next level and you can see StudioFow has done an amazing job for this (I know I'm repeating myself), but then again the scenes are discon..... Uh you get my point...
The spacecombat with the Fenix ship is pretty cool and very nicely worked out, although after 3-4 minigames you get the idea and it becomes easy. It's nice though different waifu's give different secundary weapons. But the 'overall' game strategy for your primary gun stays the same. If StudioFOW could change some game elements forcing the player to use different tactics it could even be much more / next level fun.
That said, I'm still happy I support StudioFOW and I will continue in the future, cause obviously they have some very talented people and we need more companies like them.
Animations : 11/10
Story : 8,5/10
Gameplay : 3 /10
Minigame : 9,5/10
I would rate this game/scene viewer a 3,5/5 so I'm beeing generous here, but I believe once the final game is ready it will be worth 4/5.
The animations look amazing, I like the characters, I love the idea to create mantics, etc., there's a LOT to love! But oooh a small detail... the sex scenes are disconnected from the actual gameplay... <whuuut say again?!>... Yes, the scenes have almost nothing to do with the gameplay. The first scene I unlocked was a mantic I didn't met yet having sex with a waifu :/
There's a point system which lets you unlock scenes of the waifu's you have on board your ship. The problem is that these scenes have nothing to do with the gameplay, breaking the immersion. This is just so dissapointing. If they would have made the scenes connected it would have a 5/5 from me easily. Also if you lose in combat... nothing. Like... couldn't they make the waifu gets taken by the enemy ('taken' in multiple definitions of the word) with some storyline immersion around it? Give the player some incentive not to lose, of which there is nothing now. Off course this would also require a more non-lineair storyline increasing production costs with animations only beeing triggered in certain situations, etc. But nope, thats too much asked for this supposed to be €40 game at release.
Again the animations look next level and you can see StudioFow has done an amazing job for this (I know I'm repeating myself), but then again the scenes are discon..... Uh you get my point...
The spacecombat with the Fenix ship is pretty cool and very nicely worked out, although after 3-4 minigames you get the idea and it becomes easy. It's nice though different waifu's give different secundary weapons. But the 'overall' game strategy for your primary gun stays the same. If StudioFOW could change some game elements forcing the player to use different tactics it could even be much more / next level fun.
That said, I'm still happy I support StudioFOW and I will continue in the future, cause obviously they have some very talented people and we need more companies like them.
Animations : 11/10
Story : 8,5/10
Gameplay : 3 /10
Minigame : 9,5/10