Very short basically a flash game. Point and Clink interactions, you click vents to freeze the other passengers and click the hole in the ceiling to bring the tentacles down to fuck the girl.
If you don't have the Patreon code the camera turns left and right consistently and if the tentacles are out when its looking in your direction the game ends. Seems like a strange arbitrary obstacle to put in for the system. The two guys can also catch you if they aren't shooed away by the vents first. There are no points for high score and it doesn't seem like there is an ending or climax scene to push for its just how long can you loop without getting caught. If the game gets any improvements I hope to see at least a progress bar leading towards more substantial rewards like additional animations or a climax scene.
0.4 Update
Same thing so far all that was added was a new girl for variety that swaps places every stop and she has one animation. They also made the train passengers respawn indicated by glowing arrows on the ground mid ride though the respawning isn't a problem cause if you just hit the vents again when you see the arrows you can block them from coming back. So its one additional step for uninterrupted animation along with the camera. Still waiting to see if this becomes more than a gif gallery with extra steps.
0.6 Update
This update now gives some bones of gameplay, the Patreon code has been axed for disabling the camera so now camera off seems to be a Patreon exclusive feature. Kinda annoying but at least the camera's rotation speed seems to have slowed down so its much more predictable to play around. Same strat with the guys, freeze them once and then you can keep them away when the white circles show up.
Newly added features in the form of spells is at least interesting. First one is the Tentacle nest that gives a unique animation and impregnates the girl you use it on. Nest animation is immune to the camera and passengers which is neat. The other is black out which is on a 40 second cooldown when used and for a limited time you can use any animation without getting caught. Its nice to see some spice added to the mix but the only thing missing is a goal. The Spells being tied to station progression is okay but thats nothing to work for since you can just let the game run without doing anything and unlock them like that. Boring but effective.
If the game wants to do the stealth angle the spells should be tied to how long you can get your sexy time in without getting caught and be rewarded with more abilities to help that along. makes the animations more worth it to work for rather than being a chore to see. At least the game is on its way to being something.
0.7 Update
Added a new goth girl and a new mechanic in the form of the Pheromones which essentially disables the passengers for the rest of the ride until next stop. Neat power but if you vent the passengers the next time they come back they no longer have the effect. Its a nice power up but it just makes it so you dont have to constantly vent anymore. I hope it gets additional effects of maybe letting the passengers join in or even just jerking off while under its effects.
Also the description to unlock is a bit misleading. "Impregnate 10 Girls to Unlock" sounds like you need to get 10 different girls to Tentacle nest and impregnate (one each station), which would be annoying since the goth girl doesn't even have a Nest animation or pregnant sprite yet so it would be a whole trip around before you get to trigger again. Along with you get caught now if you put a girl in the nest while in view rather than if she is already in the nest or coming out of it. Thankfully you can just Nest and impregnate the same girl multiple times to trigger it. An unlock counter would be extremely helpful for readability if more abilities are going to have count requirements.
I also ran into a minor bug where I activated Nest using the button right as the train pulled into the station and I think I skipped the game refreshing the train so I kept the same girl moving on to next station.Haven't been able to replicate it again. My rating keeps the same as the game has the makings of being fun, but is just still missing that major incentive for the loop.