If you ever thought "wouldn't it be great to have a succubus girlfriend", this game is for you. In the sense that it will make you rethink that idea.
First, the context and story. The game starts with the protagonists being told that they are doomed. Their only options are to die pointlessly or sacrifice themselves to the succubus girls for the greater good. The sex scenes are often just straight up sad. The succubus girls have absolutely zero empathy and view the boys as little more than livestock. There are lots of scenes with emotional torture.
In isolation of the context and story, the art is great, at least when talking about the girls. The protagonists are just indistinguishable silhouettes, which you may or may not consider a positive. It is mostly just moving PNGs, not fully animated, but good enough.
The girls are hot and you get a decent variety of scenes, though you should know that it is 100% femdom, at no point do the protagonists ever have control over the situation, not even in the battle scenes against minor enemies. That's the target audience.
Now the gameplay. You have a selection of 8 male protagonists (3 of which you have to unlock through exploration). Your goal is to have the protagonist die to the corresponding demon girl. It's not always obvious which guy has to die to whom, but the first 3 are easy to figure out. Whenever one of them dies, the next one inherits all the progress you made, including items, equipment, stats, abilities, and so forth.
Exploration is relatively simple. You navigate through mazes, solve puzzles, avoid obstacles and defeat weaker demon girls through simple "battle fuck" scenes. You have fast travel checkpoints in form of "Exit" doors and a gallery room in the hub's basement. You can heal for free at the hub.
There is a noticable difficulty curve, NG+, multiple endings. It's a very linear game, but you don't always know what to do. Some major bosses are secret content. There are multiple difficulty settings. Normal difficulty isn't very hard as long as you make good use of your items.
There are three different skill trees for battle scenes, but it is mostly irrelevant which one you invest into. Usually you just fast forward through everything and loop the same rotation of skills until the fight is won.
I didn't enjoy the gameplay a whole lot. Sure, you can fast travel and fast forward through repetitive battle scenes, but at no point did I ever go "oh yeah, I'm looking forward to this next level."
Takes around 6 to 7 hours to beat every boss.
This game feels more depressing than erotic to me. It is as if it was made just to drive the point home that succubus girls are not something to be desired, no matter how good they look. The game lures you in with hot art, but then just leaves you disturbed and kind of annoyed.
That said, it accomplishes this very well, looks good while doing it and works mostly flawlessly on the technical side. I can only really subtract 1 point for the somewhat boring gameplay.
First, the context and story. The game starts with the protagonists being told that they are doomed. Their only options are to die pointlessly or sacrifice themselves to the succubus girls for the greater good. The sex scenes are often just straight up sad. The succubus girls have absolutely zero empathy and view the boys as little more than livestock. There are lots of scenes with emotional torture.
In isolation of the context and story, the art is great, at least when talking about the girls. The protagonists are just indistinguishable silhouettes, which you may or may not consider a positive. It is mostly just moving PNGs, not fully animated, but good enough.
The girls are hot and you get a decent variety of scenes, though you should know that it is 100% femdom, at no point do the protagonists ever have control over the situation, not even in the battle scenes against minor enemies. That's the target audience.
Now the gameplay. You have a selection of 8 male protagonists (3 of which you have to unlock through exploration). Your goal is to have the protagonist die to the corresponding demon girl. It's not always obvious which guy has to die to whom, but the first 3 are easy to figure out. Whenever one of them dies, the next one inherits all the progress you made, including items, equipment, stats, abilities, and so forth.
Exploration is relatively simple. You navigate through mazes, solve puzzles, avoid obstacles and defeat weaker demon girls through simple "battle fuck" scenes. You have fast travel checkpoints in form of "Exit" doors and a gallery room in the hub's basement. You can heal for free at the hub.
There is a noticable difficulty curve, NG+, multiple endings. It's a very linear game, but you don't always know what to do. Some major bosses are secret content. There are multiple difficulty settings. Normal difficulty isn't very hard as long as you make good use of your items.
There are three different skill trees for battle scenes, but it is mostly irrelevant which one you invest into. Usually you just fast forward through everything and loop the same rotation of skills until the fight is won.
I didn't enjoy the gameplay a whole lot. Sure, you can fast travel and fast forward through repetitive battle scenes, but at no point did I ever go "oh yeah, I'm looking forward to this next level."
Takes around 6 to 7 hours to beat every boss.
This game feels more depressing than erotic to me. It is as if it was made just to drive the point home that succubus girls are not something to be desired, no matter how good they look. The game lures you in with hot art, but then just leaves you disturbed and kind of annoyed.
That said, it accomplishes this very well, looks good while doing it and works mostly flawlessly on the technical side. I can only really subtract 1 point for the somewhat boring gameplay.