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RPGM - Completed - Succubus Alchemist: Transformation, Orgasming Hell [v1.16] [Ketchup AjiNo Mayonnaise]

  1. 4.00 star(s)

    bruh_momento_123

    I must say, I've played 3 of this studio's games now, and the grind element of them is starting to warm on me.

    This one is certainly interesting. I liked it way more for the presentation and the gameplay loop than the actual H-CG. The whole 'petrification' element isnt really my jam, but just the design of the game was enough to keep me playing.

    Now I will say the grind of this game is about par with the others in their catalogue. It took me about 8 or 9 hours total to beat NORMAL in this game, and honestly it is still the worst element of the game, but it is not as torturous in this one to be frank.

    I enjoy that these devs use RPGM to its breaking point, and really bend the system to creat unique and interesting games. I would say if you like cookie clicker idle-style games, and petrification, this one is at least interesting. :/
  2. 3.00 star(s)

    GentlemanShark

    Rating of final version is a 5/10
    Played for 5 hours before I couldn't take the grind and hadn't seen any new content for 2 hours.
    Art: 4/5
    Animation: 3/5
    Sfx: 3//5
    Gameplay: 2/5

    While fun to learn at first, it quickly becomes a tedious, unbalanced mess of a game. If there was a variety of new content to see every step of the way, this would be less of a big deal; however, you pretty much see 95% of what the game has to offer in the first couple hours. I'd recommend playing for a couple hours if you enjoy the art, then leave satisfied before the game starts to be a major chore.
  3. 3.00 star(s)

    slightofhand

    Decent little shopkeeper sim game but it is not balanced very well as there is only one real viable way to win. Also the mining section is ridiculously click heavy to the point you will have to rest while doing it.