I must say, I've played 3 of this studio's games now, and the grind element of them is starting to warm on me.
This one is certainly interesting. I liked it way more for the presentation and the gameplay loop than the actual H-CG. The whole 'petrification' element isnt really my jam, but just the design of the game was enough to keep me playing.
Now I will say the grind of this game is about par with the others in their catalogue. It took me about 8 or 9 hours total to beat NORMAL in this game, and honestly it is still the worst element of the game, but it is not as torturous in this one to be frank.
I enjoy that these devs use RPGM to its breaking point, and really bend the system to creat unique and interesting games. I would say if you like cookie clicker idle-style games, and petrification, this one is at least interesting. :/
This one is certainly interesting. I liked it way more for the presentation and the gameplay loop than the actual H-CG. The whole 'petrification' element isnt really my jam, but just the design of the game was enough to keep me playing.
Now I will say the grind of this game is about par with the others in their catalogue. It took me about 8 or 9 hours total to beat NORMAL in this game, and honestly it is still the worst element of the game, but it is not as torturous in this one to be frank.
I enjoy that these devs use RPGM to its breaking point, and really bend the system to creat unique and interesting games. I would say if you like cookie clicker idle-style games, and petrification, this one is at least interesting. :/