RavioMakin
Member
- Jun 23, 2019
- 129
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She can drain my "mana" anytime...
She sucks your soul dry without touching your dick and you die a virgin.
She doesn't use energy drain. Imps are stated as being so weak that they can only use mana drain. You even get an optional h-scene with her that doesn't result in death.She sucks your soul dry without touching your dick and you die a virgin.![]()
I haven't encountered her yet in game. Thanks for clarifying.She doesn't use energy drain. Imps are stated as being so weak that they can only use mana drain. You even get an optional h-scene with her that doesn't result in death.
i was literally just writing about it, lol. but it's nice that you're listening to the community. i hate to bulge in ur creative freedom & say something bad about the game but this thing didnt make a lot of sense to me personally
I'll make a post here later to update you guys. But yeah, Kain is out of SC (although we are working on a new project together, simpler than SC) and we have new exceptional artists for both the main series and warlock saga.i was literally just writing about it, lol. but it's nice that you're listening to the community. i hate to bulge in ur creative freedom & say something bad about the game but this thing didnt make a lot of sense to me personally
Also is kain out of the project? If so, will the games art style change or whats happening?
I knew this would happen, but not this early in the project.Kain is out of SC (although we are working on a new project together, simpler than SC) and we have new exceptional artists for both the main series and warlock saga.
Yeah, I called Kain many times for us to focus on the project. Unfortunately his Injury happened.I knew this would happen, but not this early in the project.
Anyway, if it's for the best I think it's ok.
Who is the artist doing the comic book series? I didn't see their named in the patreon post. Their art is incredible! Also Thanks for keeping the same names I think that's the right decision.Yeah, I called Kain many times for us to focus on the project. Unfortunately his Injury happened.
Now it's better for us to focus on something smaller but fun that we both can produce without stress.
The new artists are exceptional, however. All are top tier veterans.
I'll announce him once we have the first pages ready! I'll make a post just with the info about the comic series!Who is the artist doing the comic book series? I didn't see them named in the patreon post. Their art is incredible! Also Thanks for keeping the same names I think that's the right decision.
They are not included on the recollection room yet.Hi, how do I unlock the chapter 3 succubi? I've just cleared the game and went to the dream world to find that none of them are there. Was hoping I could see some H-scenes after clearing the game![]()
Thank you! I really appreciated your review! I'll take your points to heart!Just wanted to come and say I've been really enjoying the game! The Setting and world are probably the most Interesting I've seen and its mostly thanks to embracing The idea of evil Succbi. Its almost a common trope nowadays to show Succbi in positive light so its refreshing to experience A world were they are Evil and revel in it. The map designs are pretty nice too since they aren't labyrinth mazes but concise and it still offers different paths which is neat and encourages exploring. Its also great to see the game Isn't neglecting characters Hopefully they all get their time to shine and offer something to the over reaching story. The art is fantastic and there is animation so no issue on the erotic front. Now one criticism and that's the gameplay. Getting rid of grinding is something I support but if you are gonna remove grinding you have to make the combat Fair which is very hard to balance. I've noticed when playing is that the combat is extremely luck based which was a bit infuriating I would constantly lose because I missed, enemy hit through blind, and Not stunning had to heal consistently to live. Removing the luck element in combat would greatly benefit the combat or at least reduce the necessity for it.
Now two tips for the Dev. First don't overwork yourself I see that your very passionate about this project which is commendable creating another game and proposing a comic but I recommend focus. Every great creator makes mistakes in their creation but you sometimes have to push forward trying to perfect everything will become to much a burden. If you divert your attention you will exhaust yourself Those that chase the fox and the rabbit will lose both. So stay focused on finishing one project then move on to the next but that's just my view some people avoid exhaustion by working on multiple projects just don't let it bury you. Second its better to take a hands of approach When addressing the community responding to every comment, review and criticism can create support yes but also negativity. Sorry if I came across as preaching or a douche. Still really enjoying the game and the passion The dev has is quite nice So keep up the great work!