Excellent game, and I was surprised by how much content it has already! It just kept going with new characters and animations.
As far as these "Escape from Monster Girl" games go, this one has the most streamlined gameplay by far, almost acting as a simple vehicle to get you from one scene to the next. It honestly feels like a great take on the genre because it's quick, wastes no time, and the high amount of content justifies the fast pace.
However, due to the high density of content and girls, there is an issue that a lot of the individual content feels throw-away and short-lived. This is one of those games where the scenes aren't individually designed to make you cum, but you sustain your boner until you find one scene you really like and decide to finish to it. Honestly, I think that's a bit of a mistake. I personally believe in the "rule of sexy" when it comes to porn games, which means if you can make it sexier, you have absolutely no excuse not to make your game as sexy as possible.
But before we figure out how to make this game sexier, let's take a step back a second and ask ourselves... "What is a porn game?" I've pondered this question, and my conclusion is that it's 'context". What's the difference between browsing a gallery on Rule 34 and playing a game? It's that the characters and events are given context. Now let's apply that to Succubus Hunt. What are the best scenes? The ones that have context, such as the scenes you earn or the scenes that activate differently.
e.g., the scene where you have to manually talk to characters and they offer you sex instead of taking it; the scenes where you have to acquire items to give to a character; and, of course, the scenes with Willow and Umbra.
There's a bit of build-up; these scenes stand out, and sometimes there's even a bit of character development. This greatly enhances the content.
What are the weakest scenes in this game? That'll be the characters that only appear on one screen and never again. That's essentially no different from browsing a porn gallery, and the only scenes I really found standing out a little by this metric are the ones with the horny monster girls that take you in for breeding, since that at least had a little more context behind it.
So, how do we add more context to a game like this? It's a "content on loss" game, so it's not as simple as doing the typical handjob -> blowjob -> sex escalation over multiple scenes that many games have. Although if you were to give Willow this escalation, for instance, those would likely be the most satisfying scenes in the same game. How do we apply that to the various monster girls around the map?
Well, I suppose you could do this by spending more time with single girls. Maybe one girl, let's call her Emilia, hunts you throughout multiple areas and has a variety of scenes if you get captured at different times. Emilia is a shy succubus that only spies on you at first, popping her head from the bushes, but gets increasingly frustrated and less shy as you progress through her area. Instead of having four throw-away characters, you could bring her back across four areas, increasing intensity and building context. And to ensure the player knows there are a variety of scenes, actually make it hard to not get caught by her the first time—it's easy enough to escape, and the player has plenty of HP—you could even design it so she lets go after your first orgasm, as it briefly stuns her.
Just from my description alone, I think I'm already describing what would be one of the most interesting levels if you were to add it. While that was just an example, of course, a little bit of magic like that sprinkled across the game will help elevate it from a porn "gallery" into a porn "experience.".
Overall, I'd say what I've described here is typically the weakest aspect of almost all platformer and hentai side-scroller games. Let's take a step back and ask ourselves: Which games get the highest ratings? Typically, games that let you spend a long time with named characters giving you an opportunity to build up your relationship and allow it to develop naturally. Platformers typically do the opposite; you're jumping and dashing around, and suddenly a random nameless mook knocks you down and starts performing an animation. You can probably imagine how this may be less satisfying. This game already takes great strides in diminishing this issue by giving the girls unique identities, quirks, dialogue, and game-over screens. It just needs a little more character, and I think it'll hit that sweet spot.