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Mar 22, 2023
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It all depends on the luck of the draw, but my decks are all 60-80 cards, so it's not that bad, I find it boring facing decks that have only 11 different cards with 10 generic succubi. It's so disappointing seeing that when I use the Co-op mouth move, too.
Oh you're bad in the way where you don't even know how bad you are...

Good deck composition is part of the fun of cardgames, because you have to make sacrifices.

The basics is beginner level statistics.
Let's say the minimum allowed cards were 5. What are the odds that you'd draw the cards in your deck in a duel? 100% because you draw 5 at the start.

If the card count is 40 the likelihood of you drawing each individual card you'd need is lower.

If the card count is 60 the likelihood is even lower.

Running high card counts means you as a player are sacrificing consistency for options.
Consistency is incredibly important in a card games, because drawing the card you want for whatever strategy you're building.

If you're losing to AI, that's genuinely sad, cause they genuinely can't pilot decks well (unless it's dragons)
 
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Eterai

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Oh you're bad in the way where you don't even know how bad you are...

Good deck composition is part of the fun of cardgames, because you have to make sacrifices.

The basics is beginner level statistics.
Let's say the minimum allowed cards were 5. What are the odds that you'd draw the cards in your deck in a duel? 100% because you draw 5 at the start.

If the card count is 40 the likelihood of you drawing each individual card you'd need is lower.

If the card count is 60 the likelihood is even lower.

Running high card counts means you as a player are sacrificing consistency for options.
Consistency is incredibly important in a card games, because drawing the card you want for whatever strategy you're building.

If you're losing to AI, that's genuinely sad, cause they genuinely can't pilot decks well (unless it's dragons)
I get your point, but my enjoyment isn't the same as everyone else's sadly. I hate time trials, 1shotting, and winning instantly. A battle that's over without having to do much just isn't fun to me. I also bet everyone's deck is optimized for the default HP, too, to end it as quickly as possible. I don't even remember what it is because I increase it by 1 every day so it's probably over double, if not triple, at this point for me.
 
Mar 22, 2023
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I get your point, but my enjoyment isn't the same as everyone else's sadly. I hate time trials, 1shotting, and winning instantly.
The reason you can modify the rules is so that you can find your own enjoyment of course.

But you know, it's weird to complain about people genuinely enjoying the game on its own, when you realize that you don't like the game as it's given to you right?

35 life is the base life, because demonic squeezers are supposed to be risky to play.

Squeezing 2 life for mana, or 2 life for an ability literally doubles how fast you bring yourself to death.
Some squeezers can squeeze for as much as 4 or 5 which is crazy.

With 35 base life, you're supposed to actually build decks in such a way that you don't fully rely on demonics and have some humans in there so you don't speed yourself to death. It's part of the game's design.

Also, you can't win instantly in this game. That's literally impossible.

Do you know what would happen if everyone played at 200 life? The meta would be shaped around 200 life, and it'd become the most unfun game in existence.

The only viable decks would be Wisdom because lol, what risk to get your deck to 0, and Idol, because Leg Slave Crest doesn't care about life totals. And that's it. Wanna play nun? Lol. Wanna play Hungry? Lol. Wanna play Peace? Lol. You can but you'll just get constantly destroyed by the same 2 decks.

At 35, you can actually have deck diversity, as there's some risk to the rewards.
 
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Eterai

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Made a new deck of 43. Except for decks that start with Busty Greed, I can win easily. It
The reason you can modify the rules is so that you can find your own enjoyment of course.

But you know, it's weird to complain about people genuinely enjoying the game on its own, when you realize that you don't like the game as it's given to you right?

35 life is the base life, because demonic squeezers are supposed to be risky to play.

Squeezing 2 life for mana, or 2 life for an ability literally doubles how fast you bring yourself to death.
Some squeezers can squeeze for as much as 4 or 5 which is crazy.

With 35 base life, you're supposed to actually build decks in such a way that you don't fully rely on demonics and have some humans in there so you don't speed yourself to death. It's part of the game's design.

Also, you can't win instantly in this game. That's literally impossible.

Do you know what would happen if everyone played at 200 life? The meta would be shaped around 200 life, and it'd become the most unfun game in existence.

The only viable decks would be Wisdom because lol, what risk to get your deck to 0, and Idol, because Leg Slave Crest doesn't care about life totals. And that's it. Wanna play nun? Lol. Wanna play Hungry? Lol. Wanna play Peace? Lol. You can but you'll just get constantly destroyed by the same 2 decks.

At 35, you can actually have deck diversity, as there's some risk to the rewards.
At 200 life, it becomes a race to who can win with other conditions, so it definitely isn't the same, nor is it as fun. Except for losing once to Commandment, every other win or loss type felt unsatisfying.

I tried being remotely meta and made a 43 card deck. Except against Busty Greed Succ decks, I'm able to win every other duel.
I'm just saddened that there are so many cards I want to use but can't if I want to win efficiently.
I'll try resetting life back to 35 and see if I have any problems. I probably will lose a few because I was doing this all at 60 yesterday.
 

TheUnsaid

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I'm just saddened that there are so many cards I want to use but can't if I want to win efficiently.
90% of the cards are meta though.

The only truly terrible cards are the protection cards and the NTR cards, which I think are being kept bad on purpose. Outside of that you can use everything pretty efficiently.
 

TheeSonus

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Mar 30, 2020
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i personally set it to 50 life and i have fun playing with it there

that's it that's all i'm adding to the conversation at hand
 
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TheUnsaid

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Wait there are ntr cards?
Yes. Kidnapper steals squeezers and when he does, they enter hypnosis state.

There are 3 hypnosis cards as well.

I assume TheUnsaid is confusing Fullmod with the base game.
No.

In base game, there are text variations for being hypnotized that explicitly have an NTR feeling, like when a hypnotized squeezer attacks her original master, she'll say lines about feeling familiar with the dick. And stuff like that.

Originally all cards with the sole exception of Wisdom were like that, but they shifted it to Demonic Squeezers not caring who they're master is because they're all jaded beings. Wisdom makes sense as the sole squeezer to not care because she was originally meant to be the highest ranking succubus which is why she comes with Clear Mind, and isn't affected by Lust Mark naturally.

EDIT: Updated FullMod.
 
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anontree

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Jul 30, 2022
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What kind of gameplay mods are there for this game and where do I get them? Saw someone mention them but I can't find any for the current version
 
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Mcompany

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Jul 12, 2017
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There are 3 hypnosis cards as well.
??? How is knockoff hypno phone bad? It's literally a necessary piece of the turbo Wisdom deck. Also, you can use it with Maintenance Droid to steal something forever. Even regular hypno phone is alright in a high mana deck (it's just those suffer super hard from being win-more and from annoying sequencing issues from demonic squeezer always spending the mana instead of it being optional). It's just Kidnappers that's mid, but I'm pretty certain both Regenerating Slave and Industrial Revolution are worse than it. I don't think it's understood just how bad Regenerating Slave is vs a half decent deck. The timing of it coming back is the worst (you want it back at the end of your turn, not the start) and only having 2 life means any deck can easily kill it every turn, making you lose 3 hp for no reason every turn
 

TheUnsaid

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What kind of gameplay mods are there for this game and where do I get them? Saw someone mention them but I can't find any for the current version
Fullmod is version independent.

It comes with a day0 uncensor patch Locale fix for people in unique European regions, modded cards including the Lovers series that I designed even if I didn't do any actual programming work, and a unique boss fight. Not sure if the boss is still working though.

??? How is knockoff hypno phone bad? It's literally a necessary piece of the turbo Wisdom deck. Also, you can use it with Maintenance Droid to steal something forever. Even regular hypno phone is alright in a high mana deck (it's just those suffer super hard from being win-more and from annoying sequencing issues from demonic squeezer always spending the mana instead of it being optional). It's just Kidnappers that's mid, but I'm pretty certain both Regenerating Slave and Industrial Revolution are worse than it. I don't think it's understood just how bad Regenerating Slave is vs a half decent deck. The timing of it coming back is the worst (you want it back at the end of your turn, not the start) and only having 2 life means any deck can easily kill it every turn, making you lose 3 hp for no reason every turn
Industrial Revolution can be used in Wisdom+Milk Demon Slave. Regenerating Slave i agree with though. It was originally made for the toxic rain card, and I agree it needs to be buffed to return at the end of the turn.

I disagree about how useful knock off is even though it lets squeezers act again. I think the mana gen to energy economy is too low. There are only incredibly specific use cases for it, and you are sacrificing slots for other good low mana cost cards for it.
 

tyranoic

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Jul 12, 2019
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Hey guys, i downloaded the game with full mod and for some reason it was lagging pretty badly. After testing the mods one by one, i found out that sinai-dev-UnityExplorer was the main culprit. Is there any way to fix this? I do have a potato PC but running the game with other mods works just fine, i don't really know why only this mod lags my game. I dont have any modding experience so its difficult to find out why.
 

TheUnsaid

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Hey guys, i downloaded the game with full mod and for some reason it was lagging pretty badly. After testing the mods one by one, i found out that sinai-dev-UnityExplorer was the main culprit. Is there any way to fix this? I do have a potato PC but running the game with other mods works just fine, i don't really know why only this mod lags my game. I dont have any modding experience so its difficult to find out why.
Sinai-Dev-UnityExplorer is the culprit and that's because that's where all the code that modifies code is located.

That's where the modded cards are and where the boss room stuff is too.

W/o it you still get the
  • TextureReplacer which uncensors the game.
  • The localization patch. (culture override - fixes no card bug)
  • Translation
  • Dialog Mod that lets you add custom dialogue to the game.
But if you want the custom cards, you have to keep it.

Regarding the slowdown, you probably just need to be patient?
If you press F7 after you hit start game, you should be able to access the console LOG and see the mod doing its work to set up the cards.

It takes a tiny bit of time, and you need to wait a few seconds but your FPS will shoot back up if you wait on the deck selection screen for long enough. Game's just compiling the cards and matching them with their BGs and stuff.

I have a potato laptop I play the game on from time to time, and I can tell you it runs fine there, so Sinai-Dev isn't that big a deal.

Have fun with the extra cards, and say thanks to the people who made them if you've got the time. Most everyone's inactive atm, but they'll still be happy to hear you say thanks every now and again.
 
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tyranoic

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Jul 12, 2019
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Sinai-Dev-UnityExplorer is the culprit and that's because that's where all the code that modifies code is located.

That's where the modded cards are and where the boss room stuff is too.

W/o it you still get the
  • TextureReplacer which uncensors the game.
  • The localization patch. (culture override - fixes no card bug)
  • Translation
  • Dialog Mod that lets you add custom dialogue to the game.
But if you want the custom cards, you have to keep it.

Regarding the slowdown, you probably just need to be patient?
If you press F7 after you hit start game, you should be able to access the console LOG and see the mod doing its work to set up the cards.

It takes a tiny bit of time, and you need to wait a few seconds but your FPS will shoot back up if you wait on the deck selection screen for long enough. Game's just compiling the cards and matching them with their BGs and stuff.

I have a potato laptop I play the game on from time to time, and I can tell you it runs fine there, so Sinai-Dev isn't that big a deal.

Have fun with the extra cards, and say thanks to the people who made them if you've got the time. Most everyone's inactive atm, but they'll still be happy to hear you say thanks every now and again.
Thanks for the reply. I did mess around for a couple of minutes and the lag does dissapear. Although there are still some lagspikes here and there.

Although I haven't gotten to the modded cards for yet, thank you modders for your effort. I really enjoy playing games with mods and h-games are no different. You guys are the ones that make games thrive.
 

Mcompany

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Jul 12, 2017
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I disagree about how useful knock off is even though it lets squeezers act again. I think the mana gen to energy economy is too low. There are only incredibly specific use cases for it, and you are sacrificing slots for other good low mana cost cards for it.
I mean, sure, there are incredibly specific use cases for it, but those use cases are a lot more relevant in the "meta" than a good chunk of cards that are also specific, if not moreso:
- Fleshlight maker is almost solely to find the luxury fleshlight, but most of the hand decks are built to not need it. E.g., neither my nor Gadriel's lists use them, nor most of the online decks
- Trainee Succubus can do a lot of damage, but not making mana really limits you
- Bear Trap... exists
- Black Market... exists
- Broken Contract counters 4 cards in total, only 2 of them not being countered by regular removal
- Potent Ingredients never heals enough to trigger any cards and isn't impactful enough usually
I could keep going. At least Knockoff has a home in imo a very, very strong deck (it legit can cut a whole turn off of Wisdom's win which easily makes Wisdom among the fastest combo decks, if not the fastest), and the interaction with Maintenance Droid is much stronger than you think
Industrial Revolution can be used in Wisdom+Milk Demon Slave
The problem is still the opponent always gets the first extra draw. Unless you can get more out of your draws than your opponent, You're just giving your opponent the tools to counter whatever you're trying to do. I guess it's fine against the AI because the AI won't use the card better than you can, but still
 

TheUnsaid

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Dec 28, 2019
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I really enjoy playing games with mods and h-games are no different. You guys are the ones that make games thrive.
I didn't do any programming work on this.

Only design work.

LV4Villager did all of the foundational programming work.
Other users develop more cards like timeracers and Naptune.

I quite literally touched no code. I don't have the time for that. I do want to emphasize that.
I mean, sure, there are incredibly specific use cases for it, but those use cases are a lot more relevant in the "meta" than a good chunk of cards that are also specific, if not moreso:
- Fleshlight maker is almost solely to find the luxury fleshlight, but most of the hand decks are built to not need it. E.g., neither my nor Gadriel's lists use them, nor most of the online decks
- Trainee Succubus can do a lot of damage, but not making mana really limits you
- Bear Trap... exists
- Black Market... exists
- Broken Contract counters 4 cards in total, only 2 of them not being countered by regular removal
- Potent Ingredients never heals enough to trigger any cards and isn't impactful enough usually
I could keep going. At least Knockoff has a home in imo a very, very strong deck (it legit can cut a whole turn off of Wisdom's win which easily makes Wisdom among the fastest combo decks, if not the fastest), and the interaction with Maintenance Droid is much stronger than you think
  • Fleshlight maker can also search the managen fleshlight cards which give layover mana.
  • Trainee Succubus is good damage yeah. It's overall pretty bad, which is why you can insincere gift it. I will admit it's definitely bottom 5.
  • Bear Trap has 0 cost and destroys naturals. This includes that annoying 3 cost disaster that has 7 health btw. On top of that it gives free card draw if Royal's your partner. It's surprisingly useful imo. Very situational though. Probably won't be too good until the game gets a story mode.
  • Black Market is very good. Steal a card and turn it into money.
    Cunning Thief, and hand decks with fleshlights or student with big boobs steals cards. Black Market turns the stolen cards into money. Money can be used to play strategies and humans.

    It's pretty good, but not the best since Black Market decks heavily rely on Black Market, and if you can't draw it early enough your entire strategy is moot.
  • Broken Contract is the literally the best card in the game, and is an instant win for any deck that runs it.
    The strategy is genuinely braindead too.

    Play Broken Contract, you now have 2 pursuit and you are at risk of Lust Mark if you don't get rid of it. As long as you have 1 squeezer left you can at minimum generate 3 mana. Play Insincere Gift which costs 3. Give them Broken Contract.
    At the start of their turn all of their units will get lust mark.
  • Potent Ingredients healing isn't about the healing being super impactful but about helping you reach your 2 heal threshold for various abilities.

    The 4 cost incubus that helps you draw a card only activates if you heal 2 or more.
    The 3 cost incubus that powers up all of your cards only activates if you heal 2 or more.
    The 1 cost floral lion card only powers up if you heal 2 or more.

    Breast Milk heals for milk level / 2, and you only get 1 milk level per turn. With potent ingredients that means that using breast milk (which doesn't cost the squeezer's turn I need to emphasize) would at minimum always heal 2, and trigger all heal 2 effects. And yes, on top of that, it heals more.

    While I agree it's not suuuuper good. I don't think it's as bad as you're making it out to be.
The problem is still the opponent always gets the first extra draw. Unless you can get more out of your draws than your opponent, You're just giving your opponent the tools to counter whatever you're trying to do. I guess it's fine against the AI because the AI won't use the card better than you can, but still
Milk Demon generic's weakness is that they can't act the turn they're summoned. The best way to fix that is with cards like Double Summon and Amateur Demon Summoning, so you can pre-emptively get them.

That means your imagination generation rate with that deck is going to be objectively the highest in the game. If you have more mana then your opponent, than you benefit from more cards in your hand than they do.
 

Mcompany

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Jul 12, 2017
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Fleshlight maker can also search the managen fleshlight cards which give layover mana.
Very few decks actually want to do that. The only reason to do that is if you need to get some extra mana for the following turn (e.g. 3 mana on turn 2, 4 or 5 mana on turn 3, etc.). In which case, Big Breast, Bountiful Alarune, and Ring of Plenty are all better because they permanently put you up on mana. And you're not going to play the fleshlight maker on top of all of those cards because then you dilute your deck heavily into being a pile of mana and mana searchers without any minions to protect you or any real damage to stop the combo decks or removal to stop anything else
Trainee Succubus is good damage yeah. It's overall pretty bad, which is why you can insincere gift it. I will admit it's definitely bottom 5.
I'm actually calling your bluff. You're not playing gift for Trainee. Not unless to put a mark on it first, in which case, just putting the mark on the enemy squeezers directly is often more efficient and probably more damage
Bear Trap has 0 cost and destroys naturals. This includes that annoying 3 cost disaster that has 7 health btw. On top of that it gives free card draw if Royal's your partner. It's surprisingly useful imo. Very situational though.
So, A. this game doesn't have side decks, so you can't prepare for what your opponent is playing unless what they're playing is rather common. B. Dream Eater is only ok. It's unironically very easy to outscale it. And I'm pretty sure Dream Eater is the only card worth playing Bear Trap against C. you only get the draw with Royal if it triggers. It's not a free draw otherwise. It's far too situational to play, especially without side decks
Broken Contract is the literally the best card in the game, and is an instant win for any deck that runs it.
The strategy is genuinely braindead too.
Are you talking about the same card as me? I'm talking about the 2 mana card that banishes disasters. Actually, I misremembered what it did too (I thought it was just Undead, but maybe that's a different card. Admittedly more useful than I thought). You seem to be talking about Devil's Bargain. Pretty bad sign if we don't even remember what card we're talking about

Potent Ingredients healing isn't about the healing being super impactful but about helping you reach your 2 heal threshold for various abilities.

The 4 cost incubus that helps you draw a card only activates if you heal 2 or more.
The 3 cost incubus that powers up all of your cards only activates if you heal 2 or more.
The 1 cost floral lion card only powers up if you heal 2 or more.

Breast Milk heals for milk level / 2, and you only get 1 milk level per turn. With potent ingredients that means that using breast milk (which doesn't cost the squeezer's turn I need to emphasize) would at minimum always heal 2, and trigger all heal 2 effects. And yes, on top of that, it heals more.

While I agree it's not suuuuper good. I don't think it's as bad as you're making it out to be.
Sure, you can use it to heal for 2 every turn with breast milk. The question here is would you actually in a real deck? If we're saying the hypno effects are worse than this, then not being super good is still quite a ways down on the list of cards to play. And if you already are consistently healing for 2 (such as a deck that expects to play breast milk on a big breast squeezer), then it still does nothing. This is a 3 mana card. Are we really playing a 3 mana card to make our 1 mana stuff better? Are we playing it before playing out our 3 or 4 cost minions?
Black Market is very good. Steal a card and turn it into money.
Cunning Thief, and hand decks with fleshlights or student with big boobs steals cards. Black Market turns the stolen cards into money. Money can be used to play strategies and humans.

It's pretty good, but not the best since Black Market decks heavily rely on Black Market, and if you can't draw it early enough your entire strategy is moot.
I would like to see an actual decklist that does this. It seems to me that the decks that want donations (human and strategy decks) are the decks that aren't interested in the theft squeezers besides maybe Hungry. In which case the deck sounds unplayably bad and like it wouldn't beat almost any of the World Map decks

That means your imagination generation rate with that deck is going to be objectively the highest in the game. If you have more mana then your opponent, than you benefit from more cards in your hand than they do.
I feel llke inexperience with games that use mana as a resource system is leaving you unable to actually view this correctly. Just because your cards cost more doesn't mean you're necessarily gaining more from each oneDrawing a combo deck into their combo piece or a control deck into an answer to what it is you're doing (or worse, removal for the Industrial Revolution) is just goingnto gurt you more than them unless you play something like Time Warp or the card that discards your hand and draws 7 (in which case, why are you playing Industrial Revolution if you'll draw a new hand anyways?) Giving your oppononetbthe furst draw here is generally pretty bad, and you only typically don't see it because you're playing against the weak AI
 
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anonbinary

Newbie
Aug 17, 2022
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Yes. Kidnapper steals squeezers and when he does, they enter hypnosis state.

There are 3 hypnosis cards as well.


No.

In base game, there are text variations for being hypnotized that explicitly have an NTR feeling, like when a hypnotized squeezer attacks her original master, she'll say lines about feeling familiar with the dick. And stuff like that.

Originally all cards with the sole exception of Wisdom were like that, but they shifted it to Demonic Squeezers not caring who they're master is because they're all jaded beings. Wisdom makes sense as the sole squeezer to not care because she was originally meant to be the highest ranking succubus which is why she comes with Clear Mind, and isn't affected by Lust Mark naturally.

EDIT: Updated FullMod.
knock off hypno phone is a combo win piece. Lewd crest is just generically good.
 

TheUnsaid

Active Member
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Dec 28, 2019
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Very few decks actually want to do that. The only reason to do that is if you need to get some extra mana for the following turn (e.g. 3 mana on turn 2, 4 or 5 mana on turn 3, etc.). In which case, Big Breast, Bountiful Alarune, and Ring of Plenty are all better because they permanently put you up on mana. And you're not going to play the fleshlight maker on top of all of those cards because then you dilute your deck heavily into being a pile of mana and mana searchers without any minions to protect you or any real damage to stop the combo decks or removal to stop anything else
That's true, but being a minion to discard also helps summon the wisdom boss monster, so it's useful in that way as well.
I won't say it's a super great card, but I think searches are generally good in games like this.

I do think it's better than the hypno cards for what it does.
I'm actually calling your bluff. You're not playing gift for Trainee. Not unless to put a mark on it first, in which case, just putting the mark on the enemy squeezers directly is often more efficient and probably more damage
No I'm not. I don't like the card, and have only used it a few times. If we had a tierlist, I'd agree it's around the bottom, but I'm just saying that all the cards are usable and generally decent.
So, A. this game doesn't have side decks, so you can't prepare for what your opponent is playing unless what they're playing is rather common. B. Dream Eater is only ok. It's unironically very easy to outscale it. And I'm pretty sure Dream Eater is the only card worth playing Bear Trap against C. you only get the draw with Royal if it triggers. It's not a free draw otherwise. It's far too situational to play, especially without side decks
You could say the same for a lot of cards, but I don't disagree.
I've had it save my butt in Royal+Idol decks.

Same thing with Curse Rebound. I also specifically mention that once the game gets a story mode, the more situational cards will get better.

That being said I do still think it's better than hypnotic satellite, and hypno phone.
Are you talking about the same card as me? I'm talking about the 2 mana card that banishes disasters. Actually, I misremembered what it did too (I thought it was just Undead, but maybe that's a different card. Admittedly more useful than I thought). You seem to be talking about Devil's Bargain. Pretty bad sign if we don't even remember what card we're talking about
My issue is that I originally played the game with more literal Japanese translations, so my memory of card names isn't the best. That's why I randomly use Imagination instead of Mana.

Broken Contract is the disaster removal card right? Seems specifically designed for Devil's Pact. I've used it like twice in decks that play Devil's Pact and insincere gift the devil's pact, in case you don't draw insincere gift. Though even then return to your maker was the better card.

The fact that a lot of higher level cards are disasters though means it still has direct if situational value.

I will admit the hypno cards might be better than this.
Sure, you can use it to heal for 2 every turn with breast milk. The question here is would you actually in a real deck? If we're saying the hypno effects are worse than this, then not being super good is still quite a ways down on the list of cards to play. And if you already are consistently healing for 2 (such as a deck that expects to play breast milk on a big breast squeezer), then it still does nothing. This is a 3 mana card. Are we really playing a 3 mana card to make our 1 mana stuff better? Are we playing it before playing out our 3 or 4 cost minions?
Big Breast doesn't heal for 2 every turn.
It's 1 every turn.
If you don't have big breasts you heal every other turn.

And yeah it stacks, so we are definitely playing it before our 3 or 4 cost minions. It goes well with the new Incubus 5 cost that lets you summon more squeezers, and the more squeezers you summon the more draw you get.

Use that card with, Incubus Dreamer, Incubus Healer, and the 4 cost incubus draw card, with a bunch of amateur demon summonings and the big milk generic, and you have insane draw power in a Milk Focused deck that naturally has high mana gen.
I would like to see an actual decklist that does this. It seems to me that the decks that want donations (human and strategy decks) are the decks that aren't interested in the theft squeezers besides maybe Hungry. In which case the deck sounds unplayably bad and like it wouldn't beat almost any of the World Map decks
Sure I'll make an Idol blackmarket deck sometime soon.
I feel llke inexperience with games that use mana as a resource system is leaving you unable to actually view this correctly. Just because your cards cost more doesn't mean you're necessarily gaining more from each oneDrawing a combo deck into their combo piece or a control deck into an answer to what it is you're doing (or worse, removal for the Industrial Revolution) is just goingnto gurt you more than them unless you play something like Time Warp or the card that discards your hand and draws 7 (in which case, why are you playing Industrial Revolution if you'll draw a new hand anyways?) Giving your oppononetbthe furst draw here is generally pretty bad, and you only typically don't see it because you're playing against the weak AI
I won't deny that the AI being weak has definitely colored my perception on the value of different cards.

I've tried Industrial Revolution in decks that seriously need deck draw more than other decks would, and came out for the better. For instance, the card double summon is largely useless in this game, because of how lucky you have to be to have two squeezers in your hand before playing it. With Industrial Revolution though, you can actually use Double Summon more efficiently.

If you're playing Milk Addiction then the extra draw is actually bad for the enemy because they have to discard cards past the maximum. Which you'll be slowly pushing them towards as well.
 
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