RPGM - Completed - Succubus Rejects [v1.00] [hnrdigitalstudio]

  1. 4.00 star(s)

    tipoima

    Probably a common theme with reviews of this game, but:

    1) Decently interesting plot BUT you have very little agency and ending is a complete disappointment.
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    They desperately needed to add a proper epilogue and let us actually decide anything and see how it plays out beyond a couple of footnotes.

    2) Good aesthetic and visuals BUT you can't see shit. "Is this a wall or a passage? Is this something I can loot? (while story relevant items are highlighted in pink, it's not the same for everything else) Is this even an accessible part of the map or just something drawn for completeness sake?

    3) A fairly unique combat system BUT you need to grind, it often devolves into "seduce-charm-seduce-charm" loop, and seeing the same animations every time gets old at one point.

    4) There is meaningful exploration and overworld gameplay BUT the game is SO STINGY. By the endgame you're expected to open approximately a FUCK TON of both regular and magic locks. And yet you may also end up just wasting one on a chest with no loot. Thanks, game.

    5) Sex is pretty and animated, although I'm biased for Koikatsu. BUT it feels like every time MC gets an upgrade she looks worse and worse. Clothes lose style, MC gets more generic-looking. And I actually appreciated the smaller breasts.
  2. 2.00 star(s)

    Das Ras

    I really like the art style of the maps and the top-down view. The world has an atmosphere that I think feels really interesting, albiet darker than my eyeballs would like at times.
    The story is not complex by any means, and you can tell the english is not the best whenever you read any of the dialogue.
    The gameplay is kind of solved, at least for the prologue and entire first chapter. There's basically never a moment where you change up your strategy, and I found myself falling asleep doing the same seduce charm seduce charm over and over to win combats. Also, at the end of the chapter, you have to play rock paper scissors instead of actually doing a fight??? My chances of winning are strictly rng based??? And when i lose it takes me straight to a game over screen and then to the main menu??? That's not good game design. I quit after the first succuboss fight. My patience was gone.
    In terms of H, I think sex battle sequences can be good, but the generic 3d models with 4 frames of animation that CANNOT BE SKIPPED THROUGH make combat feel boring and repetitive. I am not capable of wacking my shit to a total of 16 pictures moving back and forth for several hours.
    I don't see what all the hype is about. I will say, it looks great on a first glance, but isn't actually fun.
  3. 4.00 star(s)

    Kantrost

    Suprisingly really good.
    Battle sex that is not about losing for once.
    Some variety in aproach of some tasks.
    Art style is nice, animations are ok.
    Story is not complex, but solid.
    I thought that there won`t be anymore games like "Depravity of lewd Vampire", but here we are!

    I will keep tabs on these devs.
  4. 4.00 star(s)

    X Death

    not many freedom here also I like succubus i might be bias here. The story is nice, art direction is nice, i love succubus despite hate playing as female MC, i also think corruption lvl 2 is better than 3rd and 4th in this game. for 3d sex scene, i dont really like generic 3D anime style, something about it felt bland. there's 5 different ending, i couldnt bother looking for different ending for each character in game, but ending for you is basically not really rewarding.(i'll explain later). Overall :
    Pros :
    • Story is good
    • Battle sex is nice
    • Succubus
    • Art direction is nice
    • You can almost sex everyone
    Cons :
    • Ending is bland
    • Easier to miss item
    • No voice
    • Sex scene is bland
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    Tl;Dr
    this game worth your time if you love succubus and you can fuck everybody, also dont think too much about the ending, the condition dont have anything to do about moral or anything.
  5. 4.00 star(s)

    AyakamiYuu

    - This game has 4 chapters (5 if you count the prologue). At the end of each chapter, you will fight your friend who has turned into a Succubus.
    - You are a Succubus and use tricks to seduce your opponents. Each skill has a different animation, but there are only a limit of 7 skills. In return, every time you transform, there will be a new animation.
    Minus points:
    - Every time you fight a boss at the end of a chapter, you must use rock, paper, scissors skill type to defeat the boss. Kinda boring after you show what the boss next move is.
    - The game is very dark, I wear glasses and almost have to stare at the screen to know what is on the screen. Dev has colored important objects pink to make them easier to see.
    - The task (guide) in the game is quite useless in telling me what to do next. This got me stuck on chapter 2 for quite a while, but luckily it was only chapter 2.

    Overall: I like this game. I like running around and fucking everyone I see.
  6. 3.00 star(s)

    Lurked&Looded

    Review of the full 1.0 version of the game.
    This game is quite good, with well-made character models, decently titillating lewds, and really selling the atmosphere when it comes to being dark and gritty.
    Unfortunately, that's all the good things I have to say about this game.
    The darkness may sell the atmosphere, but also adds a "where the hell do I go?" factor, not helped by the monochrome aesthetic or lack of conveyance beyond a basic quest menu. I'm not asking for a map or waypoint system, but some way of figuring out where to go besides literally fumbling in the dark would've made this game more accessible (unless inaccessibility was the entire point, in which case it works). Given the limited resource and inability to farm for XP, money, or items it's clear the devs were going for a resource management-focused gameplay similar to certain survival-horror type games.

    Tl;dr
    Pros
    • Dark fantasy atmosphere with some morbid humor sprinkled
    • Decently titillating
    • Somewhat open-ended; at least two ways to resolve roadblocks.
    Cons
    • If you don't like blindly flailing in the same dark biomes for 10-15 minutes until you finally stumble upon wherever you're supposed to go, you will not like this game.
    • Monochrome aesthetic with occasional color splashes can be hit or miss, especially with how everything is already dark and hard to see.
    • Potential to softlock yourself and brick a save due to certain choices, meaning save editing becomes unavoidable.
    • As far as I can tell, no gallery or free battle mode to leisurely enjoy scenes or the H-battle system.
    Overall, 6/10. I would rate this higher, but I am currently writing this review in the throes of darkness-induced disorientation and subsequent motion sickness due to the lighting and color aesthetics of the game.
  7. 2.00 star(s)

    Sherrif

    This review loses a lot of stars, it's a "decent" game but ultimately an empty RPG maker adventure game. The biggest star it loses is due to why I quit playing, a soft lock.

    First off I like the premise, though I felt that the game sort of jumped the gun on the first sex scene, she seemed to go right for it with no hesitation, also the inclusion of the mechanics of having a bow but losing it and never getting to use it just to have the first option in the combat menu rendered useless seems odd. The idea of running around draining the life force out of people is something many people will enjoy.

    The mechanics seem to pile on pretty quick, you get fully built before your first job upgrade and you don't really get any additional powers for the second and third chapters. You can seduce pretty much everybody, though the "anti-succubus" crystals are put in places where the dev clearly wanted to skip out on dialogue.

    That does lead to the first MAJOR knock off of a star here, and that is the fact that you can seduce shop keepers, and doing so drains them and you can't shop from them any more. There's a "benefit" to doing this, but if you don't buy enough lock picks before screwing the guy that sells them then you can soft lock your game when you need more of them. This is because the game is heavily designed around save scum, where you're permanently punished for mistakes with the only option to reload the game. There's no recovery.

    Second the encounters are all pre-placed, this means that there's a defined grind, defined amount of experience, chest loot is pre-defined (and there's lots of empty chests that cost lock picks which goes back to the save scum design problem). There's no way to recover if you don't have enough gold to buy all the lockpicks you need, lockpicks raise in price at some point which can mean not stockpiling early makes it super expensive. Frankly the design of all of this is mostly frustratedly cursing the game for not having a load game feature without backing out to the menu. This is where we lose the second star, the design is frustrating because the balance got "patched" by simply raising prices. Empty chests requiring a lock pick that is used up is an absolute gaming sin, and yes, that alone is enough to carry a loss of a star.

    The character design is where it loses yet another star, and that's because of character consistency, yes yes I'm the guy knocking games down a star for the "big titties" tag, and while I WILL say that the big titties are mostly designed ok, my issue is the fact that the progression of the characters is they get to be more powerful succubi which makes the characters we liked for having their modest breasts are quickly replaced with balloon boobies. I push for body type diversity. You can have the big breasts, but it's cursed to lure people in with other body types just to have them transform into the same body type we've seen over and over again. Something I tire of with "transformation" is that it's always about trending towards that same "ideal" body type. I don't mind it happening, but at the very least the rogue of the party could have gotten even flatter to at least acknowledge the existence of other ideals.

    Ultimately I was happy with the lack of "subscribe to my patreon" and demand for people to donate to their project. And I do hope to see improvements on future releases, but my major concerns are definitely the potential to soft lock the game with the hard requirement for lock picks and dispel scrolls and not having a farmable way to get money. Honestly, at least for the third chapter, she offers you a bed to sleep in, why can't we use that to full heal and respawn all conquered enemies, even the shop keepers in case you screw something up? I'll definitely try the game again if a patch comes out that addresses any one of these three major issues.
  8. 5.00 star(s)

    MrFuckNuts

    Great start. Off the rip, it's actually a good RGPM game which in and of itself is crazy. Also the dialogue doesn't make me want to blow my brains out so it's already better than 95% of games on the site. The animations, art style and renders are all clean and well made. The characters have personalities and aren't 2D sexdolls. There's a few grammar and spelling mistakes but I don't really give a shit. Will be watching this game closely and praying the Dev doesn't drop it after two updates.
  9. 4.00 star(s)

    DMSTS

    [v0.25]
    A good start, but needs more h-content

    -Story, Originality
    You downloaded "Darkwood" from F95.

    -Renders
    Interesting filters for Koikatsu 3D models.

    -Sound
    Okay sounds (overall).

    -Playability
    Standart "you walk, fight, get corrupted" gameplay, with unique visuals.

    -Performance
    Runs okay.

    -Bugs
    Didn't see any.

    -Animations
    Okay animations.
    A little too stuttery for me.

    -Voice Acting
    No voices.

    -Grammar
    Didn't see any mistakes.

    -Amount of content
    Several h-scenes and a lot of potential.

    I hope it'll grow nicely.
  10. 5.00 star(s)

    Soichy

    0.25 review:
    Good game. A good plot, adequate dialogues, pleasant characters and animations. The gloomy style and the top view stand out separately. The updates contain a good amount of content. Definitely worth keeping an eye on this game.
  11. 5.00 star(s)

    Muninn

    0.01 review:
    Short game, essentially a demo, but it hits it from the beginning.
    Koitatsu models well done and fit the general theme of the game.
    Top down world map which is quite different from the usual isometric view, it takes a second or two to orientate yourself to but it is a nice throwback to the games of yesteryear.
    Sex, plenty of scenes although they are repetitive and basic. Hopefully will be expanded upon in later versions.
    Gameplay, in essence run round suck/fuck a village, after getting the head of your life from the demon queen. Battle fuck is the basics of combat, but this time you are the one doing it.
    Bugs, I couldnt find a way to close the succubus stats page, could open it, but had to restart the game.
    Length, ~10 minutes, basic story and ~11 dudes to fuck.

    Hope the dev keeps up with this one, it has real potential.