RPGM - Completed - Succubus tower 2 - Lewd Succubi and the Tower of Wishes [circle-tekua]

  1. 5.00 star(s)

    FeLisk

    A pleasant game
    not a fan of dying for sex scene but at least gameplay was enjoyable and characters sheets were cool
    Different color of the same type of enemy is a nice touch
    Many side characters too
    Grind was 50\50
    The problem was that if you want to nut then you ll need to start over from 1 lvl on next day
    Kinda cockblocking mechanic even with all the items and gold savings
    They did better on the next game tho so good good
    Also nearly forgot
    The game sometimes breaks 4-th wall and reacts on your actions like savings etc.
    That s super cool
  2. 3.00 star(s)

    Mr. Cofman

    ...meh
    "So, was it all a dream?"
    "But was it a good dream~ ?"
    "A routine filled dream with absolutely no consequences..."
    "Aha! A groundhog day!"

    Welcome to the... ah fuck it.
    Despite having 6 endings, many h-scenes and items to create and use, this is a typical stupid rogue-like game, with a turn based combat and traps, which may drain your hardly obtained levels. The worst and most annoying combination possible.

    *sigh*

    Enjoy doing the same thing over and over again, while getting minimum changes in the result.

    *sigh*

    I did like endings and characters though. Poor Mashell! Kyahaha!~

    Don't be shy and cheat, once you got at least one ending. Or just unlock all content in the gallery, it is possible too.

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  3. 4.00 star(s)

    Crestrial

    It's a good game but it wasn't exactly a slam dunk.

    It gets very repetitive as you run through the floors and the game discourages you from skipping floors since you'll be underleveled for that run. I started to dread repeating a run knowing I'll have to go through the boring lower levels yet again that I've seen several times over.

    There were quite a few times at the start with some cheap punches. NPCs I wasnt supposed to talk to that obliterated me. Special floors where a high level enemy sprinted at me then dunked on me. Random events where my stats were permanently altered in a way I didn't want them to be. Mind you, I still got the achievement where I completed the game in less than 10 days, but half of those deaths felt unwarranted. Also.. the level draining traps are eugh....

    The game requires an active memory of enemy weaknesses. I like this, because there's a level of skill/knowledge needed from the actual player's side in order to clear the tower efficiently and effectively. So it's not a mindless game of 'my numbers beat your numbers'.

    The h-content is lacking as it's mainly static images, but there are a ton of different succubi.

    Overall, good game, but mainly the repetitiveness of running the tower brings it down a tad.
  4. 5.00 star(s)

    bloodbirthe

    In my opinion, Succubus Tamer 2 holds the position of Circle Tekua’s best, but Succubus TOWER 2 (the tower of wishes) has a few charms that are uniquely its own.

    The opening sequence (or tutorial) has sharp writing and immediately lovable characters. And more than that, it communicates the gameplay and the story to the player while still giving you a good amount of player agency. You don’t NEED to talk to the people around the guild, but if you do then they’ll give you more insight into the game’s setting while smartly funneling you back towards the objective. The game then introduces you to some simple battle mechanics, and gives you just enough time to try them out on Torte (the game's main villain). Once you get past the tutorial, and arrive at the town at the base of the tower, the game opens up and truly shines. You decide what to do next. You can unyieldingly head straight into the tower, or you can explore the town a bit. You don’t need to talk to the townspeople, but the game will encourage it by giving you free items and stat boosts for each major NPC you do decide to talk to. This is so you can learn what purposes they serve, and what you later have to gain from leveling them up. But even here, you don’t need to commit to using their services during your first interactions. My point is, the game does a great job of simultaneously introducing you to the story and the gameplay, while still giving you some control over the experience.

    Next, the tower itself makes for a brilliant roguelite. It is randomly generated and disables your ability to save until you get to a boss floor (if that sounds intimidating, it is… at first… but don't worry, because you will soon learn how to progress easily). The enemies are randomly selected from a pool assigned to each floor, and color coded so that you can guess approximately how hard each will be. There are some overpowered enemies who can appear as rare spawns, but you might defeat every enemy between a savepoint and the next boss without ever encountering one, so I feel like they aren't really a burden and only add to the fun. NPCs from town will also randomly show up in the tower, some with benefits or items, others as enemies or minibosses. Most of them also have unique stories that will progress as you go along, adding greatly to the game world's believability.

    The writing all throughout is pretty clever too, with frequent subversions of rpg trends. Examples include the segment where Saria, the medal collector, asks if you would like to hear her explanation again, and if you say “yes” she responds, “Sorry, but no. I hate explaining the same thing twice.” I also liked that the catgirl merchant tries to convince you that she's merely wearing cosplay, and the way that leveling up any given character will cause them to become more like a succubus themselves.

    Obviously, the appeal of the artwork is going to be a bit subjective, but personally I'm a huge fan of the art style, and I don't mind that it's mostly still images. The game overcomes its limitations in some ways by having dynamic facial expressions and effects, and those subtle details go a long way towards bringing the encounters to life. Rather than trying to incorporate a wide breadth of features, and then inevitably having some aspects of the game fall flat, the game designers stuck to their formula, and then made every included feature be as good as it could be.

    If you're reading this without having yet beaten the game, then my gameplay tips are to make constant use of the "A" key on your keyboard to skip dialogue and to move quickly… and also to escape immediately if you encounter a "drain floor". If you're having trouble with the Tower, then just level up Sophie, since her food serves as the most substantial buff by far.

    Truly, this game is better designed than most indie RPGs on the market, and you can easily get 15+ hours out of it, if it's working for you. It has multiple endings, tons of secrets, and a game world that is funny, believable, and charming. It is good as both a hentai, and just a well designed game, so it’s definitely worth checking out.
  5. 4.00 star(s)

    lordofthewhales

    I came across this thread a couple days ago looking to play a game with battlefuck mechanics. A lot of the reviews on this thread are older, which always makes me doubt how well a game will hold up. Upon downloading it, I also realized that I'd downloaded, played, and given up on this game after a couple of hours back in 2020.

    This time around, I ended up really enjoying my experience. However, there's a fundamental paradox to this game - it's a fun roguelite where sex is the main mechanic, but it still manages to not be particularly fappable. On the bright side, the game provides great "recollection" features if there's scenes you would like to watch again and a highly enjoyable core gameplay loop.

    In the game, you wake up each day and wander around town processing loot from the night before and collecting buffs. The four benefits you can level up are associated with four girls: The "main girl" cooks you food that lets you walk farther in the tower and gives % boosts to your stats, the "scientist girl" gives you random good/bad passives, the "shopkeeper girl (futa)" expands her stock as she levels up, and her sister the "lockpick girl" opens chests more effectively as she levels up.

    Once you've done what you need in the town, you step into the tower, either onto the first level, or you can skip to any level that you have already reached. Most of the levels (other than the ones with bosses) are randomized every time. In the tower, you walk around grabbing items, avoiding encounters and searching for the stairs in real time. When you fail to avoid an encounter, you end up sex battling a monster girl or succubus to survive. Each girl has weaknesses you can view with skills and remember for later runs, which provides a pleasant "ramp up" of game knowledge that makes you stronger through better decision making. However, once you get good enough equipment, spamming "Caress" (basic attack) and "Deep Breath" (the basic healing skill) will get you through most encounters. Nonetheless, the game does a good job of encouraging the use of particular skills for certain situations/girls. There are also a number of non-combat NPCs spread throughout the tower, who will provide positive/negative buffs to further mutate gameplay. Once you speak to them in the tower, they also show up in the town between runs, which was a cool feature.

    Once you lose or decide to leave the tower, you go back to the town at night. Here, you can let the girls I mentioned before "drain" your levels to level up (you can guess how they do it :sneaky:). If you go to sleep with levels remaining, "Torte" the "big bad" succubus will drain your levels instead. I found the lockpick girl to be the most useful, although I also leveled the store clerk and "main girl" a little bit. The scientist girl seemed kinda useless, but maybe she's good at high levels.

    Although I really enjoyed this game, there were some things that held it back from being 5 stars for me. For one, the RPGM engine isn't my favorite, and although this game pushes the limits of it, simple things like the resolution (and how blurry it looks fullscreened) pulled down the experience. Another issue for me was the progression. I spent about 3 or 4 hours on the first 16 levels of the tower (up to the second boss) who beat me a few times. However, once I got a run past that second boss, I proceeded to roll the remaining 30-odd levels of the tower in the same run (with my main concern being running out of "sanity", which allows you to move through the tower without a massive debuff). The way you get items is random and seems a little arbitrary, so much of my run's success had to do with getting the "Healing Ring" which was both best in slot for most stats, and also provides full immunity to all status effects in the game. However, items are kept permanently, so picking this up trivialized a lot of the game (the normal power curve does involve stacking more and more items with debuff resists, but this item made many would-be upgrades meaningless. Notably, it led to me beating the game with all of the girls in town at level 20 or lower (each maxes at 100). In the game's defense, there are two harder difficulties (I was on "Normal") that I haven't tried, and other incentives to keep playing after winning.

    Altogether, I achieved my first ending right before the 6 hour mark, and had a lot of fun playing. There are 5 more endings and numerous other scenes I could grind to unlock by leveling up girls (this would probably take 10+ hours- my successful run took almost two hours and ended with me a little past level 50, so grinding 500 levels for the girls (4 helpers + Torte) would clearly take a while.

    As I've said throughout the review, I had a lot of fun playing this game, and was debating even giving it 5 stars. However, in addition to some of the balance issues mentioned above, I found an annoying bug when winning a battle with Nicola in the tower, which crashes the game. This is seriously a bummer, since you can't save on randomized levels, so you can lose 40 minutes or more if not prepared to avoid this bug. I see posts from 2019 and so about a patch, but wasn't able to track it down myself. I would be tempted to play more of the endgame, and might come back to this title, but for the time being want to play some of the other games created by this circle, since this game was quite enjoyable.
  6. 5.00 star(s)

    Ophanim

    This is genuinely impressive for something made in RPGmaker VX. Between the (admittedly rather basic) random dungeon generation reminiscent of roguelikes, enjoyable gameplay loop and wide variety of scenes, I really liked this title.

    The gameplay loop largely consists of grinding until you run out of sanity/get outscaled by the enemies, return to town, trade your levels to boost the stats of the girls in town, then start a new day and take advantage of their increased stats to make your next tower run get further, or level up more.

    This could easily have been a terrible feature. It could have been dull as all hell, and it probably is to some people, but I find that the way they've implemented meta-scaling dungeon crawling similar to many roguelites to be a much more satisfying reason to grind here than in similar titles. It helps that you can shortcut up to the highest floor you've visited, so if you want to grind, you can, or you can play sudden death with a high floor and hope your equipment can help you pull through. Unlike many games with level draining, you keep skills you've unlocked, regardless of level, although your reduced stats can make them pricey to use, again making the prospect of grinding less tedious if you exploit enemy weaknesses well. The game implements stat checks for you and those providing you services (girl who picks open chests, girl who sells you stuff, girl who cooks meals for day-long buffs, etc), including trap/special attack evasion, so your stats are sometimes used for things that don't involve beating off succubi. Rather nicely, this gave me a sense that equipment was both important and meaningful, as are enemy weaknesses, in order to progress.

    The art/scenes are solid, if a little basic on the art. This isn't great, but it does mean there's a lot of variety in the scenes available. There's next to no animation, and most of the lines are just repetition of different descriptions used in combat, but there's a decent variety of scenarios depending on how you lost. Since some scenes are unique to EX mode (which I haven't tried yet) I assume there may be some incentive to do harder/endgame(?) content once the regular tower combat begins to get stale. Scenes you've unlocked are immediately available in a recollection room available in the evening after each tower run.

    Plot is... mostly nonexistent. The characters in town all have their little quirks, and many have little stories that progress when you meet them in the tower, but it's quite basic, generally. One criticism of these NPCs is that a couple of them start out as really difficult, inescapable combats which will almost certainly crush you the first time you encounter them. Fortunately, most offer the option to decline, though it's up to the player to decide whether the game is serious when it asks 'do you want to do the stupid thing?'

    I encountered one bug, which is a seemingly unavoidable crash when defeating Nicola (the prostitute lady) for the first time. So I've never been able to do that. My guess would be some scripting that got mangled during translation and never got fixed. If someone knows Ruby well enough to do that, that'd be much appreciated.

    To sum it up, solid game for those who want to add monster girl porn to their roguelike experience. Might be boring if you don't like too much (well designed, well executed) gameplay when you just want to watch femdom porn. If this review is rambling, sorry, I'm super tired.
  7. 5.00 star(s)

    lobstercake

    Turn based strategy RPG (setting up skills, builds make a difference)
    May require some grinding before figuring out more optimal game mechanics
    Many endings; after the first ending the rest don't require much grinding
    Feels well balanced and plays nicely
  8. 5.00 star(s)

    cyutemp

    Gameplay and discovering random events makes this very fun. The story isn't bad, all the characters have their own backstories making for a well-fleshed out world. Replay-ability is a part of the game. There is also a challenge mode. For people complaining about drain events, you have to hold Z key AFTER the pause in the lines to get out of it.
  9. 4.00 star(s)

    DawnCry

    First of all I have to say that the true rating for me it's 3 stars and a half.

    Now let's procceed to explain the rating:

    -Story: Quite simplistic and to the point. Basically our "half-girlfriend" gets cursed and we have to go to the top of a tower just to get the gem that will uncurse her. It is just the motive that the MC needs to climb the tower so... it just does it's job.

    -Gameplay: We have quite a few different enemies, each enemies have one or more weaknesses, if you want to have an easier time climbing the tower you will learn them and use them.

    The level ups are quite secondary, basically you will end up using them for the heroines because... they have succubus powers within them. Basically they will drain you, and even more when you go back to the tower you would drop to level 1 so... just give them away.

    There is no danger related to giving levels away, well except to the enemy boss which will be stronger.

    The gameplay in itself is quite grindy and based on having good items, be it by equipment, experiments, food... all of it adds a lot.

    -Lore: Well for me it's kind of bad, because the lore makes all succubus to kind of want to kill you, in this game feels totally unneeded that "death related" feeling to the sex scene.

    -Interactions: I would have liked more if I could interact more with the heroines at the very least, each of them have 4-5 sex scenes with variations to the text in some.

    In fact the succubus influence isn't truly well shown and perhaps with a few more interactions it could be more visible, the endings are the culmination of that part but I won't spoil them, just to say that only in 1 you truly feel the dangerous part of "levelling up" the heroine.


    Overall it's quite grindy, you will need a lot of gold and levels, even more you will have to know the "conditions" for some special sex scenes, and that's mostly it.
  10. 5.00 star(s)

    popober

    If you're looking for a Japanese-original eRPG game with a male protagonist that's more than a boring walking simulator with a bunch of generic scenes, this is it.

    Male-led games are few and far between, at least in my experience, so this one promises to be more than worth your carpal tunnel if you're hungry for them.

    Even better, while it is a reverse-rape game, you're not playing another shota. Even, even better, you can actually set your character's reactions to show enjoyment with all the smex instead of being forced into the shoes of a whiny little bitch acting like he's not the luckiest bastard in the 12 dimensions.

    The art and scenes can be simplistic, but that paves the way for a wide assortment of variety between characters.

    Gameplay is also a little involved, although non roguelike-fans like me could have trouble adjusting. That said, there are ways to make things easier even without resorting to outright cheating: the Tower's maps are forgiving in design and scale, you can easily return to highest floor you reached without having to rely solely on landmarked tiers, and it doesn't seem like you can really meet a "game over." The most you'd have to do when you lose is sleep to the next morning, then teleport straight to the floor you were on.

    Without cheating, there will be quite a bit of grinding since a major gameplay mechanic is you dumping your levels in semen form. Speaking of which, that's the main way to unlock scenes and the whole process is actually quite fun.

    All in all, a great eRPG even without considering the male protagonist niche.