Grimlock18

Member
Dec 31, 2018
31
4
looks good so far, however when i go to sleep on the first day loading errors keep happening.
 

truesatan

Active Member
Jan 8, 2017
136
77
Next update
Changelog from 1.2 to 1.3 - Fixed game crash with status menu. - Text crawl now properly disappears - Suspenders news report now has extra reward. - Added small event to the balcony. - When fast traveling to the first floor, it moves Serena directly to her flat.

As usual, if you like it consider to support the developer on patreon (see first page)
 

Re-4Andrew

Well-Known Member
Aug 4, 2017
1,086
512
Why it this at version 1.3? Is this picking up from the 1st game! If its a new game I don't get the jump to 1.0, then again I really don't get how developers give out version numbers. I get 00.1 or 0.1 till it works up to 1.0.
 

bluedrakken

Member
Aug 6, 2016
43
24
i'm surprised dev didn't just use the old layout from 1 and added new char and more scene to already existing character. there's a lot of unfinished stuff in 1.
 

slitherhence

Active Member
Sep 24, 2017
125
105
Why it this at version 1.3? Is this picking up from the 1st game! If its a new game I don't get the jump to 1.0, then again I really don't get how developers give out version numbers. I get 00.1 or 0.1 till it works up to 1.0.
There's no hard and fast rules for how version numbers should be done. The most common standard today is Semvar (semantic versioning). With Semvar a 1.0.0 would, indeed, be a finished and thoroughly bug tested game.

In Semvar, version 1.0.0 and version 2.0.0 are practically different programs likely with significant differences in the UI, core feature set, and/or performance.

Meanwhile 1.0.0 and 1.1.0 are essentially the same program... but the 1.1.0 version is, in some way, incompatible with the 1.0.0 version. This is where things kinda fall apart with Semvar and games. Unless its an online game with a downloadable client... you aren't likely to have such an incompatibility. I suppose save files compatibility could be indicated this way, but devs around here tend to just assume saves are always incompatible between versions.

And 1.0.0 and 1.0.1 are typically very similar with only minor feature additions, bug fixes, and tweaks to existing features and are supposed to be entirely compatible with each other in every way.

Finally you have things like 1.0.1 and 1.0.1a... which is where a hotfix was released between planned releases. These are almost always small but critical (game breaking) bug fixes that can't wait till the next scheduled release date to be pushed to users. If the hotfix would break compatibility... it would result in a jump to 1.1.0 instead of 1.0.1a.

This scheme also ignores consecutive digit count. The next version after 1.1.9 (assuming no compatibility breakage) is 1.1.10... not 1.2.0.

But semvar isn't universally accepted and most major branded software products don't use it. For example Google Chrome, Mozilla Firefox, Microsoft Windows, and Adobe Photoshop all have their own version numbering schemes with little relationship between them. And, just a decade or two ago, version numbers for beta applications would have looked more like 1.0 beta1 and 1.0 beta2 (there was rarely more than one or two beta releases of a software). The only thing that really matters is that the developer understands his own versioning scheme and remains consistent in applying it.
 

Umaru-chan

Well-Known Member
Aug 12, 2016
405
453
Why it this at version 1.3? Is this picking up from the 1st game! If its a new game I don't get the jump to 1.0, then again I really don't get how developers give out version numbers. I get 00.1 or 0.1 till it works up to 1.0.
Yeah it's an 0.03 right now, 5-10 mins of gameplay tops.
 
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Re-4Andrew

Well-Known Member
Aug 4, 2017
1,086
512
But semvar isn't universally accepted
Hmm, I learn something new :D. Thank you, I'll keep the semvar system I mind. I think the commercial gaming industry still uses it. GTA San Andreas was at version 1.0 when it came out, since then they released bug fixes and the versions are in line with the semvar system. It seem programmers, developers use whatever they want to list the next version.

Most of the games I play Ren py, RPGM, ect seem to use 0.1, 00.1 until they work up too 1.0, anything beyond that is updates to cg's, UI, the game core...
 

slitherhence

Active Member
Sep 24, 2017
125
105
Hmm, I learn something new :D. Thank you, I'll keep the semvar system I mind. I think the commercial gaming industry still uses it. GTA San Andreas was at version 1.0 when it came out, since then they released bug fixes and the versions are in line with the semvar system. It seem programmers, developers use whatever they want to list the next version.

Most of the games I play Ren py, RPGM, ect seem to use 0.1, 00.1 until they work up too 1.0, anything beyond that is updates to cg's, UI, the game core...
That is the norm these days. And, once upon a time, it wasn't uncommon for devs to use inflated version numbers to make their software seem more mature than it is. But no one does that any more cause its too easy to google search the software and find the truth. One could accuse mozilla of unnecessarily inflating firefox's version numbers by increasing the major-number when nothing major had changed.

I don't think that's what the dev is trying to do here. I don't know the dev's reasoning. But I doubt the dev thinks anyone is going to believe this is a finished game.
 
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