- Aug 12, 2019
- 211
- 282
huh. does that still work if the necklace cutscenes fired off before you got sewer access, or is it missable?You have toYou don't have permission to view the spoiler content. Log in or register now.
huh. does that still work if the necklace cutscenes fired off before you got sewer access, or is it missable?You have toYou don't have permission to view the spoiler content. Log in or register now.
Thanks! I got all of those except the last step. i didnt realize you could buy that item. I thought maybe you need to have a specific amount of money but was too lazy too try. I think IO said something similar in the opening that the contract would end if the business is successful but didn't specify what that means.You have toYou don't have permission to view the spoiler content. Log in or register now.
Shoot i always tried it as the first action so i could "flirt" afterwards and recover the time lost. So i didnt realize it would also recover some bar time.Meaningful Conversation restores two turns worth of time on the clock, and doesn't cost any energy to use, with the drawback that it has zero effect if the customers are too horny (as in, if there's a little heart icon on the status screen). It lets you get significantly more out of each shift working the bar if you're not working topless, so long as you wait at least two turns before you use it and don't Flirt until after it's been done, but it ceases to have any value if you've already got your tits out. In the completed game this could be just for early in your progression, before Cat is trained enough that she always works topless instead of giving you the choice, or it could be the start of an alternate less-slutty progression path.
I think tapping on the wall requires a higher degree of training than masturbating in front of the hole does, as well as having masturbated there at least once. If you start visiting the hole in the wall regularly as soon as you can, you'll see that option greyed out for a long time, but if you only go there after you've pretty much maxxed out corruption (as far as the current build goes anyway) it might unlock on your second visit.
No idea what the dev is thinking with calling people "chuds".
Hard disagree with EVERYTHING you just said.The game needs an overhaul on the character designs to make them less cartoony, they make a poor first impression. The placeholder npc designs are even worse.
Pacing needs hastening, lots of redundant conversations at the start. The overall progression is off.
The serving drinks minigame needs to basically be made optional depending on events available and changed/removed entirely when you start showing skin stage. Its really stretching its welcome after a while.
Given how unused the rpgm engine is the game might as well be a renpy vn while being functionally the same.
No idea what the dev is thinking with calling people "chuds".
I dunno, the rpgm functions don't seem to be adding a lot; I got the impression that was just picked because it was the engine the creator was most accustomed to rather than because it was particularly suited to the game.Hard disagree with EVERYTHING you just said.
>I don't like the gameplay and it should be made optionalThe game needs an overhaul on the character designs to make them less cartoony, they make a poor first impression. The placeholder npc designs are even worse.
Pacing needs hastening, lots of redundant conversations at the start. The overall progression is off.
The serving drinks minigame needs to basically be made optional depending on events available and changed/removed entirely when you start showing skin stage. Its really stretching its welcome after a while.
Given how unused the rpgm engine is the game might as well be a renpy vn while being functionally the same.
No idea what the dev is thinking with calling people "chuds".
This is an impressive work of art. It must've taken days of retooling and detail work to compress that degree of shit taste into a single post less than 400 words.The game needs an overhaul on the character designs to make them less cartoony, they make a poor first impression. The placeholder npc designs are even worse.
Pacing needs hastening, lots of redundant conversations at the start. The overall progression is off.
The serving drinks minigame needs to basically be made optional depending on events available and changed/removed entirely when you start showing skin stage. Its really stretching its welcome after a while.
Given how unused the rpgm engine is the game might as well be a renpy vn while being functionally the same.
No idea what the dev is thinking with calling people "chuds".
We got another person HARD self inserting as the chuds and then getting mad.No idea what the dev is thinking with calling people "chuds".
I think of all the comments I should reply to this one is the most important. In my goal to reduce money I don't want to slow the game down. My issue was that high corruption play allowed for almost infinite money making the management part of the game moot. So now the gulf between low and high corruption earning is closer together. I don't want the game to ever be a grind or slog. My goal is to get it to the point where when played well and organically the corruption of Catherine comes at a good pace along with the upgrades to the bar. I don't want one or the other to be too front-loaded.the recent dev posts where their efforts seem to be around slowing the pace and making money harder to come by are not encouraging. i don't mind the bartending mini game because there's some sexiness there but the brewing management is irredeemably dull, gotta scrap that i think
the biggest problem with the game is that the numbers to trigger events are not visible to the player and force people to repeat things without knowing if it's having any effect
that and i think the art has gotten a bit worse, it's like right as she starts taking her clothes off, the art gets more simplistic and less sexy, exactly the opposite should happen
don't sweat it, i really enjoy the game and have been a patreon backer for months. i stand by what i said but don't let it bum you out, the game is good, i meant it in the spirit of constructive criticism.I think of all the comments I should reply to this one is the most important. In my goal to reduce money I don't want to slow the game down. My issue was that high corruption play allowed for almost infinite money making the management part of the game moot. So now the gulf between low and high corruption earning is closer together. I don't want the game to ever be a grind or slog. My goal is to get it to the point where when played well and organically the corruption of Catherine comes at a good pace along with the upgrades to the bar. I don't want one or the other to be too front-loaded.
As far as all the other stuff recent commentary I can't really speak toward. Not every game is for everyone and I don't intend to make a game for everyone (if I did I wouldn't keep bringing up cum and would be doing your usual kitchen sink approach).
For a lot of pacing I'm constantly working in the background to make it just right. I don't make everything obvious, but the gallery is there to help out. The Cheat Chicken will remain in the game to help people get the game to go at the pace they want while I tighten the bolts. As far as the bartending game my goal is right as the player is starting to get tired of it they will be able to upgrade to the waitress game and eventually whatever I intend to do with the lounge.
All that said, I don't mind people busting my ass over here. I try to absorb good criticism while not letting the bad get me down. But I like knowing what people don't enjoy even if it isn't always fun to hear.
Just want to say your approach to criticism is goated, keep up the good work!I think of all the comments I should reply to this one is the most important. In my goal to reduce money I don't want to slow the game down. My issue was that high corruption play allowed for almost infinite money making the management part of the game moot. So now the gulf between low and high corruption earning is closer together. I don't want the game to ever be a grind or slog. My goal is to get it to the point where when played well and organically the corruption of Catherine comes at a good pace along with the upgrades to the bar. I don't want one or the other to be too front-loaded.
As far as all the other stuff recent commentary I can't really speak toward. Not every game is for everyone and I don't intend to make a game for everyone (if I did I wouldn't keep bringing up cum and would be doing your usual kitchen sink approach).
For a lot of pacing I'm constantly working in the background to make it just right. I don't make everything obvious, but the gallery is there to help out. The Cheat Chicken will remain in the game to help people get the game to go at the pace they want while I tighten the bolts. As far as the bartending game my goal is right as the player is starting to get tired of it they will be able to upgrade to the waitress game and eventually whatever I intend to do with the lounge.
All that said, I don't mind people busting my ass over here. I try to absorb good criticism while not letting the bad get me down. But I like knowing what people don't enjoy even if it isn't always fun to hear.
His approach to criticism is better than most game developers these days even.Just want to say your approach to criticism is goated, keep up the good work!
To be fair, Juice, most people aren't here for management, but the sexy corruption.[snickersnack]
I'm glad you're taking well to good criticism, that is why I tried to be clear in my previous post. I love the game/idea so far, and definitely look forward to more, and think you're doing a great job. -- That being said, there is a lot of jank/time wasting stuff that could easily be replaced with something else or just removed.I think of all the comments I should reply to this one is the most important. In my goal to reduce money I don't want to slow the game down. My issue was that high corruption play allowed for almost infinite money making the management part of the game moot. So now the gulf between low and high corruption earning is closer together. I don't want the game to ever be a grind or slog. My goal is to get it to the point where when played well and organically the corruption of Catherine comes at a good pace along with the upgrades to the bar. I don't want one or the other to be too front-loaded.
As far as all the other stuff recent commentary I can't really speak toward. Not every game is for everyone and I don't intend to make a game for everyone (if I did I wouldn't keep bringing up cum and would be doing your usual kitchen sink approach).
For a lot of pacing I'm constantly working in the background to make it just right. I don't make everything obvious, but the gallery is there to help out. The Cheat Chicken will remain in the game to help people get the game to go at the pace they want while I tighten the bolts. As far as the bartending game my goal is right as the player is starting to get tired of it they will be able to upgrade to the waitress game and eventually whatever I intend to do with the lounge.
All that said, I don't mind people busting my ass over here. I try to absorb good criticism while not letting the bad get me down. But I like knowing what people don't enjoy even if it isn't always fun to hear.