DragaX

Member
Game Developer
Aug 6, 2018
187
369
So, just to get it right: Most of you didn't like the endings because they felt rushed? Is that all? Or are there any other reasons why you dislike them?

I feel like endings are always the hardest part to do in any media because people get expectations that the original author might have never had. So I want to know the reason why most of you dislike them so I can do it better in the future.
 

Kyaratheevil

Member
Sep 10, 2017
120
49
So, just to get it right: Most of you didn't like the endings because they felt rushed? Is that all? Or are there any other reasons why you dislike them?

I feel like endings are always the hardest part to do in any media because people get expectations that the original author might have never had. So I want to know the reason why most of you dislike them so I can do it better in the future.
to be honest for me i like them even if they are well worked on or not for an html based game the endings you have in this one is in my opinion good enough for what there is in the game
 

LazyDwarf

Newbie
Nov 4, 2017
65
130
I actually quite liked the ending i got, thematically (Jeff's slut). It hit all the buttons. It sucked a little that it was so short and post-ending content was scarce, but obviously any of that is just a bonus. Giving post-game content at all was quite generous, i'd say.
 

Solomon Grundy

Active Member
Nov 25, 2021
553
1,335
So, just to get it right: Most of you didn't like the endings because they felt rushed? Is that all? Or are there any other reasons why you dislike them?

I feel like endings are always the hardest part to do in any media because people get expectations that the original author might have never had. So I want to know the reason why most of you dislike them so I can do it better in the future.
Yes, feeling rushed would be my biggest criticism. As far as the endings I saw, the sort of epilogue style you chose and the details in them were perfectly fine. It just felt like the entire game was all build up, and then BAM it's over. Part of what leads to this feeling are the numerous violations of the principle. It's pretty clear in playing through it that you had much bigger plans early on, and a lot of things got dropped.

So my advice for future projects is, start small. Have a tight, cohesive narrative in mind when you begin rather than huge expansive one. As your story develops, let new ideas grow out of that process, but make sure everything you end up adding gets fully explored at some point. In terms of game design, don't add areas with little to nothing to do there just to make your world feel bigger. All it really does is make your world feel hollow and empty.

I sincerely hope this is useful, I'm not trying to denigrate your work or effort, I played it through to the end and there was quite a lot I enjoyed.
 

Synaxis

Member
Sep 29, 2017
487
425
So, just to get it right: Most of you didn't like the endings because they felt rushed? Is that all? Or are there any other reasons why you dislike them?

I feel like endings are always the hardest part to do in any media because people get expectations that the original author might have never had. So I want to know the reason why most of you dislike them so I can do it better in the future.
My biggest issue is that there is so much more that can be done. So many more transformations, jobs, events and characters that can be added. It's honestly a shame.
 

megaera

Member
Nov 12, 2016
332
290
So, just to get it right: Most of you didn't like the endings because they felt rushed? Is that all? Or are there any other reasons why you dislike them?

I feel like endings are always the hardest part to do in any media because people get expectations that the original author might have never had. So I want to know the reason why most of you dislike them so I can do it better in the future.

Taking a minute to answer here because i really liked this game and really wished the later part of it got more fleshed out. English is not my native language so sorry if i'm difficult to understand some times. I found out about this game i would say 1 or 2 updates before the end, so i can't comment on its progress (update rate, etc.). To tell you the truth when i discovered this game i said to myself "this is my type of game, i'm gonna check the update rate and i might sub to the patreon". Next update was the one announcing it was ending and since i'm not into RPGM games I decided not to sub to the dev's Patreon since it was a RPGM game they were developing at the time.

1) The beginning up to the birthday party is top tier in my opinion. Super fun and i was interested in exploring all the available paths. I have nothing to add to this to be honest. There's a great variety of paths and it was interesting to discover and play them. Vertically the game was fun (how the story developed up to the party) and horizontally the game was interesting (from the diner, gym, modelling, Hiro, for example).

2) From that point on the game closed out vertically (from the party, to the office, to the office grind, to the ending) with no horizontal addition (nothing more from the diner, the modelling, the gym) and excluded some part in the ending (for example no resolution of being the gym coach's slut and Jeff's slut). There's also a lock out that happens relatively quickly (Jeff's slut) that has no variation however you may play the last half of the game.

I'm not super into criticism about "the ending being rushed" for a couple of reasons, but the main one is if you check for a Htlm completed game with Incest, corruption and real porn on this website, you get 9 hits. NINE. If you add female protagonist, you have 1 hit. This game. If you remove the "complete" game, you get 26 games. So I'll take a game that finished earlier than what i wanted because it's literally the only one of its kind available on F95

BUT, i think where the game feels "empty" is the lack of horizontal development post party. For exemple: shift Hiro to a full female, bring him back as a man, Jeff and another dude fighting for control of the protagonist, more waitress/mom thingy shenanigan, Cook vs Jeff for the protagonist and Waitress, Bimbofy the waitress. There's a myriads of ideas that someone could have here. Another reason the ending might feel rushed is because of the traditional 3 acts scheme in story telling. If the party scene signify the end of a first act (which it does), there is only 1 other act afterwards.

TLDR: The vertical story endpoint makes sense, but horizontally the game feels empty after the party scene. Might seem short because it only has 2 acts instead of a traditional 3 act structure.
 
Last edited:

Eonor

Active Member
Sep 9, 2017
543
1,242
Made an Android port of Suddenly A Girl v1.0.

Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.

Link: -
 

Candy1970

Well-Known Member
Jan 14, 2018
1,226
1,296
So, just to get it right: Most of you didn't like the endings because they felt rushed? Is that all? Or are there any other reasons why you dislike them?

I feel like endings are always the hardest part to do in any media because people get expectations that the original author might have never had. So I want to know the reason why most of you dislike them so I can do it better in the future.
I thought the endings were fine maybe a little rushed, but all good things must end at some point and not everyone is going to be happy about a story ending to me this was a good game that I enjoyed playing at still one of the best games in this genre
 
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swallowing

Newbie
Feb 27, 2024
17
4
i enkoy this game as well and even thought this game has being cancelled, If anyone need to learn how to suck a cock, because as the game progresses you will need to suck a cock in order to get in modeling most. Like me for an example i have three jobs diner, office and modelling. i already bought all clothes and items that i need. So in order for us to suck cock early in the game, we need to suck the robber that tries to steal our money. So does anyone know how to do that? my e-mail is fcc_rafa700@hotmail.com or send me a message here.
 
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