- Apr 16, 2018
- 1,557
- 2,081
Just a few thoughts on making new game uploads less frustrating for folks here:
1. Include an estimate on how much gameplay, in terms of minutes/hours there is in the released version. Including how much NEW gameplay there is would be a big plus.
2. If you're the developer posting your game for feedback, including roughly how far along your overall game is, percentage wise or fractionally(e.g., 50% or "halfway done").
3. Include the dev/game's native language, so we can temper our expectations re initial dialogue/writing.
4. Generally, if the game is a linear story, a "linear" tag is likely appropriate. Similarly, if the game is open-ended, "sandbox" might be appropriate. Tags for "minigames", "grinding/upgrading" and "RPG" would be helpful too.
5. If you're a dev and have a general sense of the pace at which you are actually going to update your game, then post it(e.g., "updates twice a month", "updates once a month", "updates twice every 3 months", "updates every 2 months", or "infrequent updates")
1. Include an estimate on how much gameplay, in terms of minutes/hours there is in the released version. Including how much NEW gameplay there is would be a big plus.
2. If you're the developer posting your game for feedback, including roughly how far along your overall game is, percentage wise or fractionally(e.g., 50% or "halfway done").
3. Include the dev/game's native language, so we can temper our expectations re initial dialogue/writing.
4. Generally, if the game is a linear story, a "linear" tag is likely appropriate. Similarly, if the game is open-ended, "sandbox" might be appropriate. Tags for "minigames", "grinding/upgrading" and "RPG" would be helpful too.
5. If you're a dev and have a general sense of the pace at which you are actually going to update your game, then post it(e.g., "updates twice a month", "updates once a month", "updates twice every 3 months", "updates every 2 months", or "infrequent updates")