Others - Onhold - Suite 69 [v0.3.6] [Togepussi & glassBrain]

  1. 5.00 star(s)

    rossmckvay

    PROS: Be prepared to be surprised at how good the actual gameplay mechanics are in this game. I'm a big fan of bullet hells like Vampire survivors and this game measures up. The premise is you fight hoards of slimes/crabs and more to make money for your hotel, and buy gifts for the female residents. That aspect of the game is top tier. The different weapons and upgrades feel noticeably different from each other and they've managed to balance them really well too. I've played a few runs now and I never felt like I lost because RNG gave me "bad" weapons/items. It's a fun and rewarding twist on your usual inn keeper type games.

    CONS: I do have some negative feedback, but I know this game is early in development and by that metric it still deserves 5 stars. I know these sort of problems are to be expected and they didn't spoil the game at all. That being said:

    • It's possible to get an item which does no damage as your first pick up. So you kind of just have to sit there till your health runs out. It's easy to jump back in again so it's not a huge issue but it'd be great if you could set it up so a weapon always comes first, or items are greyed out.
    • I can't find the error log now, but the game did crash during one run and I'm not sure why. Only once though. Sorry I wish I could be more specific!
    • the menu's need back buttons or X's. Or if they are there I can't see them. I was pressing Escape and that worked but it also asked me if I wanted to close the game.
    • I have a couple of other thoughts about the romance side of the game but I'm guessing this will change a lot over the course of development. It's a little unclear if you're making progress right now. I noticed the heart meter but it would be cool if there was more signposting.

    Great work so far! looking forward to seeing more
  2. 5.00 star(s)

    Zombie117

    Game has great potential with some love from the player base, the devs are responsive and working hard.

    Gameplay is a vampire survivor type of combat system, with quite a few weapons and fin power ups.

    girls have cute personalities to them, with more coming and hopefully deeped connections.
  3. 3.00 star(s)

    MidnightKing

    Review for v0.3

    Edit: Seems like the very next update has already addressed a couple problems I had. Something to keep in mind is that the game is indeed being built upon. Felt a little disingenuous not to mention it.

    This game is a lewd Vampire Survivors combined with hotel management sim. Great in concept as I like both of those things, but at present I think the game feels a little too simple/barebones to really hold my interest beyond the initial novelty of it.

    The roguelike part of the game functions fine enough, but is lacking in depth. There's nothing like weapon evolutions or chests from elites, the maps are small, weapons stop leveling at 5, and the tankiness of enemies really slows down leveling at a point causing it to feel like a slog more than anything. I do like that the reward for beating a level is unlocking a new girl for the hotel, so the incentive is kinda there. But it feels like I'm just waiting out a 15 minute timer rather than being something I'm actively enjoying.

    The management part of the game is suffering from the same issue for me. You get some gold to buy a couple decorations, and the rest you use to buy gifts over and over to raise the affection of your tenants. The girls don't actually do anything besides sitting in their room. You use the talk option, give a gift if you have it, and repeat over and over and over until you manage have enough love points to trigger an event.

    The girls are definitely cute and the game has great art, but once again there just isn't much to them. They have a couple cute lines of dialogue when you talk to them, but you don't get more than that. The events/sex scenes are super quick with a simple animation loop and no dialogue. Looks nice because the art is great, but there just isn't anything to say besides that.

    Obviously pretty early, and it has potential. I can see this being great down the line should it be continue being built upon. However, if it stays as simple as it is, I'd be lying by saying you're missing out by not playing it. Has the base of a good game, but at present doesn't particularly do any aspect well enough for me to be invested in it.
  4. 5.00 star(s)

    Enderm1te

    A masterpiece i don't have too many words.

    i like the fun little minigame grind although if you could have it so that I start at a difficult wave based on the amount of upgrades I have it would help with the grind.
    Keep it up.
  5. 5.00 star(s)

    dasaniwaterbottle

    Fantastic art style, loveable and enduring characters.
    frequent updates all make this game a really easy 1-3 hours of gameplay, really looking forward to how the game turns out.
    Only critique is that this game doesn't have enough content, though the developers are updating the game frequently so this shouldn't be a big problem.
  6. 5.00 star(s)

    Nathous

    Devs : Excellent start, also keep your head cold, take your time to bring updates. I can already feel your implication.

    Players : Sure the game needs balances and tweaks but keep in mind this is a new project. For now on the gameplay is neat and art is pretty nice (I'll just make an effort on cum which looks like a bit cursed)

    Support if you like it !
  7. 5.00 star(s)

    dickchappy420

    v0.2
    Good start but has some very noticeable flaws.

    For one, the starting walk speed is HORRENDOUS and until you get a couple upgrades you feel like a snail.

    Combat starts out with everything being a bullet sponge and then very quickly turns into you immediately wiping every wave and trivializing it entirely with nonstop screen clearing bomb drops. By my third run I casually one shot nearly every later wave and killed the boss immediately on spawn.
    Power up drops were nerfed to disappear after a short period. I still think the bomb drops a bit too frequently at higher waves though since they have high enemy counts, I had waves where it dropped 3 times.

    You're also forced to wait several days for the shop to refresh to buy more gifts, why not just let me buy as many as I want? This is just a pointless time waste.

    Despite this it has a very nice aesthetic and good scenes and the groundwork is there for having a good game. Most my issues with it can be pretty easily resolved.

    Update: Dev seems to be very receptive to player feedback and most my issues have been addressed in the recent update, bumped score up to 5 stars.
  8. 5.00 star(s)

    THE BONE ZONE

    Game's great, as of writing this review (version v0.2)
    Artstyle is a big highlight, its consistent throughout the character busts, H-scenes, expressions are nice and the characters are super cute

    Writing's not too shabby, characters are alright but a bit stereotypical, but they arent annoying and I can get behind them (or in front). Plot is simple as can be and theres barely any of it right now, which I guess is normal for a porn game.

    Gamplay is nothing special, top down arena shooter with waves. As of right now the game isnt designed to go past the first boss and just spams more enemies, which leads to chaining powerups that wipe the whole map of enemies, so you can keep doing that infinitely and unlock everything pretty quickly. Theres currently no time system and days end whenever you sleep. So it becomes a loop of *wake up > check shop for gift resupply > talk to girls & give gifts > go to bed*. One of the characters mentions a garden so I do think theres stuff for you to do planned out, so this may become outdated.

    Game runs well and is surprisingly small filesize, most things on the technical front work well and theres no manual saving or loading multiple playthroughs as theres currently no branching paths that would require it.

    Overall, a very neat demo and shows the team can really make something really really nice. If they stick with it (and i've no indication that they wont) I've a feeling this game will become very popular as it gains more updates (preferably one that adds a gallery) with stuff to do, girls to do, and (objective opinion) more interaction and dialogue, cuz im a sucker for good stories
    I really like the game and the potential is there, I hope the devs go on to make infinite money and one day finish everything they wanna add.
  9. 5.00 star(s)

    Artix0

    A gorgeous game with cute characters and a fantastic artstyle! The gameplay loop is a quite addictive top-down slime shooter, but as Noseknows mentions the movement speed could do with a slight increase (maybe 25%?), and of course the enemies sped up accordingly, just so that moving around the manor isn't too slow.

    The dating aspect is a fun slow-burn with nicely drawn and animated H scenes which remain consistent with the art style of the character portraits, which is a huge plus. And it's all straight content with human MC and his harem of monster girls!! :love:

    The one biggest shame is that, for how amazing the H scenes are, there doesn't seem to be a way to ask the girls to replay them, nor is there a gallery anywhere. But it's a very early version so I assume this will be added soon!

    *P.S. Don't listen to Noseknows regarding the CD, it's important for the mouse girl (but I don't think they played enough of the game to unlock her :p)
  10. 2.00 star(s)

    Noseknows

    Decent game with cute art but its held back by the characters walking speed; it's painfully slow. Slower than syrup on a cold winters day. Slower than an old man who just had his hip replaced. While this can be upgrade through coins which you earn by killing slimes even at rank 3 (which is about 200ish coins) you aren't winning any races anytime soon. I can understand having a slow walking speed for the slime killing game but not in the hotel.

    As far as animations or sexual content I couldn't get past the slow gameplay to even even get that far. Really would like to view them but it shouldn't take an hour to see the most minimal content.

    Games not all bad. It's got cute art and you can click on Pip's boobs while you are shopping to watch them jiggle so that's fantastic.

    For the love of everything holy increase the walking speed while inside the hotel and get rid of the long ass hallway from the bed room to the elevator. It serves no purpose other than to slow the game down even further. Game could easily go from a 2 to a 4 with a few fixes.

    *Don't bother wasting money on the CD, fox girl doesn't like it.

    Update 1/11/24:
    From the change log it's clear that some changes have been made since my last play back in Nov. However despite the change log I'm still coming across the same issue as before. The walking speed in the hotel is still abysmal. I read in the change log that this was increased though it must have been by 1% because its still to slow. I'm not saying the player has to dash through the hallways as if on speed but a light jog wouldn't hurt.

    I am not a fan of the new mini-game. I am uncertain if game is bugged or this was a design choice but there is no manual attack for the mini-game, just idle attacks which trigger every few seconds. So the mini-game is mostly just walking around, grabbing items and waiting while monsters slowly approach. The mini-game is annoyingly slow, long, of little enjoyment and doesn't add much to the games experience that I would consider interesting or enthralling. It feels more like a time sink just to extend the length of the game. I spent nearly 30 mins being chased by monsters before my game crashed so as to what else has changed beyond the mini-game is beyond me as I'm not wasting more time playing another round. I honestly enjoyed the first version of the mini-game as at least I had some input other than run away.

    At this point the only thing this game does have going for it is lovely art; seriously that shit is fire. That is the only reason I am still holding out hope for Suite 69. Two things that could easily make this slog of a game enjoyable is increase the hotel walking speed and add an manual attack to the mini-game.

    *P.S: Thanks for removing the long ass hallway.
  11. 5.00 star(s)

    Akars-

    I really enjoy the art style, keep it up for real. Hope you make more versions of this and stay dedicated to this project man. I hope to see you far on your journey as the artwork is very different and eye-catching.