The Naughty Captain
Dec 06, 2024 07:32 pm
Public post
Dev Update #276
Posing.
It's slowly progressing. So far, no real issues. Some light artifacts and aberrations on a couple of previews but they are very limited and I hope they will disappear during the rendering, or at least be easy to post-process out. Aside from that, I didn't encounter any major difficulties so far. Some shots are very time-consuming, and some others are very easy to pose, just as expected. I only posed 30 shots, however, because I invested some dev time into something else...
Animation.
Ok, don't get your hopes too high. It's not done yet. Animations are a "feature" that is very often requested and it's probably also a major selling point for some players out there. So far, I managed to do without and focus on the stills, but I have to admit that there is value in animations and that Summer Scent is lacking in that department. So I'm looking into it, with the objective to add one, or two, maybe three animations to Day 6 part 6.
Nothing is certain. I'd rather release some good stills than a crappy animation, and if I can't produce anything decent enough, I will release without.
But I'm looking into it, and I have two options.
First, I can try animating with Daz. It's a tool I know and the one I use for the stills. Making decent animations with Daz will be pretty difficult because the tool itself is bad when it comes to animating, but they should have the same look and feel as the rest of the shots, and that is a major advantage.
Second, I can try working with Blender. I would have to learn that new tool, but it's immensely better than Daz when it comes to animations, and the time I would invest in learning and practicing it could be very useful later. The issue however is that I cannot guarantee that the result will look like my other renders and the result could be jarring. I give a lot of importance to coherence and consistency, so this is a huge issue for me. Some other creators are working like that and manage to produce some blender animations that mix very well among Iray renders. It is possible. But will I be able to do it myself?
I spent some time testing several things with Blender in mind. So far my results are laughable, but there is a lot of room for improvement. So there is hope.
I think I'll take one more week of reflection on that matter and then make a decision.
I would greatly appreciate some feedback on this. If you have any opinions or insight in that matter, I'd gladly hear it.
The quick sum up :
- Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
- Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
- 5010 words of new content so far.
- 149 shots are planned, 33 are posed.
- I'm currently posing scene 30.
You can follow my progress on this Trello board.
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Thank you for your support!
The Naughty Captain