Create and Fuck your AI Cum Slut –70% OFF
x
4.10 star(s) 152 Votes

Ottoeight

Forum Fanatic
Mar 13, 2021
5,857
10,652
812
So, there are like 10 paths or so, and every single in-game day takes about 4 updates per path, 3 more in-game days remaining, with 2 updates every year, that's like another 60 years. Anyway, i should mention that i'm bad at math.
We're on day 6 since 2021. Enough said.
 
  • Like
Reactions: Anteron

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png

The Naughty Captain
Feb 28, 2025 08:21 pm
Public post

Dev Update #288


ep6_sc19_305.jpg




Not much to say this week. Time flew so fast and days seemed so short... I couldn't find the time to do any of the stuff I had planned. I didn't rework animation #1, I didn't code Scene 30... I focused solely on posing Scene 31. I'm now at shot #75. I've reached the "difficult" part of the scene with the more complex poses and I expect some notable difficulties for the next 25 shots. This of course includes the animations I have planned.

I feel like having Cassie "tie back" her hair is the best decision I ever made. I wouldn't be able to pose the scene without that. I think she's going to wear her hair in an updo more often from now on.

I feel kind of stupid. I wanted to reach shot #100 before March but I kind of forgot that February only had 28 days...

Pc Chan spent some nights rendering. Shots #0 to #27 have been rendered. So far, the renders look good to me.

So... I'm making progress. And I hope that next week will be more productive.


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #1 is done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 321 words of new content so far.
  • 334 shots are planned, 224 are posed, 176 are rendered.
  • 2 animations have been posed. 120 / 120 frames rendered and post-processed.
  • I'm currently posing Scene 31.


You can follow my progress on this Trello board.

You can also add the game to your wishlist on Steam !



Thank you for your support!

The Naughty Captain
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png
The Naughty Captain
Mar 07, 2025 08:03 pm
Public post

Dev Update #289


ep2_sc1_105.jpg




Lots of work done this week.

I reworked the first animation of Scene 30.

It was long overdue. I postponed it until now because I thought it would be easy. I thought I could just correct the animation and rerender a couple of frames and that it would be enough. Of course, I was wrong. Not only I couldn't "correct" the animation, but I only made it worse. So after having wasted a few hours on this I decided to take some more drastic measures and reframed the animation to take the issue out of the image. I should have done that right from the start and it would have saved a lot of time. That means, however, that I had to rerender the whole loop instead of just a couple of frames. I did just that and rendered it day and night to finish it as quickly as possible. 60 hours of rendering later, the new loop is ready. It's not perfect, but it will work.

Scene 30 is almost fully coded.

It only misses the music and the achievement. All the images, dynamics, and loops are coded in and the scene is fully playable. I was afraid that the animations could be too jarring but it actually works fine. The only problem I have now is that I feel like it's not enough. So I'm considering going back and adding a couple more animations, the issue however is that the posing would be pretty complex. I'll wait until I'm done with scenes 31 and 32 before I make my decision about that.

As PC Chan has been rendering during the day for a part of the week, I couldn't spend as much time as I wanted on the posing. I coded scene 31 instead. The script is now logic ready but I won't send it to my proofreader just now. I often do some minor rewrites as I pose a scene. Either because I suddenly have a better idea or because my descriptions are inaccurate or impossible to pose. And if I rewrite anything, I'll obviously have to add these changes to the script before I send it for proofreading.

Speaking about rewriting.

I rewrote a few paragraphs of scene 31 and added a couple of shots to my storyboard to illustrate that new content. Nothing out of the ordinary, it's something I often do. I don't consider my script to really be final until the scene is fully posed.

I still managed to progress a bit on the posing.

Not as much as I wanted, though. Some of the shots I dealt with were pretty challenging. And there are still a few that will be very time-consuming. This includes some animations. I already posted one, the simplest one. Two remains.

The good news is that I'm 15 shots away from being done with the "difficult" poses. The rest of the scene should be much easier.

Steam.

The game has been available on Steam for two months now, and if the results aren't great, it still made some money. The first month was encouraging but the sales have since then crashed. That was probably to be expected.

I'm not sure what to do now. I'm considering going back to work full-time on Summer Scent for at least a couple of months. Or maybe should I save that money for when I'll have to upgrade my rendering station. The potential loss of my hardware and its upgrade is something I dread as I simply can't wing out 10k euros just like that.

By the way, if you have bought the game on Steam, please, consider writing a positive review. I have a feeling that would help a lot. Thank you!


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 374 words of new content so far.
  • 335 shots are planned, 251 are posed, 213 are rendered.
  • 3 animations have been posed. 120 / 180 frames rendered and post-processed.
  • I'm currently posing Scene 31.


You can follow my progress on this Trello board.

You can buy the game on Steam !



Thank you for your support!

The Naughty Captain
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png The Naughty Captain
Mar 14, 2025 07:57 pm
Public post

Dev Update #290


ep2_sc1_021.jpg




Painful and slow, that's how I would describe the past week. I didn't progress much in terms of shot posed despite working pretty much full-time on the game.

Animations.

I've posed two new loops for scene 31. I'm not quite satisfied with the results but I'm considering using them nonetheless. There are a couple of things I'm going to try in order to improve them, but the truth is that I've already invested so much time into these two loops that I feel like I'm wasting time.

I had an issue with the interpolation going haywire on one of my loops, leading to crazy and horrifying results. It took some time to understand what was going on and how to solve the problem. It was quite educative, however, and I do feel like I'm learning and progressing in the animation department. It has become quite obvious however that I'm spending most of my time struggling against the limitations of the software rather than my own skills.

Daz's animation tool is very bad. I knew that, but I had no idea how bad we were really talking about. The fact that you can't even really preview your animation is painful and counterproductive. If I want to preview a 2-second loop, I have to spend 3 hours rendering it at a quality so low that I can barely understand what is going on. Of course, I'm only rendering during downtimes, but it's still a humongous waste of time. I'll probably try Blender again after that update. Maybe I missed something.

Posing.

I didn't progress much as the poses I had to deal with were quite time-consuming to set up, but the good news is that I'm now done with the difficult shots. There might be a handful of more complex shots left, there and there, but the bulk of it is behind us and I should now progress faster.


Next week, I should be able to work full-time on the game again. Hopefully with greater results, this time. I still have a bit of work to do on the animations but most of my time should go into posing stills.


If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 374 words of new content so far.
  • 335 shots are planned, 266 are posed, 223 are rendered.
  • 5 animations have been posed. 180 / 330 frames rendered, 120 post-processed.
  • I'm currently posing Scene 31.


You can follow my progress on this Trello board.

You can buy the game on Steam !



Thank you for your support!

The Naughty Captain
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png The Naughty Captain
Mar 21, 2025 07:52 pm
Public post

Dev Update #291


ep6_sc28_069.jpg




Posing...

...Is still in progress. I'm at shot #155. I progressed swiftly at the start of the week, but slower in the last two days. I'm trying some more complex stuff than I planned. It's more difficult to pose but contact and interaction definitely show more intimacy between the characters and that scene needs it. I have to say I'm pretty happy with a few of these shots. The previews are pretty cute. I can't help but envy Jack.

I still have about 30 shots to pose. I should be able to finish it this week, and probably seriously get to writing scene 32.

I'm worrying a bit about the rendering.

Pc Chan has been rendering 10 hours per day, every day for several weeks now and I feel like I'm making very little progress on that front. Mainly because of the animations. They take ages to render.

I will have more time to render once I'm done with the posing but I'm not sure that a full week of rendering will be enough to do the job. I thought I could absorb the increase in rendering time easily but I might have underestimated it.

Maybe I'll have to tone down my expectations a bit. Lowering the image quality could improve the rendering times. Lowering the framerate too. My animations are currently in 30 fps, I can try going for 24 fps which is supposed to be the industry standard, as far as I know. I really don't want to hurt the image quality of the game so... that would be my preferred option. I need to test things. The issue is that testing takes a LOT of time.

If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!

The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 374 words of new content so far.
  • 335 shots are planned, 304 are posed, 238 are rendered.
  • 5 animations have been posed. 225 / 330 frames rendered, 120 post-processed.
  • I'm currently posing Scene 31.


You can follow my progress on this Trello board.

You can also buy Summer Scent on Steam !




Thank you for your support!

The Naughty Captain
 

rai1230

Member
Mar 14, 2021
369
354
154
hi to all
sorry if the question have asked and or answered before but can some tell me if there will be any progress with double femdom path where both the girlfriend and tht sister dominates and punish the MC for what he tried to do to his sister ?
 
  • Jizzed my pants
Reactions: Piratefishes

Piratefishes

Active Member
Jul 24, 2022
902
831
136
hi to all
sorry if the question have asked and or answered before but can some tell me if there will be any progress with double femdom path where both the girlfriend and tht sister dominates and punish the MC for what he tried to do to his sister ?
Continues with the next scenes.... so we have to wait for the update like the rest. :-|
 

Hint17

Newbie
May 11, 2022
27
38
136
I totally understand that you think he's a milker and all, but he updates us every week and let's us know exactly what he's working on, guess I don't quite agree with your definition of milker lol :LOL::LOL::LOL:
I think I have seen these very "updates" two years ago, one year ago, half year etc. At this point it just scam already.
 
  • Like
Reactions: Anteron

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,953
19,640
750
I think I have seen these very "updates" two years ago, one year ago, half year etc. At this point it just scam already.
Yep!
The first 2 years or so he updated the game every few months and I was his supporter. But...since 3-4 years the updates are slower and slower. Kind milker at its best!
 
Last edited:
  • Like
Reactions: Hint17

Anteron

Engaged Member
Jun 17, 2023
3,659
4,199
396
5 years+ of development is too long. That's why all the blueballing early, the pulling out bullshit, etc. It's like get on with it and get to the next one, but not with a rushed ending. It's just been dragged out now.
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png

The Naughty Captain
Mar 28, 2025 09:05 pm
Public post

Dev Update #292



ep6_sc1_dw_01.jpg




I'm finally done with posing scene 31. I still have a lot of shots and animation frames to render, about 130 images. That means about 130 hours of rendering, most likely a bit more. I will be rendering a lot more next week, as I'll be writing scene 32, which will allow me to render even during the day. I hope to catch up before I get to posing Scene 32.

Let's talk about that scene. Scene 32 is on the Weird Triangle path. It's not going to be as sexually intense as scenes 30 and 31 but it will have its own kind of intensity. That path will reveal a new facet of the characters and, amidst the ambient awkwardness, give the player deeper insight into the relationship between Eve and Cassie. Maybe things are not as simple as they seem.

What's next?

I took some time to plan the future releases. There is still a lot of content before the end of day 6, and a lot of sexy time too: As I mentioned, every remaining scene will contain some naughtyness.


  • v0.6.7 will be about Kelly's Love and the Moronic Hero paths with 3 scenes: 33, 34 and 35.
  • v0.6.8 will be about Eve's sub paths and Cassie's love path. It will include 5 scenes: 36, 37, 38, 39 and 40.
  • v0.6.9 will be about the Dom paths, Cassie's and the Dual Dom ones. Scene 41, 42 and 43.
  • V0.6.10, finally will contain the neutral path scene, scene 44. And yes, that one too will be an erotic scene.


Compared to v0.6.6, some of these scenes will be shorter, some others should be longer. The amount of content should be roughly the same from one update to another update. I already have extensive notes about the content I had planned for these scenes. Some of them have been on my mind for a while now and I can't wait to finally publish them.

If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and posed. Rendering is ongoing.
  • 12 080 words of new content so far.
  • 335 shots are planned, 335 are posed, 246 are rendered.
  • 5 animations have been posed. 293 / 330 frames rendered, 120 post-processed.
  • I'm currently writing Scene 32.


You can follow my progress on this Trello board.

You can also buy Summer Scent on Steam !



Thank you for your support!

The Naughty Captain
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png The Naughty Captain
Apr 04, 2025 07:31 pm
Public post

Dev Update #293


ep6_sc22_052.jpg




Scene 31.

Pc Chan has been rendering nonstop since my previous Dev Update, and it's still not finished. All the frames for the third animation and all the stills up to shot #157 have been rendered. Pc Chan is working on shot #158 as I write this report. There are about 30 images left, so about 45 hours of rendering. Anyway, I'm not worried. I have plenty of time to finish rendering, as I'm currently writing scene 32. The renders take a lot of time to complete, but I believe that the results are worth it. I honestly think that the images look good.

I finished coding the scene. It is now logic ready and it's already back from proofreading. I'll wait for the rendering and the post-processing to be complete before pushing the script to phase 2.

Scene 32.

I'm currently writing it. It's 3600 words long for now. I hope to keep the whole scene under 6000 words but Jack, Eve, and Cassie still have a lot of things to say and do. So far, I'm happy with the tone and the pace of the scene. I'm a bit concerned with its length but the scene calls for it.

It still needs some refinement but I think I can finish the writing next week.


If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and posed. Rendering is ongoing.
  • 15 181 words of new content so far.
  • 335 shots are planned, 335 are posed, 306 are rendered.
  • 5 animations have been posed. 330 / 330 frames rendered, 120 post-processed.
  • I'm currently writing Scene 32.


You can follow my progress on this Trello board.

You can also buy Summer Scent on Steam !




Thank you for your support!

The Naughty Captain
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,222
8,634
768
9cd7a429-7300-4c70-a797-ff9d31f4fbbd-120x120_0x20_347x347.png

The Naughty Captain
Apr 11, 2025 07:06 pm
Public post

Dev Update #294


ep6_sc23_016.jpg



I have spent the whole week working on the script for scene 32. I wrote a lot. Way too much. I wrote about 6500 words this week and it is way over what I aimed for this scene. The scene is now almost 10k words long, which is 4k words too many. I'll have to trim it down somehow. I always have trouble editing down my stuff as I'm reticent to cut content out. However, this isn't the first time I have to go down that road. I considered keeping it whole but that wouldn't be wise. I think it's better to remove some content and postpone it to a later scene. As said, I want to aim for 6kish words. Which would require about 200 shots to illustrate it properly.

So 40% of the scene has to go. That's a lot. Most of the scene is in between draft 1 and draft 2 state, which means I also still have some refinement and some rewriting to do. I do think, however, that I can get it done in a couple of days worth of work. With a bit of luck, I can get to cutting the scene by Wednesday and start posing by Thursday.

I also have some work to do on Scene 31, like post-processing and some more coding. I'll see what I do first once I'm fully done with the writing.

So... A lot of work ahead, but we are making some good progress.


If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and posed. Rendering is ongoing.
  • 21 501 words of new content so far.
  • 335 shots are planned, 335 are posed, 335 are rendered.
  • 5 animations have been posed. 330 / 330 frames rendered, 120 post-processed.
  • I'm currently writing Scene 32.


You can follow my progress on this Trello board.

You can also buy Summer Scent on Steam !




Thank you for your support!

The Naughty Captain
 
4.10 star(s) 152 Votes