1. Regarding gameplay and movement system:
The map is quite large, winding, and currently a bit difficult to navigate. The "run" feature feels sticky and isn’t really fast, making movement inefficient. While this might not be too noticeable now with only the Bakery route (which is close to home), it could become a real issue in future updates. I strongly suggest adding a teleport option for later routes. I don’t want to spend time manually walking all over the map.
If that’s not possible, please consider implementing a different movement system for future games — something like the interaction style seen in VN games such as "Eva’s Ecstasy". While it may look slightly outdated, it's actually very convenient for gameplay and player experience.
2. About H Scenes and the skip text feature:
There are several positive aspects — you’ve included a recollection room and regularly upload walkthroughs and latest save files on Patreon, which is really helpful. The art for H scenes is great — no need to complicate it with 3D or extra shading, as the current style is already very effective and efficient.
However, the skip text function feels sluggish — not as fast as I expected or compared to other games. Also, the scripts for H scenes are quite long (not necessarily a bad thing), but when trying to skip through, the game seems to pause every 3–4 lines for several seconds. Even with repeated skip attempts, some H scenes still take over 5 minutes to get through, which negatively affects the experience — especially when trying to FAP (not sure if it's just me, though).
Rate
I’d rate the game 4 stars — it could easily be 5 if the gameplay system felt more in sync with the overall experience. That said, the H scene art is truly impressive. I can clearly see the effort you've put into refining the visuals, crafting the story, writing the scripts, and developing the character corruption. Everything feels coherent and natural, without coming across as forced or awkward. It’s a solid game in many ways — just held back a bit by a gameplay structure that doesn’t quite complement its strengths.
To be honest, after playing for around 2–3 hours, I gave up and ended up using the latest save file just to access the recollection room. The gameplay experience was honestly exhausting — it felt more like a chore than something enjoyable. If other players don’t know about the latest save trick, or if they place more value on gameplay than story or art, I imagine they might rate the game as low as 2 or 3 stars purely because of the gameplay frustration.