Review of version 4.5 Beta.
I will start this review by saying right away that, as of this update, the game has no sexual content. The biggest mischief the characters can get up to is kissing, groping and grinding on one another. This is not a problem for me at all as I don't play these games for the sex, but I feel obligated to mention this for those of you who either focus on lewd content or require copious amounts of it in order to keep following the story. If you fall into one of those two categories, you should probably wait for a few more updates. If, on the other hand, you are primarily interested in romance, deep characterization and emotional payoff, Summer's Gone is as good as it gets.
The game makes it very clear from the very first render you see that its primary focus is worldbuilding and character development. And I'm very glad that it stays unapologetically true to that to the very end because these are things Summer's Gone does exceptionally well.
The game features a large cast of diverse characters and takes its time introducing us to them, slowly building them up as unique, fleshed out individuals with their own quirks and personalities, goals and ambitions, hopes and fears. Some of them may seem at first glance like a rehash of classic tropes, but as we get to know them on a deeper level, we uncover whole new layers of depth and nuance to them which calls into question or straight-up upends what we thought we knew about them, forcing us to reevaluate our perspective. This applies to Bella in particular, and, to a lesser degree, Nami. They are at this point the most developed of the love interests but that's not to say that the other girls are uninteresting. Most of them simply haven't had the screen time to be able to compete with the other two on an equal footing.
I can't talk about the characters and not mention the MC - not least because whether you're able to enjoy the game will largely depend on how you feel about him.
Summer's Gone's protagonist is not your typical AVN hunk - meaning a total personality and charisma vacuum who nonetheless attracts women like a cow pie attracts flies. He's a flawed, bitter and cynical guy, living in the shadow of a traumatic event from years ago. Stoic and seemingly emotionless, he's definitely not someone who would be winning over strangers at a party. When he's not sitting quietly with a surly expression on his face, he's snarky, occasionally insensitive and calculating, often thinking ahead and planning his moves with a singular goal in mind: how to manipulate others into doing something advantageous to him or that would give him leverage over them.
But he's not a bad guy - when he does the things above, it's often to protect those he cares about or with a bigger picture in mind. And when the consequences of his actions catch up with him, he doesn't try to weasel his way out but owns up to it and accepts the consequences. He's also aware how out of line he is at times and is actively trying to get better.
I personally find the MC very relatable and enjoyable to play as. His irreverent behavior at times reminded me of plaything through Mass Effect as a renegade Shephard, giving me some good chuckles, even if he's sometimes unneccessarily jerky to people who care about him - and whom he cares about as well.
Turning to the visual aspect of the characters, I gotta say that this game has some of the most stunning models I have seen. Beautiful faces, perfect figures, curves in all the right places, very impressive backsides... yep, there may be no sex here yet, but Summer's Gone is already a feast for the eyes. Fans of voluptuous blondes will be particularly pleased as many of the girls fall into this category.
Another strong point of the game is its outstanding production values. Stunning visuals, a varied and appropriate soundtrack selected to fit the mood of each scene (and there are some genuinely good songs there), competent shot framing and scene composition, excellent use of lighting, great attention to detail, like, for example, the vibrant, bustling backgrounds in the images, or how the characters regularly change their clothes, hairstyles etc. Those building blocks coalesce to form a world that really feels alive.
And last but not least, something that, as far as I can tell, really sets Summer's Gone apart from other games out there: the use of animated cutscenes during pivotal moments. Even the tracks that play during those are carefully chosen to fit that particular scene, and synchronized to completement what we see on the screen.
If I were to complain about anything, I'd mention two things.
The first one is the inconsistent, changing body proportions of some of the characters. Mila is the most obvious example of this, but she's not the only one: some of the other girls' busts got much bigger between some chapters, and it's quite jarring to me - especially since none of them really needed it. Mila looks great in Chapter 3 (and 2, which has yet to be remade), but her bust is over the top in 1 and 4/4.5.
Don't get me wrong, I love a nice pair of boobs as much as the next guy, but they need to look realistic. I hope this gets toned down, or at least is made fully consistent.
The second thing I'm going to talk about is not a problem per se at this point, but a potential issue further down the line: namely, the size of the cast. If I'm not mistaken, at this point there are no fewer than about a dozen main love interests planned for the game, with the possibility of more being added. It's good that the game has a large variety of love interests, but from a writing perspective, giving that many characters enough screen time, development and meaningful arcs is a tall order. And this does not even consider the side characters.
You can kind of see this happening already: for example, we can already get major breakthroughs in the MC's relationship with Nami or Bella, but I still couldn't tell you much about Sasha or Sonya (both of whom are listed as main LIs). And while you can have Nami and Bella (or whoever else you're interested in) take a back seat for a while, that means breaking the momentum of their paths and forcing the players into long scenes and interactions with characters they may not be interested in pursuing. Unless there are strong story-related reasons for this, it could become a problem.
Time will tell how this pans out. Ultimately, I'm not rating the game based on how it may go in the future, but as it is now. And what it is is a compelling, touching and entertaining piece of digital art with a lot of thought and love put into it. One that I thoroughly recommend to those looking for romance-focused VNs, and one that I will be eagerly following and supporting myself.
Edited to specify the review was for the 4.5 Beta version.
I will start this review by saying right away that, as of this update, the game has no sexual content. The biggest mischief the characters can get up to is kissing, groping and grinding on one another. This is not a problem for me at all as I don't play these games for the sex, but I feel obligated to mention this for those of you who either focus on lewd content or require copious amounts of it in order to keep following the story. If you fall into one of those two categories, you should probably wait for a few more updates. If, on the other hand, you are primarily interested in romance, deep characterization and emotional payoff, Summer's Gone is as good as it gets.
The game makes it very clear from the very first render you see that its primary focus is worldbuilding and character development. And I'm very glad that it stays unapologetically true to that to the very end because these are things Summer's Gone does exceptionally well.
The game features a large cast of diverse characters and takes its time introducing us to them, slowly building them up as unique, fleshed out individuals with their own quirks and personalities, goals and ambitions, hopes and fears. Some of them may seem at first glance like a rehash of classic tropes, but as we get to know them on a deeper level, we uncover whole new layers of depth and nuance to them which calls into question or straight-up upends what we thought we knew about them, forcing us to reevaluate our perspective. This applies to Bella in particular, and, to a lesser degree, Nami. They are at this point the most developed of the love interests but that's not to say that the other girls are uninteresting. Most of them simply haven't had the screen time to be able to compete with the other two on an equal footing.
I can't talk about the characters and not mention the MC - not least because whether you're able to enjoy the game will largely depend on how you feel about him.
Summer's Gone's protagonist is not your typical AVN hunk - meaning a total personality and charisma vacuum who nonetheless attracts women like a cow pie attracts flies. He's a flawed, bitter and cynical guy, living in the shadow of a traumatic event from years ago. Stoic and seemingly emotionless, he's definitely not someone who would be winning over strangers at a party. When he's not sitting quietly with a surly expression on his face, he's snarky, occasionally insensitive and calculating, often thinking ahead and planning his moves with a singular goal in mind: how to manipulate others into doing something advantageous to him or that would give him leverage over them.
But he's not a bad guy - when he does the things above, it's often to protect those he cares about or with a bigger picture in mind. And when the consequences of his actions catch up with him, he doesn't try to weasel his way out but owns up to it and accepts the consequences. He's also aware how out of line he is at times and is actively trying to get better.
I personally find the MC very relatable and enjoyable to play as. His irreverent behavior at times reminded me of plaything through Mass Effect as a renegade Shephard, giving me some good chuckles, even if he's sometimes unneccessarily jerky to people who care about him - and whom he cares about as well.
Turning to the visual aspect of the characters, I gotta say that this game has some of the most stunning models I have seen. Beautiful faces, perfect figures, curves in all the right places, very impressive backsides... yep, there may be no sex here yet, but Summer's Gone is already a feast for the eyes. Fans of voluptuous blondes will be particularly pleased as many of the girls fall into this category.
Another strong point of the game is its outstanding production values. Stunning visuals, a varied and appropriate soundtrack selected to fit the mood of each scene (and there are some genuinely good songs there), competent shot framing and scene composition, excellent use of lighting, great attention to detail, like, for example, the vibrant, bustling backgrounds in the images, or how the characters regularly change their clothes, hairstyles etc. Those building blocks coalesce to form a world that really feels alive.
And last but not least, something that, as far as I can tell, really sets Summer's Gone apart from other games out there: the use of animated cutscenes during pivotal moments. Even the tracks that play during those are carefully chosen to fit that particular scene, and synchronized to completement what we see on the screen.
If I were to complain about anything, I'd mention two things.
The first one is the inconsistent, changing body proportions of some of the characters. Mila is the most obvious example of this, but she's not the only one: some of the other girls' busts got much bigger between some chapters, and it's quite jarring to me - especially since none of them really needed it. Mila looks great in Chapter 3 (and 2, which has yet to be remade), but her bust is over the top in 1 and 4/4.5.
Don't get me wrong, I love a nice pair of boobs as much as the next guy, but they need to look realistic. I hope this gets toned down, or at least is made fully consistent.
The second thing I'm going to talk about is not a problem per se at this point, but a potential issue further down the line: namely, the size of the cast. If I'm not mistaken, at this point there are no fewer than about a dozen main love interests planned for the game, with the possibility of more being added. It's good that the game has a large variety of love interests, but from a writing perspective, giving that many characters enough screen time, development and meaningful arcs is a tall order. And this does not even consider the side characters.
You can kind of see this happening already: for example, we can already get major breakthroughs in the MC's relationship with Nami or Bella, but I still couldn't tell you much about Sasha or Sonya (both of whom are listed as main LIs). And while you can have Nami and Bella (or whoever else you're interested in) take a back seat for a while, that means breaking the momentum of their paths and forcing the players into long scenes and interactions with characters they may not be interested in pursuing. Unless there are strong story-related reasons for this, it could become a problem.
Time will tell how this pans out. Ultimately, I'm not rating the game based on how it may go in the future, but as it is now. And what it is is a compelling, touching and entertaining piece of digital art with a lot of thought and love put into it. One that I thoroughly recommend to those looking for romance-focused VNs, and one that I will be eagerly following and supporting myself.
Edited to specify the review was for the 4.5 Beta version.