LubricatedKitty
Member
- Mar 28, 2018
- 188
- 673
Thanks to you guys I have a pretty good idea on what types of body types I should add. I'm not exactly sure how I'm gonna tackle chubbier variants but it shouldn't be too hard. I do have a pretty okay idea on how I'm gonna handle athletic variants though.Yeah, I get it, you don't have to excuse yourself. Even the character viewers I consider decent (Influencing, BDCC and good ol' FC) are limited or fail in some way or another. FC and BDCC achieve their appeal by going for a more "abstract" look and letting you imagine the details, rather than having many options. And Influencing, while detailed and quite close to fully-featured, is just plain ugly.
I must come clean about something, though. While I mentioned "body variety" (and it would be nice to have chubbier and athletic variants), I was mostly bothered by the the same-size boob implants. Just that. I can live with a single bodytype, but I still want my flat boards and smallish girls, dang it! (and bulges, please give bulge outlines to dick-having characters...)
There's gonna be absolutely no hardcore fetishes in the main story. It's gonna be as vanilla as it gets. And all the other fetishes will mainly be a mod/sandbox thing when they come around. Stuff like animal stuff, incense, ntr, raceplay, etc. will be implemented by "another modder" looking for a game (this game) to add that stuff to. So none of those things will even be in the base game, probably. And if they are they will be toggleable.I see, the standard stuff. Hoping you'd let us completely toggle off the usual crap (cuckshit, bestiality, raceplay...), but no comments otherwise.
In the vanilla game there will also be no types of betrayal/soft ntr as I call it, where a love interest hangs out with or checks out other guys and such. I do love sluts (not cait type sluts like in COC2, but Zheniya from Tits or slut harpy queen from Lilith's Throne type sluts), but I understand some guys like all their girls untouched, so there will be options in the settings to toggle off sluts.
I'm using a paperdoll/image layering system, but I get the cross origin (cors) error when I try to change the color of hair or something. Otherwise I don't really get any errors like that. The game is mostly good I'd say.Huh? I'm confused. Loading multiple images and layering them with css/js shouldn't incur any extra limitations over loading a single one. But whatever, don't fuss over it. Reworking your character viewer into a proper paperdoll system, while maybe worthwhile in in the long term, would be too much of a derail to your progress and delay your first release, so it's understandably not an attractive idea.
Yeah I was kinda leaning into that too. I looked at images of femboys on R34 earlier and they basically looked like flat chested girls with dicks lol. But it gave me the great idea to add male hairstyles to females for tomboy girls.No, a better option would be... This, please. I was just about to suggest the same. If you do improve the female character model to support flat chests and dicks, then femboys should totally just reuse that instead of the male one.
Thanks!Anyways, wish you luck with the project.
We'll see how it goes~
The game is designed to be hypermoddable from the ground up. I'm using KittyPatcher as the mod loader that I made for COC2 and COT because it's somewhat easy to use and works well for modding html games.Do you plan to put the game source on Git or something, and/or make it easily moddable?
There are world gen tools baked in so you can generate worlds in one click as well as editing them as you see fit.
There will be random event creation tools so you can create your own random events in game.
There will also be easy to use tools to create your own character, assign dynamic dialogue to them, place them in the world, assign sex images to them, and share them with others without leaving the game. As you saw in previous screenshots, characters have outfits and forms so they should be pretty fun to play with.
All characters in the games are designed to be fully playable, which eliminates the need for saves. If you want to make a new character, you can just make a new character and have your previous character out in the world living his/her own life, fully interactable and able to recruit/romance/whatever. If you want to be the King, just take swap characters with the King, or Princess, General, Ceo, etc.
Story (linear quest) creation tools will be available in game with an automatic .mod file generator.
And there will be a unified in game mod menu for modders.
Modders can make money off of the mods they make but all mods and mod updates or any kind of addon release must be made to be free after 15 days.