I found it hard to find a review of this game which is of 4 stars or lower, so I think I need to give it some necessary criticism. This review contains minor spoilers, however, after reading it all, I doubt you'll want to play this game.
This is a visual novel. I did not expect much, but the premise was incredible, albeit cheesy. Unfortunately, after pulling around 2 all-nighters playing it, the veil of novelty started to come off. It becomes apparent over time that the developer has no talent for writing whatsoever, turning a promising story into biohazard garbage. And since sex scenes are hard to come by because this game is carried by the story, when the story falls apart, what is the point of playing it?
Let's talk about the game's structure - It's a linear visual novel. There are no branching paths. It's as linear as you can get. It has a ton of logical fallacies. Our character can turn into an ant but needs to turn into a human to sneak into the enemy's lair. In some places can be recorded by cameras and blackmailed, in others not. Surrounded? Don't worry, the main character will just pop out his ultra instinct and kill everyone. The author writes up whatever's handy for him to work with and it's obvious, since he breaks many rules he made up himself. I'm also astounded how it has NOT EVEN ONCE been brought up that the transformations follow no rule of conservation of mass. Not even mentioned. Once.
It has choices you can make every day, but they boil down to progressing a character's storyline. It doesn't matter when you start the storyline. For example, a character can have low grades, but after a month of in-game time, when you tackle the main story, you progress to that point in the character's storyline, you'll be still greeted with the character having a talk with their teacher about their bad performance. This is nonsense.
The main story is linear too, not giving the player any autonomy. Most of the time the player has multiple choices, most of them causing a bad end and a game over. It's an illusion of choice, you think to yourself "I'll come back to this part when I replay the game and make a different choice!". Well, it doesn't matter, because if you do, you'll lose. At that point, even making the bad endings "what if" scenarios doesn't add any much because your death is quick and brutal.
Fighting others, combat, relies on those choices. You are forced to choose, and if you choose wrong, you'll meet a dead end. There is no variety to combat. The worst part is that the choices are horribly described, the author almost taunting you with "go on, gamble". The choice descriptions often do not match the actual outcome (and the player's intention). In some cases both choices seem reasonable, but only one actually works out. The other leads you into certain death you could not have predicted. It's like asking the player "should you jump off a cliff or off a bridge"? And if the player chooses a cliff he dies, because the bridge is built over a river. Even though the cliff could also be placed over a river. That sums it up pretty well.
The story is told both ways, sometimes through our character, sometimes through an omnipresent perspective. This means that we control our character and immerse ourselves into them, however, we still know things he doesn't. This is very frustrating to say at least, and sometimes ass pulls happen where the main character by perfect chance, at the right time, uncovers the valuable information we have already learned as players. The omnipresent perspective is often used to create new threads for the story and build up "arcs" like in fucking one piece to lengthen the story even more and bring forth new villains.
The characters - They are abysmal. The trio of Liz, Amber and Derryl (who has a brother named Darryl) are the worst "characters" I have ever seen. They are the most uninteresting bunch from the entire game, and the author constantly forces you into interacting with them. Liz and Amber are ordinary girls who smoke weed and relax (they don't smoke weed but they act like it) while Derryl is an... ahem... black person who is your roommate. While interactions with Liz and Amber can be avoided, although barely because you're still forced into their storyline, you have to interact with Derryl daily, and you cannot kill him in the future, at least when he gets annoying enough. Despite being black he is apparently a genius with a brilliant mind and your best friend (although not to me). His entire personality is being horny like a rabbit, I wish I could kill him so he disappears from the game but the author decided to make him a key part of the story without making him any less annoying. All other characters range from passable to okay, but the trinity I have described is unavoidable and not interesting. While others have connections to the mafia, are great fighters and so on, those are just average.
The main character - The Great. Self. Insert. He has long, black hair that covers his eyes like a hentai protagonist, is built like a greek god, every girl falls for him (because girls like strong guys). He does not change throughout the game, there is no development. He remains the same stupid teenager. Possibly at the end of the game when he is asked to kill God himself, he just replies "Uhuh, sure", because that's what he says upon agreeing. Yes, he expresses emotions. But after killing countless people, experiencing gut-wrenching brutality and being betrayed, nothing changed inside him. He remains the same reliable guy who impresses every girl he meets. Because he's both a blank slate we are supposed to project ourselves into and an actual character, which is a contradiction and a failure on the writer's end.
Combat with our character sucks. We are never dominating anyone while being dominated ourselves. Even after being given the ability to train ourselves, it is merely a skill check, not an improvement in combat prowess. We still get thrown around like ragdolls after ascending into a state of extreme power. We are always the underdogs. This makes no fight satisfying, no effort ever pays off, it's just a fight for survival. So even though our character can beat any guy he wants and have sex with any woman he wants, we still struggle with battling others. The writer cannot decide if this game is a power fantasy or a hobo simulator. He probably aims for something in between, but instead of making chocolate cake, instead throws both feces and golden glitter into a mixer, hoping that mashing two extremes against each other will work out.
The combat deviates quickly from the estabilished premise of bodily modifications like in Prototype into a more power rangers style with bright pink lasers and energy orbs flying around. It just feels childish and silly.
There are in fact many other problems I have not mentioned, but I will not bother anymore, because I am done with this novel. You can play it yourself, you can play it for free, but money cannot buy time, and it takes a long ass time to get anywhere in this game. Save yourself and play something else instead. If you're imagining this game, you're imagining it wrong. It's a disaster.
Obviously, there is a person who disagrees with me, and someone I may have triggered. I will probably get nailed with "Play some more, it gets good 30 hours in!" and "It's a visual novel, it has the right to be shit!", well, to that I respond - get some fucking taste!!!