I've been following this game since the first few releases. Back then it was an oddball because the MC could only have sex only with his female form, the action (as in fighting) was minimal and the most involved scene was a deadend.
What kept me though was the style, atmosphere and the writing.
Everything is so consistent that anything written can stay relevant throughout the game and provide exposition. There is a reason things happen which is a great thing because you know that the dev has a plan and eventually the game will give you all the good things.
The style and atmosphere also helped in that regard, because early on when the game was barebones, the reader couldn't possibly know how kinky this game will turn out to be, or if it's going to worth the time, but by observing the behavior of the characters and the overarching theme of edginess and "shades of grey over black and white", you can get a sense for what's coming.
Fast forward a few months and this has become not just my favorite smut game, but the consistency I've talked about earlier has turned it's universe into something worth talking about, theorizing, trying to decipher what's going on from the crumbs of exposition that the dev masterfully releases over time.
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The characters:
While it's fair to say that the majority of the characters share some edginess and apathy, they still manage to be unique and distinctively human, despite many of them not actually being human.
WW doesn't expose the characters directly to you. He allows you to observe them and get a first impression before meeting them. This is refreshing because he can keep the conversation light and to the point, without having to use the initial dialogue to completely bloat the conversation with introductions and exposition like a lot of games do.
There is also a lot of subversion of tropes.
There is a huge cast and due to the general theme of edginess, a lot of the characters are really extreme, which creates a "love them or hate them" situation. In fact, if you take a look in the thread discussion, you will see that people have vastly different opinions about them. There is something for everyone there and the way you think about the MC can easily influence who is good for you and who is not.
The MC is easygoing, seemingly of average intelligence with strokes of genius. He isn't necessarily a good guy although you can play him as one, and in his past he has been both bullied and the bully (although the later is limited to mostly cheapshotting).
His power allows for great flexibility so the way he progresses can be wild and thought provoking but he also has a lot of limitations which actually make the result far more realistic than what I expected.
The game itself is pretty linear but there is some choice for minor events, like for example you can choose if you want to be a hero or not which will end up affecting the expectations of the public and a few scenes, you can permanently kill some characters.
Additionally a lot of dialogue has multiple choices that while they don't do too much, they allow the players to express themselves more accurately. I'm generally happy with these choices because there usually exists an option that I was thinking about in some shape or form.
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The universe:
I don't want to get too in depth here because I want you to experience this yourself, but what I can say is that there are A LOT of things going on, and they are extremely consistent, which is beyond amazing for a project made by a single person.
Every night you can choose to watch TV, and it's a huge lore dump about the state of society and it's history, all narrated in a propagandistic style that let's the player know right of the bat that this version is what the people think that happened, but the reality is vastly different. Eventually you learn more about history, but this is literally NOTHING compared to the lore about the monsters and the supernatural stuff.
The amount of care that it takes to cultivate such extensive and consistent lore is impressive, it shows, and in my opinion it's what makes it compete for the top spot.
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The art:
It has an overly stylistic approach, but the art itself, especially earlier in the game, is inconsistent and at times ugly. However there has been a serious upgrade in visuals in the last few releases, and the makeover of one of the main characters was amazing.
Overall I wouldn't rate the art very high, but it's improving, and if the dev manages to remake the earlier scenes with the new approach, I think it will look spectacular.
I will say however that the visuals work for me and don't really diminish the experience.
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The sex:
There are a lot of fetishes here which get amplified by the uniqueness of the characters in the cast. Like the art, it's easy to observe the improvements over time. The earlier scenes exist mostly as qualifications for a "porn game", even if the circumstances that lead to them are consistent and mostly natural, but the longer the game goes, the better they get.
The most important part for me is that the game gives you a reason for the sex scene, which makes it very satisfying. For example I like situations where tables are turned, and
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Considering that this game isn't half done yet, I expect great many things and I trust that the dev will deliver. I wasn't planning on doing reviews, but I think this game is absolutely worth it and it's underrated even if it's in the top 15.
Keep up the good work WW.