First game to ever make me write a review.
It is an exceptionally well-written hero's journey, where the progress of getting to know the protagonist's powers and abilities, slowly working with what you have and improving what you got, is the absolute marvel of the story.
Characters are written above average as well, if heavily reliant on tropes and not always consistent, but I appreciate the large cast of characters with all of them having their own identity, regardless of how well they work in a vacuum. They all greatly assist in creating an intriguing and compelling story to follow through.
The trope is, essentially, watching the MC struggle to fit into a regular world with irregular abilities and observing how the world slowly turns and twists around, becoming more and more supernatural and the problems the main character(s) face becoming less and less mundane. It's excellently done. I was particularly surprised by how creative he author(s?) managed to implement the idea of shape-shifting and memory reading as a primary power, creating various intelligent obstacles and rules around the powers to make them feel very "realistic" in a way. It's competent world-building. Stuff taken directly from the Alex-Mercer playbook of Prototype, but tagged along to logical and compelling internal and external mono/dialogue and, as with my beloved mantis-claw, entirely different and original ideas. Very very well played.
The narration follows a not strictly linear path with relatively frequently inerweaving perspectives of different characters, sometimes even antagonists, and occasionally even jumping through different points in time. It's done very competenly. The absolutely peak of this style is in the battle between MC and Daryl, after the confrontation with Jake – this was the point where I caught myself smiling at the game and really really appreciating it for what it was, even though I got hooked much earlier, especially by it's rock-solid world building.
All of this is naturally complimenting the writing thus far, and I'd say that's the game's forté. I consider it en par with Monster Girl Dreams, in essentially the same way: very good world building, interesting characters with increasing depth along the journey and the right combination of intelligence and suspense of disbelief.
The pornography is overly relying on ridiculously large breasts and, at the beginning, amateurishly drawn art, although I can't deny it has charm reminiscent of Adventure High (by HypnoCharger) in it's earlier stages. The later parts are obviously done with AI-assistence; sometimes it works, sometimes it doesn't, especially when it comes to backgrounds, as it can be quite intrusive sometimes.
The erotica is very secondary in nature, and I'm sure the appeal in size and dimensions comes around more to compliment this secondary nature rather than challenge it; it strangely helps in taking the game not too seriously and enjoying it fwiw.
It is an exceptionally well-written hero's journey, where the progress of getting to know the protagonist's powers and abilities, slowly working with what you have and improving what you got, is the absolute marvel of the story.
Characters are written above average as well, if heavily reliant on tropes and not always consistent, but I appreciate the large cast of characters with all of them having their own identity, regardless of how well they work in a vacuum. They all greatly assist in creating an intriguing and compelling story to follow through.
The trope is, essentially, watching the MC struggle to fit into a regular world with irregular abilities and observing how the world slowly turns and twists around, becoming more and more supernatural and the problems the main character(s) face becoming less and less mundane. It's excellently done. I was particularly surprised by how creative he author(s?) managed to implement the idea of shape-shifting and memory reading as a primary power, creating various intelligent obstacles and rules around the powers to make them feel very "realistic" in a way. It's competent world-building. Stuff taken directly from the Alex-Mercer playbook of Prototype, but tagged along to logical and compelling internal and external mono/dialogue and, as with my beloved mantis-claw, entirely different and original ideas. Very very well played.
The narration follows a not strictly linear path with relatively frequently inerweaving perspectives of different characters, sometimes even antagonists, and occasionally even jumping through different points in time. It's done very competenly. The absolutely peak of this style is in the battle between MC and Daryl, after the confrontation with Jake – this was the point where I caught myself smiling at the game and really really appreciating it for what it was, even though I got hooked much earlier, especially by it's rock-solid world building.
All of this is naturally complimenting the writing thus far, and I'd say that's the game's forté. I consider it en par with Monster Girl Dreams, in essentially the same way: very good world building, interesting characters with increasing depth along the journey and the right combination of intelligence and suspense of disbelief.
The pornography is overly relying on ridiculously large breasts and, at the beginning, amateurishly drawn art, although I can't deny it has charm reminiscent of Adventure High (by HypnoCharger) in it's earlier stages. The later parts are obviously done with AI-assistence; sometimes it works, sometimes it doesn't, especially when it comes to backgrounds, as it can be quite intrusive sometimes.
The erotica is very secondary in nature, and I'm sure the appeal in size and dimensions comes around more to compliment this secondary nature rather than challenge it; it strangely helps in taking the game not too seriously and enjoying it fwiw.