Supermodel 1.0.0
At it's core, this seems to be a story about superheros that have very human problems/weaknesses (and I assume eventually helping them overcome them) which, while not exactly breaking new ground, is usually a template I like when executed well. After the playing through the introductory 1.0.0 release I've got very mixed feelings on the game. The (fully optional) collectable card game aspect I found to be well polished, fun, and addictive. Everything else just was just disappointing. The renders look dated, the characters are mostly uninteresting, and the writing/story has a laundry list of issues that made most chapters a painful slog to get through. This is a story that really wants you to think about it but simultaneously requires that you turn your brain off to have any chance of suspending your disbelief due to the way things are written. I really hope this is just a case of a poorly realized and overdone introduction because the ideas and the card game both have tremendous potential. I'll likely check it out again once the story is further along to see if it improves but for now this is a great card game attached to poor VN which I can't give a rating of higher than average overall. Do check it out for yourselves though (especially if you've ever played a CCG or think you might enjoy the card game aspect of it) as I think the writing style and story will still appeal to certain people and the author isn't someone lacking in skill or innovative ideas.
More detailed breakdown (includes some spoilers):
At it's core, this seems to be a story about superheros that have very human problems/weaknesses (and I assume eventually helping them overcome them) which, while not exactly breaking new ground, is usually a template I like when executed well. After the playing through the introductory 1.0.0 release I've got very mixed feelings on the game. The (fully optional) collectable card game aspect I found to be well polished, fun, and addictive. Everything else just was just disappointing. The renders look dated, the characters are mostly uninteresting, and the writing/story has a laundry list of issues that made most chapters a painful slog to get through. This is a story that really wants you to think about it but simultaneously requires that you turn your brain off to have any chance of suspending your disbelief due to the way things are written. I really hope this is just a case of a poorly realized and overdone introduction because the ideas and the card game both have tremendous potential. I'll likely check it out again once the story is further along to see if it improves but for now this is a great card game attached to poor VN which I can't give a rating of higher than average overall. Do check it out for yourselves though (especially if you've ever played a CCG or think you might enjoy the card game aspect of it) as I think the writing style and story will still appeal to certain people and the author isn't someone lacking in skill or innovative ideas.
More detailed breakdown (includes some spoilers):
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