- Jul 27, 2017
- 230
- 866
2018-10-11: Updated to 0.29.00
Quite a few changes in this one. Looking forward to trying out Terri.
The author is removing the scene replays. There's already a link to the SFC Replay Mod in the code.
I switched computers and can't get my test-saves to work, so I haven't tested extensively, but I did double-check the code changes, so it should be fine.
2018-09-09: Updated to 0.28.05
I chose to wait for a few hotfixes, this version apparently had a lot of bugs. Was left with 3 duplicate call-labels in the kitchen. And the cache-directory was included in the scripts.rpa file, which was a bit odd.
Compressed with increased compatibility with the SFC mod.
Just in case you didn't know yet, it has been possible to increase/decrease the Physical/Social/Mental stats by clicking on them in your profile screen. These affect the Natural value. It saves you from doing an insane amount of trips to the Initiative to train them. The game sets a maximum of 5, so that's where it stops.
Have fun!
The recommended means of installing is:
The above is how I do it myself every single release. Always start clean, and then load the existing saves.
The SLDR-0.29.00-GETLUCKY-SRC.zip file contains the source rpy-files and should only be used if you wish to edit or view the code yourself. If you wish to use it, remove the scripts.rpa file (if present) first or you'll get an error about duplicate files.
About DarkPhilosopher's Corner:
As per the advice given to me I'm creating this thread to post my additions to the Superverse.
Since somewhere around 0.16.50, I've patched @SLDR 's mod into the newer versions of the game as they were released, saving him the trouble.
Getting a bit bored by the repetitive nature of the game, I next created Get Lucky to let everything happen just a little more often.
For now, I'll post both here, and will be adding to them as I work around some more annoyances (like a mod that suppresses Wild Oats and Familial Ties/Professionalism simultaneously).
Below, in the Functionality spoiler boxes, everything that's listed under Future is already functional, and will be part of the mod when the next version is released.
About the SLDR Mod Patch:
What does this do? : The mod patch turns the unmodded version into a modded version.
Functionality (will be updated):
About Get Lucky:
What does this do? : Get Lucky alters the most common random draws in the game, cutting down on the repetitive nature a bit and helping with some of the rarer scenes.
Functionality (will be updated):
About iddqd (console cheat):
What does this do? : It does exactly what it did so long ago, in a game so far away. And you thought combat took a long time already...
I've had a report of an error in new games when starting combat for the first time. I haven't had it myself yet. It shouldn't be game-stopping.
Have fun, and please like this post to let me know you're using these mods.
(OMG, I can't believe I just asked people to like my post, I'm turning into one of those people...)
Quite a few changes in this one. Looking forward to trying out Terri.
The author is removing the scene replays. There's already a link to the SFC Replay Mod in the code.
I switched computers and can't get my test-saves to work, so I haven't tested extensively, but I did double-check the code changes, so it should be fine.
2018-09-09: Updated to 0.28.05
I chose to wait for a few hotfixes, this version apparently had a lot of bugs. Was left with 3 duplicate call-labels in the kitchen. And the cache-directory was included in the scripts.rpa file, which was a bit odd.
Compressed with increased compatibility with the SFC mod.
Just in case you didn't know yet, it has been possible to increase/decrease the Physical/Social/Mental stats by clicking on them in your profile screen. These affect the Natural value. It saves you from doing an insane amount of trips to the Initiative to train them. The game sets a maximum of 5, so that's where it stops.
Have fun!
The recommended means of installing is:
You don't have permission to view the spoiler content.
Log in or register now.
The SLDR-0.29.00-GETLUCKY-SRC.zip file contains the source rpy-files and should only be used if you wish to edit or view the code yourself. If you wish to use it, remove the scripts.rpa file (if present) first or you'll get an error about duplicate files.
About DarkPhilosopher's Corner:
As per the advice given to me I'm creating this thread to post my additions to the Superverse.
Since somewhere around 0.16.50, I've patched @SLDR 's mod into the newer versions of the game as they were released, saving him the trouble.
Getting a bit bored by the repetitive nature of the game, I next created Get Lucky to let everything happen just a little more often.
For now, I'll post both here, and will be adding to them as I work around some more annoyances (like a mod that suppresses Wild Oats and Familial Ties/Professionalism simultaneously).
Below, in the Functionality spoiler boxes, everything that's listed under Future is already functional, and will be part of the mod when the next version is released.
About the SLDR Mod Patch:
What does this do? : The mod patch turns the unmodded version into a modded version.
Functionality (will be updated):
You don't have permission to view the spoiler content.
Log in or register now.
About Get Lucky:
What does this do? : Get Lucky alters the most common random draws in the game, cutting down on the repetitive nature a bit and helping with some of the rarer scenes.
Functionality (will be updated):
You don't have permission to view the spoiler content.
Log in or register now.
About iddqd (console cheat):
What does this do? : It does exactly what it did so long ago, in a game so far away. And you thought combat took a long time already...
I've had a report of an error in new games when starting combat for the first time. I haven't had it myself yet. It shouldn't be game-stopping.
Have fun, and please like this post to let me know you're using these mods.
(OMG, I can't believe I just asked people to like my post, I'm turning into one of those people...)