- Feb 7, 2020
- 2
- 2
Hey guys! I'm currently developping a corruption game.
It's a 3D game that will have some point and click gameloop .For exemple the minigame i'm currently on have you "heal" the character while touching her wounds after a regular scheduled fight with her.
The game in itself is meant to be a slow burn, like gradual corruption with evolution on as you go further and further in those "games" you play with her.
Thing is, i'm trying to find a satisfying gameloop with a little grind (I personally find it satisfying to have to reach a point) but I don't want it to become frustrating.
So what i'm aiming for in essence is kinda something like princess trainer, the games by Pink tea and four element trainer for exemple.
So tell me, what is, to you, a satisfying gameloop in a corruption game, what do you like/dislike about them?
Thanks!
It's a 3D game that will have some point and click gameloop .For exemple the minigame i'm currently on have you "heal" the character while touching her wounds after a regular scheduled fight with her.
The game in itself is meant to be a slow burn, like gradual corruption with evolution on as you go further and further in those "games" you play with her.
Thing is, i'm trying to find a satisfying gameloop with a little grind (I personally find it satisfying to have to reach a point) but I don't want it to become frustrating.
So what i'm aiming for in essence is kinda something like princess trainer, the games by Pink tea and four element trainer for exemple.
So tell me, what is, to you, a satisfying gameloop in a corruption game, what do you like/dislike about them?
Thanks!