Hello everyone, I hope the beginning of the year has been going well for all of you.
I am a Game Design student, and together with other students from the same school, we decided to embark on the somewhat crazy adventure of creating a game. At first, it was simply a way for everyone to improve their skills by helping each other, but we soon realized the project’s potential and therefore decided to continue this journey by fully developing the game until completion.
We decided to restructure the team in order to adopt the same workflow organization as a real studio, aiming to gain genuine independent professional experience. However, we realized that we needed to open new positions within the team in order to be able to bring the project to completion.
We are therefore looking for:
an animator
a graphic designer
a programmer
SFX artist.
We can also needed some back up in 2D artist and 3D artist.
The game we are developing is a survival horror title created using Unreal Engine and it is NOT NSFW, inspired by classic PS2-era games. Our current objective is to turn our technical demo into a playable demo that can be presented to a publisher. At the moment, all of our work is 100% voluntary. However, given our professional ambitions — both individually and as a team — we need a minimum level of commitment to ensure steady progress, and also to be able to present not only a playable demo to a publisher, but a team that is already functional and ready to work in a professional manner.
Yes, this is entirely conditional and driven by dreams. But it is only by taking the leap that we can move forward, and we have decided to do so knowing that this experience will bring nothing but positive value to our professional profiles. We hope others will join us on this adventure.
For any visual content related to the project, I can send it to you via private message, as I am not yet able to post links directly.
For those who would like more information, feel free to contact me directly.
Thank you for your time, and hopefully see you soon.
I am a Game Design student, and together with other students from the same school, we decided to embark on the somewhat crazy adventure of creating a game. At first, it was simply a way for everyone to improve their skills by helping each other, but we soon realized the project’s potential and therefore decided to continue this journey by fully developing the game until completion.
We decided to restructure the team in order to adopt the same workflow organization as a real studio, aiming to gain genuine independent professional experience. However, we realized that we needed to open new positions within the team in order to be able to bring the project to completion.
We are therefore looking for:
an animator
a graphic designer
a programmer
SFX artist.
We can also needed some back up in 2D artist and 3D artist.
The game we are developing is a survival horror title created using Unreal Engine and it is NOT NSFW, inspired by classic PS2-era games. Our current objective is to turn our technical demo into a playable demo that can be presented to a publisher. At the moment, all of our work is 100% voluntary. However, given our professional ambitions — both individually and as a team — we need a minimum level of commitment to ensure steady progress, and also to be able to present not only a playable demo to a publisher, but a team that is already functional and ready to work in a professional manner.
Yes, this is entirely conditional and driven by dreams. But it is only by taking the leap that we can move forward, and we have decided to do so knowing that this experience will bring nothing but positive value to our professional profiles. We hope others will join us on this adventure.
For any visual content related to the project, I can send it to you via private message, as I am not yet able to post links directly.
For those who would like more information, feel free to contact me directly.
Thank you for your time, and hopefully see you soon.
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