SURVIVAL JOURNEY of a H game DEV

polkaStudio

Newbie
Sep 15, 2021
95
121
I noticed your first game is listed having PlayDRM. That likely hurt your sales by itself.
You are actually right.
How do you know that? You a seller?
It is stated in dlsite that PlayDRM protection actually reduces sales for some reason.

it was a bad game to start with tho. XD
 

polkaStudio

Newbie
Sep 15, 2021
95
121
My advice, set your goals/objectives and evaluate to them. Listen to feedback, but you will always get detractors and some people just won't care what they say. The feedback is about the game and not your skills as a developer. If you have not done so already I would check out MrZed's game, his approach is to reuse assests for quick development. Though he will enhance and upgrade stuff, whehter it is extra polygons in a character or a few more animation frames.
I do understand that in heart.
I love people that gives usefull feedback. I did analyze all the usefull feedback from people here, dlsite and itch.
But still, some people mock my work that took me months that I put my heart and soul into.
The worst part is that I know that they say it because my game isn't enjoyable enough. XD

Anyways, did check out MrZed's games.
He seems to have reused assets for all of his games. With slight improvements.
He did start off bad but gradually got better after time as the most recent one got "very positive".
He also seems to be doing great on patreon.

I must start patreon as soon as possible. I will regret if I start late.
 

F4C430

Active Member
Dec 4, 2018
721
842
You are actually right.
How do you know that? You a seller?
It is stated in dlsite that PlayDRM protection actually reduces sales for some reason.

it was a bad game to start with tho. XD
No but i do buy games from DLsite and some Japanese devs put it only on the English version. The irony is that even though i wanted to pay for their game to support them, having the PlayDRM actually makes me pirate it instead.

Anyone who bothers to would easily understand how shitty it is for legimate buyers and why it should be avoided at all costs.

I'm not trying to derail your thread though. Just pointing out that you can't use your first game's sales numbers accurately because of the presence of PlayDRM potentially affecting the sales.
 

BeinMilk

New Member
Aug 14, 2025
14
17
What an incredible job! Congratulations! Your dedication to your games is inspiring. Thank you so much for sharing your experience. I’m sure this thread will help beginner devs like me understand the best strategies for promotion and publishing. Keep up the great work!
 
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