Review as of version 0.1
I gave this 3 stars which according to the site is average, because I feel like "average" is a good descriptor for this game. It's a very typical Ren'Py VN that has alright renders, a few dialogue choices here and there and a point relationship system (e,g Choice A gives +1 for the LI, Choice B gives none).
Most of your choices have no other significant effect, except perhaps a couple scenes and lines of dialogue differing depending on what you chose. There are a few exceptions, and the game has a "depravity" system, where certain choices make the MC more depraved and allow for some risque or downright immoral options to be chosen, but even then there doesn't seem to be any long-lasting effect for the story, at least not yet.
An example of this (which you can see in the screenshots so it's not really a spoiler) is when you get a choice to spare or kill a female bandit, the choice -other than possibly seeing the MC being utterly deranged especially if you made her give you a blowjob and then killed her anyway- doesn't seem to affect how Emily (the main LI) feels for the MC or set up another plot point or possible LI with the bandit, as she disappears from the game either way.
Some good points I'll give the game are:
+ the character design. While certainly not perfect or that innovative in design, character models are nice, the women are not plastic looking bimbos with over-exaggerated proportions and the MC is looking mature enough for the setting and not like a kid.
+ the renders. Quality is alright as I said previously, but I specifically appreciate how there are quite a few instances where depending on your choice there are different ways a scene unfolds and not a recycled render with a different dialogue on top.
The story is... okay, and the dialogue is inconsistent in quality and at times I found it a bit too cliche and slightly immature, but I guess it's not worse than the majority of the games on this site.
My biggest gripe, other than the lack of consequence in the plot choices, is how quickly the relationship between Emily and the MC moves. This isn't a slow burner by any means, and while for some people that is a plus regardless, I felt that Emily goes from the "I'm a strong female survivor and I'm not some easy woman" to "OMG I've always liked you so much MC-san you always make me laugh" overnight and it's quite jarring.
Even weirder still is that this happens regardless of your choices, and it's the MC that gets blocked from reciprocating her feelings if you didn't make enough "+Emily" choices! It should be that you, playing the MC, are able to choose when and if you want to be flirty or making advances towards Emily, and it's up to her (according to how well you've treated her and the choices you've made) to reciprocate. Otherwise it doesn't make sense.
Overall I think this game for me at least is trying to fill the void of Lust Man Standing (which was on a post-apocalyptic setting too, but sadly abandoned), maybe with some Desert Stalker elements, which sounds good in theory but I found this early version not really that interesting to keep me hooked.
Still, give it a go if you like Emily's design or the setting.
I gave this 3 stars which according to the site is average, because I feel like "average" is a good descriptor for this game. It's a very typical Ren'Py VN that has alright renders, a few dialogue choices here and there and a point relationship system (e,g Choice A gives +1 for the LI, Choice B gives none).
Most of your choices have no other significant effect, except perhaps a couple scenes and lines of dialogue differing depending on what you chose. There are a few exceptions, and the game has a "depravity" system, where certain choices make the MC more depraved and allow for some risque or downright immoral options to be chosen, but even then there doesn't seem to be any long-lasting effect for the story, at least not yet.
An example of this (which you can see in the screenshots so it's not really a spoiler) is when you get a choice to spare or kill a female bandit, the choice -other than possibly seeing the MC being utterly deranged especially if you made her give you a blowjob and then killed her anyway- doesn't seem to affect how Emily (the main LI) feels for the MC or set up another plot point or possible LI with the bandit, as she disappears from the game either way.
Some good points I'll give the game are:
+ the character design. While certainly not perfect or that innovative in design, character models are nice, the women are not plastic looking bimbos with over-exaggerated proportions and the MC is looking mature enough for the setting and not like a kid.
+ the renders. Quality is alright as I said previously, but I specifically appreciate how there are quite a few instances where depending on your choice there are different ways a scene unfolds and not a recycled render with a different dialogue on top.
The story is... okay, and the dialogue is inconsistent in quality and at times I found it a bit too cliche and slightly immature, but I guess it's not worse than the majority of the games on this site.
My biggest gripe, other than the lack of consequence in the plot choices, is how quickly the relationship between Emily and the MC moves. This isn't a slow burner by any means, and while for some people that is a plus regardless, I felt that Emily goes from the "I'm a strong female survivor and I'm not some easy woman" to "OMG I've always liked you so much MC-san you always make me laugh" overnight and it's quite jarring.
Even weirder still is that this happens regardless of your choices, and it's the MC that gets blocked from reciprocating her feelings if you didn't make enough "+Emily" choices! It should be that you, playing the MC, are able to choose when and if you want to be flirty or making advances towards Emily, and it's up to her (according to how well you've treated her and the choices you've made) to reciprocate. Otherwise it doesn't make sense.
Overall I think this game for me at least is trying to fill the void of Lust Man Standing (which was on a post-apocalyptic setting too, but sadly abandoned), maybe with some Desert Stalker elements, which sounds good in theory but I found this early version not really that interesting to keep me hooked.
Still, give it a go if you like Emily's design or the setting.