RPGM Sword Art Online RPG Prototype

Chuuni Badger

Newbie
Aug 17, 2016
97
147
Progress report
As always, TL;DR/full task list can be found at the bottom of the post for easier reading.

I had a two task focus in terms of background NPCs this week. First, I simplified the randomisation system as I went WAY overboard with my initial implementation. It was a remnant from a different prototype used as a base for this project and should've been reworked from the start but whatever, at least it's fixed.
My second job was to start populating the new locations - so far I've added NPCs to the restaurant, weapon store and the inn in Tolbana. I also vastly increased the number of random NPCs in the Town of Beginning's plaza (it might still feel on the low side due to randomisation but should be much better than before).

Next was light and shadow layer creation. I finished layers for all the new maps (sans overworld as that doesn't really need them) and reworked ones for the blacksmith's interior in Town of Beginnings. They ain't perfect but they are as good as they're going to get with my current skill level and creation process. Should do their job well enough at least.
Here are some samples:

updt5_tolbana_1.png updt5_tolbana_2.png updt5_tolbana_3.png updt5_tolbana_4.png updt5_tolbana_5.png updt5_tolbana_6.png
1.png 2.png 3.png 4.png

Besides that, I finished exporting dialogue renders in the updated art style - still need to cut them up for modular use but that's a quick task so I'm not worried about it.
I may or may not mentioned before that these updated renders will still be just placeholders in the upcoming prototype. In the long run I'm debating between two different approaches on how to handle dialogue pictures:
  • Expansion of the current system - multiple poses, each has an option to display any emotion on character's face. More work, some combinations probably won't be used.
  • Persona-like - poses tied to specific emotions (faces). Less work, less variety.
Both approaches have their benefits so that's something I need to think through properly (especially since, like many, I have a tendency to go overboard with plans and ideas). Either way, the general plan is there, I just need to choose.

Last but not least, I reworked Asuna's H stats screen. I grouped values into specific sections and added Kirito's data to help with making decisions in the future. It currently looks like this:

updt5_stats.png

Some of the values here might seem redundant so I'd like to briefly explain my thought process behind them for clarity.
  • Asuna:
    • Love - how much Asuna loves Kirito, affects her willingness to cheat but doesn't completely block such scenarios.
    • Arousal - how horny and close to orgasm Asuna is.
    • Lust - how used Asuna is to erotic actions, this value is used as a limit to check for orgasms (if Arousal >= Lust then it's reached).
    • Inhibition - willingness to do more "advanced" H stuff.
    • Partners - number of people Asuna fooled around with (willingly or not).
  • Kirito:
    • Love - how much Kirito loves Asuna and how willing he is to forgive certain actions.
    • Trust - how much Kirito trusts Asuna, i.e. how easily he'll believe rumours about her and go along with her more dangerous or suspicious decisions.
    • Arousal - how horny Kirito currently is. Affects his availability for Asuna or chances to take measures into his own hands (sometimes literally).
    • Experience - number of sexual acts with Asuna specifically or in general (as in including solo and possible cheating scenarios), haven't decided yet.
  • Experiences:
    • Number of acts participated in specific category.
    • Vaginal and Anal categories are planned to include every action taken with that part of the body (it might be full-on sex, fondling, licking or whatever else will make it in the future).
  • Climaxes - OK, this section should be self-explanatory.
There are two more stats I'm thinking about adding but that's something I still need to brainstorm on - I don't want to overcomplicate things for a mechanic no one but me would be interested in.

Remaining requirements for the next release:
  • Finish adding mobs and background NPCs to new maps.
  • Implement 2 quests to make use of the new locations.
  • Clean up dev elements.
That's all I have for this week, I think. The most time consuming tasks are one but we're still not done with this release. One day...

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Edit: Added some dungeon screenshots since I forgot to do that initially. So yeah, more pictures!
 
Last edited:

rnot2000

Member
Game Developer
Mar 2, 2020
463
941
Progress report
As always, TL;DR/full task list can be found at the bottom of the post for easier reading.

I had a two task focus in terms of background NPCs this week. First, I simplified the randomisation system as I went WAY overboard with my initial implementation. It was a remnant from a different prototype used as a base for this project and should've been reworked from the start but whatever, at least it's fixed.
My second job was to start populating the new locations - so far I've added NPCs to the restaurant, weapon store and the inn in Tolbana. I also vastly increased the number of random NPCs in the Town of Beginning's plaza (it might still feel on the low side due to randomisation but should be much better than before).

Next was light and shadow layer creation. I finished layers for all the new maps (sans overworld as that doesn't really need them) and reworked ones for the blacksmith's interior in Town of Beginnings. They ain't perfect but they are as good as they're going to get with my current skill level and creation process. Should do their job well enough at least.
Here are some samples:

View attachment 5207670 View attachment 5207671 View attachment 5207673 View attachment 5207674 View attachment 5207675 View attachment 5207676
View attachment 5208143 View attachment 5208144 View attachment 5208145 View attachment 5208152

Besides that, I finished exporting dialogue renders in the updated art style - still need to cut them up for modular use but that's a quick task so I'm not worried about it.
I may or may not mentioned before that these updated renders will still be just placeholders in the upcoming prototype. In the long run I'm debating between two different approaches on how to handle dialogue pictures:
  • Expansion of the current system - multiple poses, each has an option to display any emotion on character's face. More work, some combinations probably won't be used.
  • Persona-like - poses tied to specific emotions (faces). Less work, less variety.
Both approaches have their benefits so that's something I need to think through properly (especially since, like many, I have a tendency to go overboard with plans and ideas). Either way, the general plan is there, I just need to choose.

Last but not least, I reworked Asuna's H stats screen. I grouped values into specific sections and added Kirito's data to help with making decisions in the future. It currently looks like this:

View attachment 5207669

Some of the values here might seem redundant so I'd like to briefly explain my thought process behind them for clarity.
  • Asuna:
    • Love - how much Asuna loves Kirito, affects her willingness to cheat but doesn't completely block such scenarios.
    • Arousal - how horny and close to orgasm Asuna is.
    • Lust - how used Asuna is to erotic actions, this value is used as a limit to check for orgasms (if Arousal >= Lust then it's reached).
    • Inhibition - willingness to do more "advanced" H stuff.
    • Partners - number of people Asuna fooled around with (willingly or not).
  • Kirito:
    • Love - how much Kirito loves Asuna and how willing he is to forgive certain actions.
    • Trust - how much Kirito trusts Asuna, i.e. how easily he'll believe rumours about her and go along with her more dangerous or suspicious decisions.
    • Arousal - how horny Kirito currently is. Affects his availability for Asuna or chances to take measures into his own hands (sometimes literally).
    • Experience - number of sexual acts with Asuna specifically or in general (as in including solo and possible cheating scenarios), haven't decided yet.
  • Experiences:
    • Number of acts participated in specific category.
    • Vaginal and Anal categories are planned to include every action taken with that part of the body (it might be full-on sex, fondling, licking or whatever else will make it in the future).
  • Climaxes - OK, this section should be self-explanatory.
There are two more stats I'm thinking about adding but that's something I still need to brainstorm on - I don't want to overcomplicate things for a mechanic no one but me would be interested in.

Remaining requirements for the next release:
  • Finish adding mobs and background NPCs to new maps.
  • Implement 2 quests to make use of the new locations.
  • Clean up dev elements.
That's all I have for this week, I think. The most time consuming tasks are one but we're still not done with this release. One day...

You don't have permission to view the spoiler content. Log in or register now.

Edit: Added some dungeon screenshots since I forgot to do that initially. So yeah, more pictures!
looks great