I feel like making a "Kinetic Novel" using RPGM is kind of an oxymoron. RPG's certainly aren't known for being Kinetic.
Kidding aside... I'll probably pass on this one and wait on your next project, because I like having choices and agency, especially in this genre (swinging). Also, playing RPGM games is already something I don't enjoy often. I would rather not spend time on a shorter kinetic style game using this engine, when I could spend that same time on something more to my taste. I'll be here whenever your next project releases though, looking forward to seeing it.