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linlin3az

Newbie
May 20, 2024
29
26
81
i am not able to enter that room, as it says "A hidden lever near a secret door can be found in the room where Cleopatra stands", so how do i enter ?
中文:把这个文件替换到DATA文件夹里面去就好了。我把里面的所有:{"code":121,"indent":0,"parameters":[1231,1231,0]},改为:{"code":121,"indent":0,"parameters":[1231,1231,0]},{"code":121,"indent":0,"parameters":[1232,1232,0]},。然后在门下面的人像柱子踩一下,门上面就会显示金色箭头,门就能进去了。
English: Just replace this file into the DATA folder. I changed all the instances inside from: {"code":121,"indent":0,"parameters":[1231,1231,0]} to: {"code":121,"indent":0,"parameters":[1231,1231,0]},{"code":121,"indent":0,"parameters":[1232,1232,0]}. Then step on the human-shaped pillar under the door, and a golden arrow will appear above the door, allowing you to enter.
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
To be accurate, it is released on Patreon on the 2nd and 15th. This is Central USA time zone. When it will be posted on F95, is not guaranteed as to which day.
Technically given that timespan could pull off 3 updates a month then again since the 1st update in the month is the 2nd of the month makes it a bit tight for doing so..yet I bet they're done more than 45% just releasing the versions on their schedule.
 

JoeyGucci

Active Member
Dec 15, 2022
731
1,143
266
yet I bet they're done more than 45% just releasing the versions on their schedule.
That's doesn't make any sense. The sooner you can get the game in steam the more money you can make. Also the hosts on the podcast have repeated a few times that the game is built month to month. One of the hosts TDavyAfterDark works on the game and he says he gets new sets to built once a month for the new latest update
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
That's doesn't make any sense. The sooner you can get the game in steam the more money you can make. Also the hosts on the podcast have repeated a few times that the game is built month to month. One of the hosts TDavyAfterDark works on the game and he says he gets new sets to built once a month for the new latest update
And for podcasts as well as YouTube content unless for like mobile games how often do you hear people give fully accurate information which really any sort of game development team prior to a release is doing content structure for future versions etc. That's where it does make sense.
 

Jarcar

Member
Oct 6, 2018
118
97
127
That's doesn't make any sense. The sooner you can get the game in steam the more money you can make. Also the hosts on the podcast have repeated a few times that the game is built month to month. One of the hosts TDavyAfterDark works on the game and he says he gets new sets to built once a month for the new latest update
I might be wrong, but I do not think that steam is their biggest revenue or at least the most stable. Pathreon is. At this point NLT got almost 10k pathreons. The cheapest is something around 3$, if we assume that the biggest source of income is patreon, it is more profitable for them to prolong the development of the game.
 

DoryKingSword

Member
Donor
Jan 1, 2022
180
240
121
I might be wrong, but I do not think that steam is their biggest revenue or at least the most stable. Pathreon is. At this point NLT got almost 10k pathreons. The cheapest is something around 3$, if we assume that the biggest source of income is patreon, it is more profitable for them to prolong the development of the game.
Plus the 30% cut steam takes as well is another point to add in. Certainly for (MOST) AVN/ Adult Patron will be their biggest revenue stream because they do not have to pay hosting fee.
 
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Petzl

Member
Jul 11, 2021
381
377
216
One of the hosts TDavyAfterDark works on the game and he says he gets new sets to built once a month for the new latest update

Pretty obvious he would be getting extra cash dollar to play along though and make it seem that that is the case. :KEK:
 

Hot_Illaire

Newbie
Jan 29, 2022
26
21
13
No, but the cut is considerably smaller 8 to 12% it varies on how much the creator is bringing in. So they still be getting a lot more from Patreon than on Steam.
You are both right and wrong at the same time :unsure: Patreon's cut is way smaller than Steam's but a lot of patreon income is repurposed into development :unsure: Assets for creating scenes, paying people for monthly work, software and hardware, and many other different things.

That's doesn't make any sense. The sooner you can get the game in steam the more money you can make. Also the hosts on the podcast have repeated a few times that the game is built month to month. One of the hosts TDavyAfterDark works on the game and he says he gets new sets to built once a month for the new latest update
It makes a lot of sense if you think about it. By releasing some new and finished content every 2 weeks they let people know that project didn't die and development is constantly progressing. Without constant flow of new informations most people would just forget about it. Alternative would be having some kind of marketing campaign like for example 'No Man's Skye' had. Costs of something like that without huge studio as sponsor would be insane, also very time and work consuming. Other approach would be going dead silent for 3 years like Bathesda tends to do (Fallout4 and Fallout76 are 3 years appart, same time Genesis Order took to make, and bathesda only reused same engine/assets and had hundreds of people working on it)

I might be wrong, but I do not think that steam is their biggest revenue or at least the most stable. Pathreon is. At this point NLT got almost 10k pathreons. The cheapest is something around 3$, if we assume that the biggest source of income is patreon, it is more profitable for them to prolong the development of the game.
Like i said under my first quote, most of income from patreon goes into develpmnet costs. I don't think they try to prolong development on purpose. Best case scenario they have maybe 20% of next months content prepared in case something unexpected happened but most likely they prepared few kamasutra pages or some other content that can be implemented at any point without impacting flow of story progression
 
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