Very fun game!! Its pretty lite-hearted, optimistic, and a generally 'happy story' with a fairly unique concept (managing one or more rising stars). The MC doesn't feel like a goody-goody, a total tool, a chad, or anything else that would get in the way of emphasizing with him. There is a romantic thread that feels pretty sweet and actually kinda pulls you in.
So, pros:
* The graphics are good (you can see them) and show a lot of consistency of that quality level. They're not 'I'm gonna print them out and post them to a wall behind a frame' but just about everything gets a graphic and they're nice
* Engaging - I actually played all the way through tot he end of the version (0.6) and it sucked me in with the 'one-more-turn' syndrome
* Fun characters - each feels fairly unique (at least the main-ish ones) and you kinda wanna see how all of them play out
* Good story - you really feel like you're watching the rise of a career - between the early points (just side-jobs) to casting calls, to a red-carpet party and a stage debut. There's an 'evil antagonist' that you wanna stick it to and some side-romance characters for both the MC and the Rising Star, all the while not really feeling like NTR (though some cheating on the MC's part is available)
The meh..
* The board-game style really encourages save-scumming. You have an incentive to hit every landmark at least once per go-around (its what 'maybe' triggers something to happen), there are minimum values for some options (and its very hard to 'go back and redo' if you're under them so you kinda wanna just maximize them on every go-around to get the 'hot / good scenes', with no real incentive to be under those values / no alternate 'hot scenes because your numbers were low'), the possible rolls vary greatly, and there is little control beyond 1-2 re-rolls allowed per go-around. Something like 'fate-dice' or earning skills to manipulate the rolls more specifically would've really helped
* There are finite save-slots... 4 instead of the normal 6 renpy per page, and 25 pages max instead of the renpy 'infinite'. Just... kind of a strange choice, not really sure why a limit was fixed. Especially as the game doesn't seem to have a gallery-unlock mode to go back to your fave unlocked scenes and re-watch them, and the afore-mentioned issue of scenes being hidden behind 'minimum values' that you may need to go back and try to re-do (tedious, but more tedious then restarting - the game is too long to play more then once-through per version)
* Hot stuff.. there's totally some, its hot, but its kinda brief and intermittent, to the point where it almost surprises you when it happens. Feels like the game could really benefit from more 'sexy random events', especially early on, especially as some rounds nothing-happens (even if you hit every key spot) which feels like a let-down
* Summary-only events.. I kinda get it but it leaves you with a bit of unnecessary trepidation of waiting to get to the end to see if 'anything fun happened'. It might be nicer to just have events happen as you hit them on the board instead of breaking up the experience
* Dance animation... ok, its pretty funny, I'll give it that, especially the Star's initial dancing moves. Not 'hot' funny, just.. oh renpy animation... oh my... The effort is cute
* The 'spoiled' mechanic, and some others (like 'luck') are fairly poorly explained (what gets it, what risks it, what loses it, how to improve things). The 'spoiled' part especially stands out because plots can strongly hinge on Star's state there, but she'll just suddenly jump to spoiled from a single seemingly innocuous choice, and it becomes really hard (and confusing) to change it back
* The 'jealousy' flag is also a bit weird... I get it.. but also slightly weird given the Star plays around with various girls and no one bats an eye over it. And especially at high corruption it feels like open-relationships / poly would become a possible path where she wouldn't be 'jealous' anymore..
* Hard to tell when some stories drop off or what retriggers them. Some things happen and then just... stop. Eg. the fight ring plot, the porn store plot. Others change suddenly and end plots - like the job at the bistro when the character takes the stripper job (feels like she could work both). Feels like the game might benefit for a button that will let you know which stories are still playing out in [this version] and what the triggers might be for those plots to continue (is it on specific turns, do you need to reach certain values, is there a randomness component and what impacts it...).
Anyway. Overall yea, totaly try it out, support it, its one of the more unique games on here, and I'm curious to see more!