Would be half decent if not for the fuck awful quest hints and the metric shitload of needless running around doing fuck all. "Talk to someone" is not a useful direction, who the actual fuck thought that was okay? It would be one thing if you had some semblance of freedom but you're railroaded into a specific path, which makes these useless ass clues even more offensive.
Lacks consistency on when and where you can talk to people which only confounds it even further. How the fuck can someone be in four locations at the same time of day?
Even further, no way to tell if a particular conversation wastes daylight or not, potentially even wasting more time by precluding you from doing what you intended. It feels like you spend more time wasting time to try finding which instance of a person you're supposed to talk to than playing the game or interacting with the plot.
I played through a much earlier version than the current 0.89.8b and do not remember it being nearly this unbearable, no idea what the hell happened.
Art is about all it has going for it, it's stylish and unique but is not nearly enough to make this in anyway fun.
Give this a hard pass.
Lacks consistency on when and where you can talk to people which only confounds it even further. How the fuck can someone be in four locations at the same time of day?
Even further, no way to tell if a particular conversation wastes daylight or not, potentially even wasting more time by precluding you from doing what you intended. It feels like you spend more time wasting time to try finding which instance of a person you're supposed to talk to than playing the game or interacting with the plot.
I played through a much earlier version than the current 0.89.8b and do not remember it being nearly this unbearable, no idea what the hell happened.
Art is about all it has going for it, it's stylish and unique but is not nearly enough to make this in anyway fun.
Give this a hard pass.