This is my review for Take the Succubus v.0.4b + the small demo of v.0.5.
- H-Scenes and Writing
What I liked: I think the H-scenes are outstanding! The writing is really good and does a great job expressing the personalities of the various characters. With the new engine, the images are more detailed, and there are more possibilities, especially with fluids and particles (cum, sweat, drool, etc.). The new scenes in v.0.5 have also resolved my only issue with the H-scenes in the previous version, which were the short length and the lack of images and dialogue after the player cums. The H-scenes are also very original: each one is completely different from the others, and there are some scenarios I have never seen in other fetish games like this.
What can be improved: There are many minor typos that could easily be fixed with the use of an AI tool.
- Gameplay
The gameplay is your typical turn-based combat RPG, which is interrupted by QTEs and button-mashing during grabs/temptations by your opponents. There is some depth with the orbs, which act like your moves. Each orb can have two types (Physical or Special) and one of many different elements (fire, ice, earth, etc.) which function like Pokémon games. There are also Status Effects, which can give you disadvantages during fights, and Addictions, which are cumulative and semi-permanent after fights unless you pray in your room. The Succubus Fight when you sleep is also interesting but limited at the moment.
What I liked: While the gameplay is not the most original I have ever seen, I still enjoy playing it. The orb system, as well as the grabs and Status Effects, can spice it up a little. The Succubus fight has a lot of potential.
What can be improved: I really don't like the limit of two orbs, and I think it should be changed. Obviously, having too many orbs in your inventory could undermine the usefulness of the entire system, but I think a way to improve it would be to implement a "weight" system where you can take many orbs of "low weight" (which are weaker), or fewer orbs of "high weight" (which are stronger). The Addiction system is interesting, but since the difficulty is somewhat easy, it is really hard to get Addictions unless you actively want them. I think it should be easier to get them.
- Story and Characters
What I liked: The story has a lot of tropes, but it is coherent and somewhat interesting. The dialogue is mostly light-hearted, with some really funny lines from the characters. What really shines, though, are the characters: each character, even the minor opponents, is very well characterized and designed. Their dialogue with the main protagonist is in line with their personalities, even outside of the H-scenes. I especially love the growing relationship between Alex and the angel Philla, but I like each character.
What can be improved: I guess the lack of interesting places you can visit, but I assume it is due to the limitations of the engine.
- Overall
I really, really like what we have right now, and the new version seems to be an incredible improvement over the previous version. This project has a place for my art as fetish media, and I truly believe it can be one of the best of the genre. There are a few minor tweaks here and there that I would make, but with the new engine, I think the final game will be amazing for both foot fetish lovers, femdom lovers, or even H-game lovers.
- H-Scenes and Writing
What I liked: I think the H-scenes are outstanding! The writing is really good and does a great job expressing the personalities of the various characters. With the new engine, the images are more detailed, and there are more possibilities, especially with fluids and particles (cum, sweat, drool, etc.). The new scenes in v.0.5 have also resolved my only issue with the H-scenes in the previous version, which were the short length and the lack of images and dialogue after the player cums. The H-scenes are also very original: each one is completely different from the others, and there are some scenarios I have never seen in other fetish games like this.
What can be improved: There are many minor typos that could easily be fixed with the use of an AI tool.
- Gameplay
The gameplay is your typical turn-based combat RPG, which is interrupted by QTEs and button-mashing during grabs/temptations by your opponents. There is some depth with the orbs, which act like your moves. Each orb can have two types (Physical or Special) and one of many different elements (fire, ice, earth, etc.) which function like Pokémon games. There are also Status Effects, which can give you disadvantages during fights, and Addictions, which are cumulative and semi-permanent after fights unless you pray in your room. The Succubus Fight when you sleep is also interesting but limited at the moment.
What I liked: While the gameplay is not the most original I have ever seen, I still enjoy playing it. The orb system, as well as the grabs and Status Effects, can spice it up a little. The Succubus fight has a lot of potential.
What can be improved: I really don't like the limit of two orbs, and I think it should be changed. Obviously, having too many orbs in your inventory could undermine the usefulness of the entire system, but I think a way to improve it would be to implement a "weight" system where you can take many orbs of "low weight" (which are weaker), or fewer orbs of "high weight" (which are stronger). The Addiction system is interesting, but since the difficulty is somewhat easy, it is really hard to get Addictions unless you actively want them. I think it should be easier to get them.
- Story and Characters
What I liked: The story has a lot of tropes, but it is coherent and somewhat interesting. The dialogue is mostly light-hearted, with some really funny lines from the characters. What really shines, though, are the characters: each character, even the minor opponents, is very well characterized and designed. Their dialogue with the main protagonist is in line with their personalities, even outside of the H-scenes. I especially love the growing relationship between Alex and the angel Philla, but I like each character.
What can be improved: I guess the lack of interesting places you can visit, but I assume it is due to the limitations of the engine.
- Overall
I really, really like what we have right now, and the new version seems to be an incredible improvement over the previous version. This project has a place for my art as fetish media, and I truly believe it can be one of the best of the genre. There are a few minor tweaks here and there that I would make, but with the new engine, I think the final game will be amazing for both foot fetish lovers, femdom lovers, or even H-game lovers.