Thank you. It worked.you need goblin eggs, then being anally ensemenated by Wereslut, or Centaur, or Harpy. After that they can hatch. Good thing is you can encounter goblin while resting in camp, but for others you need to look for them each time
Lmao yes, it's possible. But it's tons of time for nothing. Instead of enjoying gameplay you fight your way through it.Wait what, it's actually possible to do that?
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No doubt things could be explained better - we have hover tooltips for items and status effects, etc., but hover tooltips for concepts could be added - some games have an in-game manual or encyclopedia where you can reference stuff or that tooltips even link to, which we have in limited form in the Help menu. We do even want to make an optional tutorial that holds your hand through some of the basic concepts, because people dismiss the tutorial popups that do exist without reading them (which gets at the heart of this issue). It's just that all that stuff is lower priority because it's really not that complex or difficult to get your head around, and to the extent that people don't want to deal with it regardless of how it's explained, they're not going to be satisfied by it being explained better. That is to say - there is some number of people who would be helped (more than a marginal amount) by a more in-depth tutorial or improved tooltips, but that number doesn't include people who want the game to be something different than what it is (a VN or a basic RPGmaker game) and doesn't include people who are fine exploring a game with more or less opaque mechanics. If those people didn't exist, I wouldn't bother trying to improve how the game teaches you how to play. And if those people were a silent majority, then I'd prioritize doing that, but they aren't - they're dwarfed by the camps of people who aren't interested in porn game gameplay and people who either don't want or don't need more handholding.I've still yet to see why "the presentation could be reorganized" is as unthinkable and laughable a claim as "I didn't read the Installation section, why the game no work :'(". One can understand instructions perfectly and still think that they can be explained better; difficulty and complexity are two different things.
He has 2 wolves inside himNah, he has 2 wolves inside him:
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(Especially if you do a certain questline, then this can be taken quite literally.)
Or you could just remove things that 99% of people don't use because in current meta they're not working, abd this meta is there for years. Just a random suggestion.No doubt things could be explained better - we have hover tooltips for items and status effects, etc., but hover tooltips for concepts could be added - some games have an in-game manual or encyclopedia where you can reference stuff or that tooltips even link to, which we have in limited form in the Help menu. We do even want to make an optional tutorial that holds your hand through some of the basic concepts, because people dismiss the tutorial popups that do exist without reading them (which gets at the heart of this issue). It's just that all that stuff is lower priority because it's really not that complex or difficult to get your head around, and to the extent that people don't want to deal with it regardless of how it's explained, they're not going to be satisfied by it being explained better. That is to say - there is some number of people who would be helped (more than a marginal amount) by a more in-depth tutorial or improved tooltips, but that number doesn't include people who want the game to be something different than what it is (a VN or a basic RPGmaker game) and doesn't include people who are fine exploring a game with more or less opaque mechanics. If those people didn't exist, I wouldn't bother trying to improve how the game teaches you how to play. And if those people were a silent majority, then I'd prioritize doing that, but they aren't - they're dwarfed by the camps of people who aren't interested in porn game gameplay and people who either don't want or don't need more handholding.
tl;dr - there are two arguments being made and then conflated here - that the game is too involved to learn, and that the game seems too involved to learn. People in the former camp will just have to get over it: the ability to skip combat and engage with the game that way is what they're getting. If you want a game like ToA but that has more familiar or rote combat mechanics, I've got a number of suggestions.
Gotta admit, having followed ToA since 2017 (heck, before I even discovered f95zone) seeing the words "finishing ToA" from Majalis is kinda... bittersweet? Even though version 1.0 might still be months/years from now it's a weird feeling seeing them acknowledge it's going to have an end, and that among all the adult game devs who've had games going for so many years, I actually believe them.We have a new animator who'll be starting soon, at which point we can hopefully catch up on animation work and we can start seeing more of the animation variants and finish up the remaining interactive backgrounds so Alis can move onto the next big thing (new towns and world map finalization) so we can get that much closer to finishing ToA. Fear not: we haven't forgotten about the Evoker or story mode!
Glad to hear that the game is going to be finished at some point and it's nice to see a developer who actually deliverers consistent updates. Haven't tried ToA in years, have to checkout what has changed but because the game seems to be on track to see actual 1.0 release, it definitely has earned few months of Patreon subscription from me.We have a new animator who'll be starting soon, at which point we can hopefully catch up on animation work and we can start seeing more of the animation variants and finish up the remaining interactive backgrounds so Alis can move onto the next big thing (new towns and world map finalization) so we can get that much closer to finishing ToA. Fear not: we haven't forgotten about the Evoker or story mode!
We'll be finishing up the Dullahan Marriage ending this week, along with doing some more animation mixing and rich text stuff, and then we'll be doing the Minotauress Extended ending. We're also working on the Catgirl Pronebone animation.
As always, changelog is below, and download links in the OP. Support Majalis onYou must be registered to see the links!
'New "Bunny (Puca) Facesitting" art (5)'']
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Nothing, its still there. You need to be in attack stance to able to use the grabbleWhat ever happened to the grapple feature? Was it taken out of the game?
1 more week to goWe'll be finishing up the Dullahan Marriage ending this week
After story mode is complete, according to #23,605.good god when are they going to actually make the evoker class