When i try to run the mac app, it straight up says can't run. i'm on latest mac os.Just use the latest app. It has a Java RTE built in. If you want to update the app to the latest build, swap out the jar inside it with the newest version. Note: rename the jar to the same name as the name of the jar in the app.
because you dont need to use paralyze or giant strength its just oil and inferno everything else is pretty much useless and a waste of time and mana with oil and inferno you can beat most fights at level 3 if used correctly and with caution making encahnting items obsolete and leaving you with more crystal to upgrade magicIt takes me slightly under 2 seconds to kill a naga and 9s to kill the demon king with the build i listed. ~6 seconds if i use a greatsword instead.
I am not making these numbers up, I literally just opened the game to clock it.
By contrast - with magic alone - my 15 magic mage couldnt even get DK's first bar of health down with a full pool of mana.
The same mage, casting paralyze/giant strength + all-out-blitz spam took 11s; 6s with greatsword and took less damage than the thief
This completely. The only thing that could get you is when you don't know what an enemy can do in the first few turns.because you dont need to use paralyze or giant strength its just oil and inferno everything else is pretty much useless and a waste of time and mana with oil and inferno you can beat most fights at level 3 if used correctly and with caution making encahnting items obsolete and leaving you with more crystal to upgrade magic
This is reported a lot. Most often this is because the execute permission of the executable inside the app has gone missing during the unpacking of the archive.When i try to run the mac app, it straight up says can't run. i'm on latest mac os.
Edit: This might be because of the new mac OS version meaning it needs a new port but im not sure...
Edit2: The issue was that the unarchiver apple comes with didnt work well with this app, everything works now.
How Open Game ;-;?ToA - New Weekly Build! (v0.3.14.2)
View attachment 1499204
Mmmf! Mmmf!
Ahem - what I was trying to say was new weekly! This time around, we've got a new Demon King art piece, along with an accompanying scene, a new "Pet" skill, we've implemented Equipment weight (with balance tweaks to come), and we've got the doppelganger properly mimicking your haircut!
Next up, more Demon King stuff, some cute little additions and UI improvements, and the Blonde Werewolf (Lupa) Cock Worship animation!
As always, changelog is below, and convenience download links below that. Support Majalis onYou must be registered to see the links!
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Java [.jar]
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Android [.apk]
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Note: No more Mega from me.
Edit: Java up
Thanks. and Do you have other knowledge of Particular Topic Quest? other followers have also this quest.No, the first encounter combat wise, not the first scene. You need to find the Knight out in the map and not in town.
Your best bet is reposting that info here:I tried to save and this happened.
edit: This was the error text
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:701)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:98)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:561)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
The launcher attempts to use the packaged JRE, but you can also try to replace it with a JRE you've downloaded to fix certain issues. The JRE that comes with JDK 11.0.12 should work with ToA. If you're seeing any crash logs that contain the words "reflect" or "serialization", this may be the problem. If you're seeing a Bytebuffer error or any other error when hitting the "Save/Load" button, this is the problem.Your best bet is reposting that info here:You must be registered to see the links
Its the same question that gets ask every page now >.<. Here is the fix.I tried to save and this happened.
edit: This was the error text
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:701)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:98)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:561)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
It is a problem with the screenshot the game tries to make. It's an old bug.The launcher attempts to use the packaged JRE, but you can also try to replace it with a JRE you've downloaded to fix certain issues. The JRE that comes with JDK 11.0.12 should work with ToA. If you're seeing any crash logs that contain the words "reflect" or "serialization", this may be the problem. If you're seeing a Bytebuffer error or any other error when hitting the "Save/Load" button, this is the problem.
I guess this is the issue but I literally have no fucking clue what any of this means.
Your heart turned into creamy, goopy liquid huhI took the harpy lover route and my heart melted.
You've heard of cumming your brains outYour heart turned into creamy, goopy liquid huh
https://f95zone.to/threads/tales-of-androgyny-v0-3-14-2-majalis.1643/post-6970271Crashed after touching golem statue. Any idea?
Error log:
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