Deleting it doesnt work it will just be reset.
My guess would be, not only do you need to set the perk to 0 (or what ever the default is, check with an earlier save), but the game probably checks for the Alma event and if that is finished it will auto set the perk again. Just my guess, didn't really use it to change that kind of stuff.
Deleting it doesnt work it will just be reset.
My guess would be, not only do you need to set the perk to 0 (or what ever the default is, check with an earlier save), but the game probably checks for the Alma event and if that is finished it will auto set the perk again. Just my guess, didn't really use it to change that kind of stuff.
This is right, because the Alma event predates the perk, so it checks for both so that old saves won't lose it. If you edit the "Warlock" questflag to not be 3, assuming you're not wearing a cage upgraded with Impotence, it'll go away.
Are you loading the save or just clicking continue?
Clicking on the continue doesn't actually load up a save, it just starts from where you stopped playing last time, that point could be well after a save was made, you have to load up a save with the edits if you want it to work.
Are you loading the save or just clicking continue?
Clicking on the continue doesn't actually load up a save, it just starts from where you stopped playing last time, that point could be well after a save was made, you have to load up a save with the edits if you want it to work.
I like to imagine it like a bakery, the answers are like pastries, they're here, on display, behind a glass, in full view of everyone, you can even see it from outside the bakery and even probably from across the street, and yet they still ask if they have it.
I like to imagine it like a bakery, the answers are like pastries, they're here, on display, behind a glass, in full view of everyone, you can even see it from outside the bakery and even probably from across the street, and yet they still ask if they have it.
I like to imagine it like a bakery, the answers are like pastries, they're here, on display, behind a glass, in full view of everyone, you can even see it from outside the bakery and even probably from across the street, and yet they still ask if they have it.
Continuing along with the feature survey result - Nakedness/Armor Weight Interactivity - we've got some new content centered around a new branching element that checks your currently equipped clothing/armor - in this case, nudity and exhibitionism in the Town Square! We've also got the gorgeous Generic Hiro Facesitting art animated, meaning it now supports customization as well, and with it, the last (for now) of the generic animations that we need to have before we add them all to combat.
Along those lines, we're currently also making modifications to the asset loading system that should improve load times, particularly for heavy things like animations and the VFX. We'll probably also be working on low memory options (VFX off, for instance) for Android.
Next up, we've got the Tavern Gloryhole art, more Nakedness/Armor Weight scenarios, and the Doppelganger story mode scenario!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Continuing along with the feature survey result - Nakedness/Armor Weight Interactivity - we've got some new content centered around a new branching element that checks your currently equipped clothing/armor - in this case, nudity and exhibitionism in the Town Square! We've also got the gorgeous Generic Hiro Facesitting art animated, meaning it now supports customization as well, and with it, the last (for now) of the generic animations that we need to have before we add them all to combat.
Along those lines, we're currently also making modifications to the asset loading system that should improve load times, particularly for heavy things like animations and the VFX. We'll probably also be working on low memory options (VFX off, for instance) for Android.
Next up, we've got the Tavern Gloryhole art, more Nakedness/Armor Weight scenarios, and the Doppelganger story mode scenario!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on