Things this games gets better than any other game I've played as of late: Combat, Writing, World-Building & Characters, Art, Replay-ability and RP Variety.
Things this game doesn't have over other games I've played as of late:
The amount of Players & Fans it deserves.
I've been in a stupor knowing that I enjoyed this game so genuinely, when other games I were playing before this often felt tedious/un-engaging at times. This game has fantastic potential, especially for one being made by an Indie team, so I hope to see that realised by even more potential players. I was originally apprehensive, given the 18+ focus, yet I've had my expectations completely surpassed.
If I was to raise the areas of the game, after playing it for so long, that I felt needed more expansion/development those would be;
It was enough of a fantastic game to make me forget I had other games I could play. That I'm still not playing, because I'm too excited to play more of this. Keep it up, Majalis, you've struck gold and it's a deep deposit.
Things this game doesn't have over other games I've played as of late:
The amount of Players & Fans it deserves.
I've been in a stupor knowing that I enjoyed this game so genuinely, when other games I were playing before this often felt tedious/un-engaging at times. This game has fantastic potential, especially for one being made by an Indie team, so I hope to see that realised by even more potential players. I was originally apprehensive, given the 18+ focus, yet I've had my expectations completely surpassed.
If I was to raise the areas of the game, after playing it for so long, that I felt needed more expansion/development those would be;
- Adventure Mode Encounters (specifically the Ironia zone ones) should get some more RP Flavouring, to allow the Player to play more into how they'd react in that situation. I often feel disappointed that some outcomes, either Top or Bottom, lack response choices similar to how
You don't have permission to view the spoiler content. Log in or register now.
- Combat AI/Actions need adjusting, but I know already this will be happening in the future. My noted points about this are in regard to how Enemies react to their situation, according to their type/character, with how they should capitalize more on the variety of penetrations/positions. Especially since some Position Skill trees seem impossible to use their moves for, as no enemy will allow a Reverse Cowgirl for instance, so investing points into them is wasted. I know this'll be sorted out, as confirmed by the Devs, so my more pressing matter is Enemies running out of Stamina during Grapples. For Submissive Builds it can be frustrating to have an enemy entirely exhausted, while wrestling you, only performing Chokes and Holds. Some pseudo-Seduce moves that grant the Enemy Stamina regen/makes them focus on resting would be useful, especially if the arousal is more situated towards the player who'll lose their own stamina during penetration. And, entirely indulgent point, I wish we could perform 69s too. I figure the issue with that comes from situating it as either a Domination/Satisfaction (Oral) victory trigger. My immature suggestion is Suplexes, because this game scratches a Wrestling Game itch I never knew needed scratching.
- I'd enjoy more Met Conditions/repeating Encounter changes to responses.
You don't have permission to view the spoiler content. Log in or register now.
- Camp Sparring. I'd like to enjoy fighting the companions again.
- This last point is something I'll just shorten. It's one I figure has already been raised as an area that needs more: Top stuff in the earlier developed content. While it is satisfying that in later zones there's more a sense of Hiro being a far more confident/mindful Top, if you're playing him that way, I often feel disconnected when you then enter a Zone 1 encounter in those Areas and he'll once again be that inexperienced Top. This does tie into my first point, admittedly, yet I want to emphasize how jarring that can feel since Bottom options are massively more able to convey experience/desire than the Top options for these encounters. ((And yes, I said earlier I'd keep this short. But I will make it clear that. regardless of the point. the Top Content itself is superb. I just think it should be fleshed out more in balance with the Bottom Content's choices alongside it, with more flavouring to allow mutual satisfaction be a part of it, eventually.))
It was enough of a fantastic game to make me forget I had other games I could play. That I'm still not playing, because I'm too excited to play more of this. Keep it up, Majalis, you've struck gold and it's a deep deposit.