Sennin
Member
- Dec 9, 2017
- 138
- 168
You actually sound like a company trying to dictate a 40 hour working week when we all know thats not how productive humans work, especially ones working on quality art based products. You need to also keep in mind that creating a game from the ground up isnt just a few pictures slapped onto a little computer work. Its nowhere near as easy as you must think it is to write, plan, script, direct, and prioritise each new feature/scene/mechanic that goes into the game. Anyone with a brain knows that working with code is tricky. ANY update they make could potentially create bugs or break something already in the game so they have to file through each time to make sure its all still working otherwise you have the scenario that urielman fell into. That also means that the bigger the game gets the longer it takes to keep stable and the possibility of more mistakes pop up. Read the change logs, they dont write 'bug fixes' to take up space.I have one complaint regarding the games development.
It really feels like they milk every weekly update. Once they have a few pieces of artwork the discord/twitter updates disappear until the next week. This could just be a bias from working shite jobs, but I think if you're making 2k+ a month, that should probably come from a 30+ hour a week job.
I could totally just be an impatient twat that loves this game and wants more more more more. That is a distinct and almost certain possibility.
Your right you did come across as an impatient twat - show some respect and go contribute to the top tier of thier patreon.