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FeaLaWea

Newbie
Aug 22, 2022
26
7
21
Item Icons, Map Icons, Character Animation Assets or UI Sprites? Let me know and I'll show you. The ToA sprites are stored in various folders in the JAR file, I've found all of them.
For now, I'd like the character animations and UI sprites, like Selkie's, Brigand's, Dark Knight's, and Trudy's.
 
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Twiton

Well-Known Mushroom
Donor
Jan 25, 2019
2,562
3,559
436
For now, I'd like the character animations and UI sprites, like Selkie's, Brigand's, Dark Knight's, and Trudy's.
UI sprites for their Battle Portraits or just the menu UI sprites?

BTW, if you want I can quickly show more if you hop onto the Fan Discord and @ me, there's a lotta UI stuff so DMs there can be quicker.
 

Cobol95

New Member
Mar 6, 2025
13
28
22
When you first fight Urka, she binds you every time you guard, but she loses stamina whenever she Tightens to make progress in the grapple. So you can break out without straight up overpowering her by having high stamina.

But... in the second fight she just doesn't? So you'll always just get tied up and railed if you aren't a strength character?? I don't understand. Is this a glitch? It makes her seemingly unbeatable without sex in the offer to spar.
There may be some modifier in your run that causing you to lose, because imo even on low strength/end chars I've broken out her bind.
 

Fairlyoddity

New Member
Jun 20, 2024
1
4
48
I dunno what's gone bad with the apple shopkeeper update, any ideas?
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You can render the animations alone, they are just spine2d files. I just load them up in a javascript and render them, can share program but its nothing special. Had to compress the hell out of it to get it uploaded here so actual renders would look a lot better.
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gargir145

New Member
Apr 2, 2023
14
7
126
You can render the animations alone, they are just spine2d files. I just load them up in a javascript and render them, can share program but its nothing special. Had to compress the hell out of it to get it uploaded here so actual renders would look a lot better.
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What tool is that?
 
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cumcock123

New Member
Sep 24, 2024
10
8
47
You can render the animations alone, they are just spine2d files. I just load them up in a javascript and render them, can share program but its nothing special. Had to compress the hell out of it to get it uploaded here so actual renders would look a lot better.
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Dawg you gotta be more careful describing shit as "spoiler: my tool" that could be a lot of things xd
 
Apr 15, 2019
51
65
114
You can render the animations alone, they are just spine2d files. I just load them up in a javascript and render them, can share program but its nothing special. Had to compress the hell out of it to get it uploaded here so actual renders would look a lot better.
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Any chance you can share the name of the program to me too? If you don't mind of course.
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
24,051
331,136
998




Hayo, new weekly!

In this weekly in the time of year when we look out the window and say"wait where did the sun go?" we have - the Dullahan Missionary animation, which is... very immersive, along with some expansion to the scenes it's used in, as well as a new strange item in the Catgirl Village bazaar and some new scenes there as well...

Still chugging away at the Catgirl Village, and we're planning some art to go along with it, too. We do still plan to add the Princess, but we're gonna postpone her for a while as we fill out some other stuff first. Once we're satisfied with the Catgirl Village and her, we'll be finalizing the world map and any of the remaining UIs~

As always, changelog is below, and download links in the OP. Support Majalis on !

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Links in the OP!
 

rasaani

Newbie
Jun 14, 2017
27
57
178
has there been any mentions about ETA for 1.0?
Paid few months few years ago but currently my stand is not to fund forever projects at least if there is not actual foreseeable release date coming.
I appreciate that the game gets frequent updates but from outside looking it it looks like it's in feature creep spiral without actually aiming for release.
 
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