Fixed
2 3 game progressing-breaking bugs in
v2.6 v2.7
The file you need to run/load is the
"Tasty curse.html" or the
"Tastycurse - debug.html".
(the
"Tastycurse.html" is the original file that already exists in your folder)
- Akira initial appearence, after the lab destruction (DaysToWitch countdown was not set by the developer)
- Akira never appears for the dept (Akira.DaysToArrive countdown did not start)
- The poker table button in the bar. The button missed two
>>=
> > symbols
In the zip you'll find a backup of the original html (bak extension), the bugfixed html and a bugfixed debug html
if you want to check the corrections made you can use winmerge
You must be registered to see the links
(or a similar program) to compare the original with the bug fixed file.
edit: added v2.7
edit2: updated the fix for v2.7 - Tasty_Curse_2.7_fixed(b)
By mistake I typed in line 16993 (
12&&)
Code:
@@#place;<<button [[Gambling table|ClubStripIntro1]]>><<set $FT = 12&>><</button>>@@</tw-passagedata><tw-passagedata pid="322" name="ClubStripIntro1" tags="club" position="9694,4120" size="100,100"><<media "Data/Locations/clubbar.jpg" "place">>
instead of (
12&)
Code:
@@#place;<<button [[Gambling table|ClubStripIntro1]]>><<set $FT = 12>><</button>>@@</tw-passagedata><tw-passagedata pid="322" name="ClubStripIntro1" tags="club" position="9694,4120" size="100,100"><<media "Data/Locations/clubbar.jpg" "place">>
edit3: reviewed a bit the code and fixed the first Akira encounter (after the lab destruction, it will take from 1 to 7 days to trigger).