Daz Tell me how to achieve this effect

Mar 16, 2018
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You can also create a depth map with canvas and achieve this effect in an external program like Photoshop. The advantage of the depth map is that you only have to render the scene once.
 

Turning Tricks

Rendering Fantasies
Game Developer
Apr 9, 2022
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Tell how to achieve the effect of character clarity like Mr.Foxx


Rendering in two layers can also get this effect, using an editor like Photoshop. Use a Gaussian Blur on whichever layer you want out of focus. In Photoshop a value of 3.0 - 4.0 is pretty good.
 

kinkiness

New Member
May 22, 2024
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You can also create a depth map with canvas and achieve this effect in an external program like Photoshop. The advantage of the depth map is that you only have to render the scene once.
I've already tried depth of field and canvas too. It seems to me that there is something else here, but thanks for the advice!
 
Mar 16, 2018
473
4,524
I've already tried depth of field and canvas too. It seems to me that there is something else here, but thanks for the advice!
You can wait until the lazy developer finishes the "Layer Render" a DAZ plugin that can do this without DAZ canvases." Depth of Field is not the main task but a nice option.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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I've already tried depth of field and canvas too. It seems to me that there is something else here, but thanks for the advice!
What part of the effect are you looking to achieve? Because that's about as standard DoF as DoF can get. Same kind of effect here:

mcim24.png mcim25.png
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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I like how the characters in the background are clear, maybe they are painted separately, that's what I'm going for. But these are definitely not canvases.
That's just standard DoF. There's absolutely nothing fancy happening there. Stealing esteban gonzales image:

1727903331971.png

See the two red arrows? You want whatever the focal point of the image is in between those two rectangles that the arrows are pointing to. You can adjust where those two boxes go (forward and backward) with Focal Distance. Once you have said characters in between the two rectangles, you can then adjust F/Stop to give a stronger blur to everything else around it.

 
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kinkiness

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May 22, 2024
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That's just standard DoF. There's absolutely nothing fancy happening there. Stealing esteban gonzales image:

View attachment 4094583

See the two red arrows? You want whatever the focal point of the image is in between those two rectangles that the arrows are pointing to. You can adjust where those two boxes go (forward and backward) with Focal Distance. Once you have said characters in between the two rectangles, you can then adjust F/Stop to give a stronger blur to everything else around it.

Thanks for the advice! Maybe I'm exaggerating and it's worth playing with the depth of field.
 
Mar 16, 2018
473
4,524
please forgive me if I show you my dirty little tool how easy it is for me and hopefully for others soon too. the pictures on the side of the video have nothing to do with it, it's about the near and far sliders
 

kinkiness

New Member
May 22, 2024
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please forgive me if I show you my dirty little tool how easy it is for me and hopefully for others soon too. the pictures on the side of the video have nothing to do with it, it's about the near and far sliders
It's interesting and much faster than in photoshop
 
Mar 16, 2018
473
4,524
no idea how photoshop does it, I don't have photo shop but you can achieve exactly this effect with the daz camera. In the preview port you can set it to iray and adjust dof as desired
 

animegirl300

Newbie
Sep 22, 2022
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Honest true. I dont see the point doing that when you can handle the order of history and angles of characters, in camera get a close up and deep connection with the game itself.