Проблема с таким стилем игры где есть противник придумать как помимо игры вписать в сюжет. В платформерах (2д аркада с передвижением) они обычно просто враги где только видишь контент если проигрываешь и попадаешься. Да же в других жанрах щупальца или что то похожее имеет персонажа без сюжета и особо без характера. То есть просто интимная сцена без какого то дополнительного повествования. Это тоже неплохо если хочется посмотреть на такое. В основном всё рисованное и нет в 3д стиле. Решил подумать и выдать пару идей для размышления.
The problem with this style of play where there is an opponent is to figure out how to fit into the plot in addition to the game. In platform games (2d arcade with movement) they are usually just enemies where you only see content if you lose and get caught. Yes, in other genres, tentacles or something similar has a character without a plot and especially without character. That is just an intimate scene without any additional narration. It's also good if you want to see it. Basically everything is drawn and not in 3D style. I decided to think and give a couple of ideas for reflection.
История первая. History first.
История вторая. The second story.
История третья. History the third.
История четвёртая. History four.
История пятая. History fifth.
История шестая. Story six.
История седьмая. Story seven.
Still thinking about that problem actually, since I am planning on making the MC be female and the game will have some combat scenes. My first game idea was actually a 2.5d platformer/metroidvania (2d background 3d characters) where the sex scenes are derived from the female's encounter with enemy characters. But I decided not to do this because there are already thousands of games like this out there. Also, it is very hard to program and balance a real-time action type game that is actually fun to play.
If you haven't seen it already - check out "The Night Driver" by BlackToad for implementation inspiration. It's close to what you described (besides not really having enemies and QTE, but this way it's easier to play with one hand anyway
) and gives me The Wolf Among Us "walk and talk" format vibes.
This is solo dev Unity game (afaik dev has gamedev artist background). Graphics switch from isometric 3D environments to drawn 2D CG for characters and animated scenes (prerendered 3D blender graphics can work as well). It's a really great game - and if you can pull off something similar (artstyle or plot-wise) it should be really competitive as there is not really many games like that at all.
I checked out "The Night Driver" and the isometric perspective and point n' click reminded me a lot of Disco Elysium. One of my favorite adventure games ever. Should be able to lift a lot of inspiration from that.
Thanks for the suggestions. Got some solid ideas down now, but I also have a another problem that I am still struggling with.
See I want the MC to be a strong, proactive female. I also do want to have some QTE and combat mechanics as gameplay. But I have no ideas on how to integrate the porn into the gameplay in ways that doesn't involve a lot of rape and/or coercion.
From my experience of playing H-games with female MCs, getting raped and seeing the H-scene play out is the consequence of being in a failure state. Basically, the game is over at that point. So after the scene ends, the player reloads the game from an earlier save, and then avoids whatever caused that h-scene to happen so they can progress.
However, with my game, the porn won't always be the result of a failure state. Like for example, if the player fails a QTE or loses a fight, there might be an h-scene, but the game won't necessarily be over. But since my gameplay related h-content will revolve around the MC being raped or molested, that would mean that the h-scene itself would become a canon part of the story now. What happens at that point? Does the female MC just accept that it happened and carry on? Or does the story not even acknowledge that the h-scene happened?
So to give an example of this: Imagine you're playing as the female MC. She's a detective working alone in the shadier parts of the inner city where she is based out of. Moving through a dark alley on the way to a potential lead, she gets attacked by a random homeless guy. Now, you have to do a QTE to fight him off. If you mess up, you get the scene, but the story moves on. What happened in that alley is never mentioned again.
I feel like those kinds of scenes could easily derail story and character development, so the best I can do is to just cut out the smut that don't contribute at all to the story. But then there would be less porn for the player.
I could cut out the combat and QTE stuff, but I actually do want some kind of action mechanics in the gameplay.
Or maybe I am just over thinking things.
Maybe as long as the porn is good, those details won't matter for most people?
Would love to hear some more thoughts and suggestions on this. Thanks again in advance.